Mid Matchup

Taliyah vs Xerath

Patch: 15.15 (25.15)
League: Platinum+
Taliyah

Taliyah

the Stoneweaver
Mid
Taliyah Mid Overall Win Rate
49.31%

Matchup Win Rate

45.0%
Taliyah vs Xerath Wins
55.0%
Xerath vs Taliyah Wins
Xerath

Xerath

the Magus Ascendant
Mid
Xerath Mid Overall Win Rate
51.66%

Taliyah vs Xerath - Mid Matchup Guide Patch 15.15 (25.15)

Taliyah Mid vs Xerath Mid - Who is stronger?

Xerath Mid counters Taliyah hard (45.0% win rate) based on 547 games. This matchup is really difficult for Taliyah players.

View detailed statistics below: items, runes, and counter builds for Taliyah Mid vs Xerath Mid in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 56.5% in this matchup.

Statistical Matchup Analysis

Balanced meta clash: Taliyah (2.6%, 32nd place out of 57 Mid champions) regularly faces Xerath (4.0%, 21st place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Every edge matters: In this tough matchup, the proven Electrocute + Taste of Blood combination (59.1% win rate) plus optimal itemization Archangel's Staff, Liandry's Torment, Shadowflame, and Sorcerer's Shoes boosts your chances from 45.0% to 56.5% - potentially game-changing.

Farm your way back: Taliyah's superior farming (6.92 vs 6.05/min, 19th among Mid) offers a comeback path. Focus on safe CSing and capitalize on your 0.87 CS/min natural advantage. Outclassed across the board: Xerath leads in both matchup win rate (55.0%) and damage (1004 vs 714/min). Taliyah must seek alternative win conditions through macro play and team coordination. Complete dominance by Xerath: leads in both matchup win rate (55.0%) and KDA (3.10 vs 2.20, 2nd vs 40th place). Taliyah players need exceptional preparation to overcome this counter-pick.

Taliyah vs Xerath - Mid Stats Comparison

Taliyah Mid
Taliyah Mid
Versus
Xerath Mid
Xerath Mid
CTierS
45.0%Matchup Winrate55.0%
49.31%Role Winrate51.66%
#46Winrate Rank#12
2.6%Pickrate4.0%
2.2Average KDA3.1
394Gold per Minute418
6.92CS/Min6.05
0.31Wards per Minute0.35
714Damage per Minute1004

How to Beat Xerath as Taliyah (Mid)

Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.

The magic damage that Taliyah deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Xerath deals primarily magic damage (95.80%), additional magic resistance may be required.

An important advantage of Taliyah is higher farming statistics (ranked 19th among role champions) (versus 46th for Xerath), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their higher KDA (3.1 versus 2.2) suggests they participate more effectively in team fights.

Key aspects of the Taliyah Mid versus Xerath Mid matchup

In this difficult confrontation, it is critically important for the Taliyah player to avoid attempts to force trades and all-ins with the Xerath player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.

Taliyah vs Xerath: Mid Lane Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
70.0% Win Rate6.3% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
70.0% Win Rate6.3% Pick Rate

Taliyah vs Xerath: Mid Lane Runes

Most Frequent Runes

Primary Path
Sorcery
Phase Rush
Phase Rush Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 50% Move Speed based on level and 75% Slow Resistance for 3s. Move Speed is 75% effective for ranged champions.
Cooldown: 30s - 10s

Phase Rush

Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 50% …

Manaflow Band
Manaflow Band Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum ma…

Transcendence
Transcendence Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Scorch
Scorch Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s

Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Secondary Path
Precision
Presence of Mind
Presence of Mind Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.

Takedowns restore 15% of your maximum mana or energy.

Cooldown for damage restoration: 8s

Presence of Mind

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Legend: Haste
Legend: Haste Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

41.7% Win Rate37.6% Pick Rate

Best Win Rate Runes

Primary Path
Domination
Electrocute
Electrocute Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s

'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'

Electrocute

Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…

Taste of Blood
Taste of Blood Heal when you damage an enemy champion.

Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)

Cooldown: 20s

Taste of Blood

Heal when you damage an enemy champion.Healing: 16-40 (+0.1 bonus AD, +0.05 AP)…

Deep Ward
Deep Ward Your wards in the enemy jungle are Deep. Deep wards gain +1 extra Health and +[30 - 45]s increased duration (+[45 - 150]s for Trinket stealth wards).

Level 9: Wards in the river are also Deep.

Deep Ward

Your wards in the enemy jungle are Deep. Deep wards gain +1 extra Health and +[…

Treasure Hunter
Treasure Hunter Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Treasure Hunter

Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…

Secondary Path
Precision
Presence of Mind
Presence of Mind Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.

Takedowns restore 15% of your maximum mana or energy.

Cooldown for damage restoration: 8s

Presence of Mind

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Legend: Haste
Legend: Haste Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

+65 Health
+65 Health +65 Health

+65 Health

+65 Health

59.1% Win Rate2.2% Pick Rate

Taliyah vs Xerath: Mid Lane Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Scorchclaw Pup
Scorchclaw Pup (450 gold) Jungle Companions
Summon a Scorchclaw that assists you against monsters.
Scorchclaw's Slash
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
49.9% Win Rate11.8% Pick Rate
Popular Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

52.1% Win Rate52.1% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
50.9% Win Rate31.4% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

48.1% Win Rate5.9% Pick Rate
Core Build
Lost Chapter
Lost Chapter (1200 gold) 40 Ability Power
300 Mana
10 Ability Haste

Enlighten
Levelling up restores 20% max Mana over 3 seconds.
->
Archangel's Staff
Archangel's Staff (2900 gold) 70 Ability Power
600 Mana
25 Ability Haste

Awe
Gain Ability Power equal to 1% bonus Mana.
Manaflow (8s, max 5 charges)
Landing Abilities grants 5 max Mana (doubled vs. champions).
Transforms into Seraph's Embrace at 360 max Mana.
Liandry's Torment
Liandry's Torment (3000 gold) 70 Ability Power
300 Health

Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold) 105 Ability Power
50 Armor


Time Stop
Enter Stasis for 2.5 seconds.
54.1% Win Rate13.2% Pick Rate
Final Build
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold) 130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.
50.6% Win Rate28.4% Pick Rate

Best Win Rate Build

Starting Items
Oracle Lens
Oracle Lens (0 gold) Active (160 - 100s, max 2 charges)
Reveals enemy Stealth Wards and traps around you for 6 seconds.
Scorchclaw Pup
Scorchclaw Pup (450 gold) Jungle Companions
Summon a Scorchclaw that assists you against monsters.
Scorchclaw's Slash
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
55.2% Win Rate1.9% Pick Rate
Highest Winrate Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

52.1% Win Rate52.1% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
51.3% Win Rate3.0% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
51.2% Win Rate0.7% Pick Rate
Core Build
Fiendish Codex
Fiendish Codex (850 gold) 25 Ability Power
10 Ability Haste

->
Archangel's Staff
Archangel's Staff (2900 gold) 70 Ability Power
600 Mana
25 Ability Haste

Awe
Gain Ability Power equal to 1% bonus Mana.
Manaflow (8s, max 5 charges)
Landing Abilities grants 5 max Mana (doubled vs. champions).
Transforms into Seraph's Embrace at 360 max Mana.
Liandry's Torment
Liandry's Torment (3000 gold) 70 Ability Power
300 Health

Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Shadowflame
Shadowflame (3200 gold) 110 Ability Power
15 Magic Penetration

Cinderbloom
Magic and true damageCritically Strikes enemies below 40% Health, dealing 20% increased damage.
56.5% Win Rate1.8% Pick Rate
Final Build
Mejai's Soulstealer
Mejai's Soulstealer (1500 gold) 20 Ability Power
100 Health

Glory
Takedowns grant Glory, up to 25. 10 Glory is lost on death.
Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.
73.5% Win Rate7.0% Pick Rate
Other Items
Void Staff
Void Staff (3000 gold) 95 Ability Power
40% Magic Penetration

52.3% Win Rate23.9% Pick Rate
Shadowflame
Shadowflame (3200 gold) 110 Ability Power
15 Magic Penetration

Cinderbloom
Magic and true damageCritically Strikes enemies below 40% Health, dealing 20% increased damage.
41.7% Win Rate11.3% Pick Rate
Banshee's Veil
Banshee's Veil (3000 gold) 105 Ability Power
40 Magic Resist

Annul
Grants a Spell Shield that blocks the next enemy Ability.
55.4% Win Rate8.5% Pick Rate
Mejai's Soulstealer
Mejai's Soulstealer (1500 gold) 20 Ability Power
100 Health

Glory
Takedowns grant Glory, up to 25. 10 Glory is lost on death.
Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.
73.5% Win Rate7.0% Pick Rate
Morellonomicon
Morellonomicon (2950 gold) 75 Ability Power
350 Health
15 Ability Haste

Grievous Wounds
Dealing magic damage to champions applies 40% Wounds for 3 seconds.
55.9% Win Rate5.5% Pick Rate
Cryptbloom
Cryptbloom (2850 gold) 60 Ability Power
30% Magic Penetration
15 Ability Haste

Life from Death
When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals.
58.2% Win Rate4.9% Pick Rate
Rylai's Crystal Scepter
Rylai's Crystal Scepter (2600 gold) 65 Ability Power
400 Health

Rimefrost
Damaging Abilities Slow enemies by 30% for 1 second.
46.1% Win Rate3.6% Pick Rate

Taliyah vs Xerath: Mid Lane Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Threaded Volley Taliyah throws a volley of rocks in a target direction, moving freely as she casts. This creates Worked Ground below her. If Taliyah casts Threaded Volley on Worked Ground, she consumes the ground to throw a stronger boulder that slows enemies.
Q
Q
Q
Q
Q
W
W
Seismic Shove Taliyah causes an area of ground to erupt and throws enemies within it in a direction of her choosing.
W
W
W
W
W
E
E
Unraveled Earth Taliyah creates a slowing minefield. If enemies dash through it or are knocked through it, the mines explode and stun them.
E
E
E
E
E
R
R
Weaver's Wall Taliyah creates a very long wall and then surfs it.
R
R
R
Max Order: Q > E > W
44.9% Win Rate74.9% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Threaded Volley Taliyah throws a volley of rocks in a target direction, moving freely as she casts. This creates Worked Ground below her. If Taliyah casts Threaded Volley on Worked Ground, she consumes the ground to throw a stronger boulder that slows enemies.
Q
Q
Q
Q
Q
R
W
Seismic Shove Taliyah causes an area of ground to erupt and throws enemies within it in a direction of her choosing.
W
W
W
W
W
R
E
Unraveled Earth Taliyah creates a slowing minefield. If enemies dash through it or are knocked through it, the mines explode and stun them.
E
E
E
E
E
R
R
Weaver's Wall Taliyah creates a very long wall and then surfs it.
R
R
R
Max Order: Q > E > W
95.0% Win Rate0.5% Pick Rate

Taliyah tips:

  • Try to throw enemies into Unraveled Earth using Seismic Shove.
  • Remember, you don't always have to ride Weaver's Wall.
  • Once you have Rylai's Crystal Scepter, casting Threaded Volley at enemies chasing you is a great way of making them regret everything.

Playing Against Xerath

  • Xerath's range can be intimidating, but most champions who close distance with him can trade favorably.
  • Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging.
  • Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you.