Support Matchup

Swain vs Rakan

Patch: 15.18 (25.18)
League: Platinum+
Swain

Swain

the Noxian Grand General
Support
Swain Support Overall Win Rate
47.78%

Matchup Win Rate

59.2%
Swain vs Rakan Wins
40.8%
Rakan vs Swain Wins
Rakan

Rakan

The Charmer
Support
Rakan Support Overall Win Rate
49.48%

Swain vs Rakan - Support Matchup Guide Patch 15.18 (25.18)

Swain Support vs Rakan Support - Who is stronger?

Swain Support wins most games against Rakan (59.2% win rate) based on 479 games. This matchup works very well for Swain players.

View detailed statistics below: items, runes, and counter builds for Swain Support vs Rakan Support in patch 15.18 (25.18), including win rates and pick rates. With proper study, this can improve your chances of victory up to 74.2% in this matchup.

Statistical Matchup Analysis

With 2.4% popularity, Swain constantly encounters meta-dominant Rakan (4.5%, 17th place out of 52 Support champions). Understanding how to play against this popular champion becomes essential for consistent Swain performance in the current patch. Silver lining: While Swain's 47.8% overall win rate (49th among Support) struggles in the current meta, this matchup against Rakan offers a bright spot for dedicated players. Amplify your advantage: The Electrocute + Cheap Shot rune setup achieves 67.1% win rate (7.6% popularity), while the core build Rylai's Crystal Scepter > Zhonya's Hourglass > Liandry's Torment with Sorcerer's Shoes (74.2% win rate) lets you snowball advantages into guaranteed victories by 15 minutes.

Lane wins, vision lags: While winning the matchup (59.24%), Swain trails in vision control (0.72 vs 0.87 wards/min). Better map coverage could unlock even greater team advantages. Complete superiority: Swain dominates both win rate (59.2%) and damage output (702 vs 238/min, 2nd among Support). The 464 damage/min difference creates massive snowball potential. Intriguing anomaly: Swain wins the matchup (59.2%) despite a lower KDA (2.30 vs 2.80). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.

Swain vs Rakan - Support Stats Comparison

Swain Support
Swain Support
Versus
Rakan Support
Rakan Support
DTierB
59.2%Matchup Winrate40.8%
47.78%Role Winrate49.48%
#49Winrate Rank#36
2.4%Pickrate4.5%
2.3Average KDA2.8
320Gold per Minute291
0.72Wards per Minute0.87
702Damage per Minute238

How to Beat Rakan as Swain (Support)

The Swain versus Rakan matchup as support is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.

The magic damage that Swain deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Rakan has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.

Consider the excellent vision control demonstrated by Rakan, ranking 23rd (versus 49th for Swain) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their higher KDA (2.8 versus 2.3) suggests they participate more effectively in team fights.

Key aspects of the Swain Support versus Rakan Support matchup

Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Swain player to maintain constant pressure on Rakan, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.

Swain vs Rakan: Support Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
52.8% Win Rate69.2% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
52.8% Win Rate69.2% Pick Rate

Swain vs Rakan: Support Runes

Most Frequent Runes

Primary Path
Precision
Conqueror
Conqueror Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Presence of Mind
Presence of Mind Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.

Takedowns restore 15% of your maximum mana or energy.

Cooldown for damage restoration: 8s

Presence of Mind

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Legend: Haste
Legend: Haste Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Last Stand
Last Stand Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

Secondary Path
Resolve
Conditioning
Conditioning After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.

Conditioning

After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…

Overgrowth
Overgrowth Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

Overgrowth

Absorb life essence from monsters or enemy minions that die near you, permanent…

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

53.1% Win Rate44.8% Pick Rate

Best Win Rate Runes

Primary Path
Domination
Electrocute
Electrocute Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s

'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'

Electrocute

Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…

Cheap Shot
Cheap Shot Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.

Cheap Shot

Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Grisly Mementos
Grisly Mementos Collect 1 memento on champion takedowns, up to 18 total.

Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.

Grisly Mementos

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Ultimate Hunter
Ultimate Hunter Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Ultimate Hunter

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Secondary Path
Sorcery
Manaflow Band
Manaflow Band Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum ma…

Scorch
Scorch Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s

Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Cooldown Reduction
Scaling Cooldown Reduction +8 Ability Haste

Scaling Cooldown Reduction

+8 Ability Haste

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

67.1% Win Rate7.6% Pick Rate

Swain vs Rakan: Support Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
World Atlas
World Atlas (400 gold)
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
49.8% Win Rate82.9% Pick Rate
Popular Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

54.2% Win Rate37.5% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
51.7% Win Rate21.6% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

56.8% Win Rate15.2% Pick Rate
Core Build
Blasting Wand
Blasting Wand (850 gold) 45 Ability Power
->
Rylai's Crystal Scepter
Rylai's Crystal Scepter (2600 gold) 65 Ability Power
400 Health

Rimefrost
Damaging Abilities Slow enemies by 30% for 1 second.
Liandry's Torment
Liandry's Torment (3000 gold) 70 Ability Power
300 Health

Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Unending Despair
Unending Despair (2800 gold) 400 Health
25 Armor
25 Magic Resist
10 Ability Haste

Anguish
Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
73.7% Win Rate4.2% Pick Rate
Final Build
Sunfire Aegis
Sunfire Aegis (2700 gold) 350 Health
50 Armor
10 Ability Haste

Immolate
After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
0.0% Win Rate33.5% Pick Rate

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
World Atlas
World Atlas (400 gold)
59.4% Win Rate4.4% Pick Rate
Highest Winrate Boots
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

56.8% Win Rate15.2% Pick Rate
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

54.2% Win Rate37.5% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
51.7% Win Rate21.6% Pick Rate
Core Build
Blasting Wand
Blasting Wand (850 gold) 45 Ability Power
->
Rylai's Crystal Scepter
Rylai's Crystal Scepter (2600 gold) 65 Ability Power
400 Health

Rimefrost
Damaging Abilities Slow enemies by 30% for 1 second.
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold) 105 Ability Power
50 Armor


Time Stop
Enter Stasis for 2.5 seconds.
Liandry's Torment
Liandry's Torment (3000 gold) 70 Ability Power
300 Health

Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
74.2% Win Rate4.2% Pick Rate
Final Build
Thornmail
Thornmail (2450 gold) 150 Health
75 Armor

Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
98.2% Win Rate33.4% Pick Rate
Other Items
Thornmail
Thornmail (2450 gold) 150 Health
75 Armor

Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
98.2% Win Rate33.4% Pick Rate
Kaenic Rookern
Kaenic Rookern (2900 gold) 400 Health
80 Magic Resist
100% Base Health Regen

Magebane
After not taking magic damage for 15 seconds, gain a magic shield.
0.0% Win Rate32.8% Pick Rate

Swain vs Rakan: Support Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Death's Hand Swain unleashes several bolts of eldritch power that pierce through enemies. Enemies hit take more damage for each bolt they are struck by.
Q
Q
Q
Q
Q
W
W
Vision of Empire Swain opens a demon eye that deals damage and slows enemies. Champions hit are revealed and also grant Swain a Soul Fragment.
W
W
W
W
W
E
E
Nevermove Swain launches a wave of demonic power forward. It then returns to Swain and roots enemies it hits. Swain can then choose to pull all rooted champions closer. This ability has a shorter cooldown during Demonic Ascension.
E
E
E
E
E
R
R
Demonic Ascension Swain transforms into a demon and drains health from nearby enemy champions, minions, and neutral monsters. Swain can cast Demonflare to decimate and slow nearby enemies with a nova of soulfire. This form is indefinite as long as Swain drains enemy champions.
R
R
R
Max Order: Q > W > E
44.8% Win Rate38.9% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Death's Hand Swain unleashes several bolts of eldritch power that pierce through enemies. Enemies hit take more damage for each bolt they are struck by.
Q
Q
Q
Q
Q
R
W
Vision of Empire Swain opens a demon eye that deals damage and slows enemies. Champions hit are revealed and also grant Swain a Soul Fragment.
W
W
W
W
W
R
E
Nevermove Swain launches a wave of demonic power forward. It then returns to Swain and roots enemies it hits. Swain can then choose to pull all rooted champions closer. This ability has a shorter cooldown during Demonic Ascension.
E
E
E
E
E
R
R
Demonic Ascension Swain transforms into a demon and drains health from nearby enemy champions, minions, and neutral monsters. Swain can cast Demonflare to decimate and slow nearby enemies with a nova of soulfire. This form is indefinite as long as Swain drains enemy champions.
R
R
R
Max Order: Q > E > W
89.9% Win Rate2.1% Pick Rate

Swain tips:

  • If you're having trouble rooting an enemy with Nevermove, try throwing it at opponents when they are near their minions so the explosion surprises them.
  • While laning, try to use Death's Hand's piercing damage to damage opponents from a safe distance.
  • Vision of Empire is quite difficult to land on its own, look for skirmishes around the map where enemies may be distracted or crowd controlled so you can land it more easily.
  • Demonic Ascension may make Swain very hard to kill but he's pretty easy to get away from. Try building items that can slow opponents to keep them in range if their mobility is overwhelming.

Playing Against Rakan

  • Rakan's movement abilities forecast their destination. Try to use this to your advantage.
  • Champions with crowd control that can be applied quickly excel against Rakan.
  • Catching Rakan with no allies around severely inhibits his mobility. Try to find him alone.