Jungle Matchup

Zac vs Graves

Patch: 15.15 (25.15)
League: Platinum+
Zac

Zac

the Secret Weapon
Jungle
Zac Jungle Overall Win Rate
48.42%

Matchup Win Rate

46.9%
Zac vs Graves Wins
53.1%
Graves vs Zac Wins
Graves

Graves

the Outlaw
Jungle
Graves Jungle Overall Win Rate
48.57%

Zac vs Graves - Jungle Matchup Guide Patch 15.15 (25.15)

Zac Jungle vs Graves Jungle - Who is stronger?

Zac Jungle has trouble against Graves (46.9% win rate) based on 567 games. This is a tough matchup for Zac players.

View detailed statistics below: items, runes, and counter builds for Zac Jungle vs Graves Jungle in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 59.6% in this matchup.

Statistical Matchup Analysis

With 3.0% popularity, Zac constantly encounters meta-dominant Graves (4.9%, 15th place out of 54 Jungle champions). Understanding how to play against this popular champion becomes essential for consistent Zac performance in the current patch. Every edge matters: In this tough matchup, the proven Conqueror + Triumph combination (53.6% win rate) plus optimal itemization Sunfire Aegis, Liandry's Torment, Spirit Visage, and Ionian Boots of Lucidity boosts your chances from 46.9% to 59.6% - potentially game-changing.

Survive and scale: Zac faces both matchup (46.87%) and farming disadvantages (5.04 vs 7.69/min). With a 2.65 CS/min deficit, prioritize safe farming and jungle assistance. Outclassed across the board: Graves leads in both matchup win rate (53.1%) and damage (769 vs 602/min). Zac must seek alternative win conditions through macro play and team coordination. Strong individual performance: Zac maintains better KDA (3.20, 3rd place vs 38th for Graves), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.

Zac vs Graves - Jungle Stats Comparison

Zac Jungle
Zac Jungle
Versus
Graves Jungle
Graves Jungle
CTierB
46.9%Matchup Winrate53.1%
48.42%Role Winrate48.57%
#45Winrate Rank#43
3.0%Pickrate4.9%
3.2Average KDA2.5
382Gold per Minute480
5.04CS/Min7.69
0.15Wards per Minute0.20
602Damage per Minute769

How to Beat Graves as Zac (Jungle)

Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.

The magic damage that Zac deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Graves deals mainly physical damage (84.57%), additional items against this damage type may be required against snowballing or aggressive play.

Consider the farming superiority demonstrated by Graves, ranking 2nd (versus 54th for Zac) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their lower KDA (2.5 versus 3.2) suggests they are less effective in team fights.

Key aspects of the Zac Jungle versus Graves Jungle matchup

In this difficult confrontation, it is critically important for the Zac player to avoid attempts to force trades and all-ins with the Graves player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.

Zac vs Graves: Jungle Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Smite
Smite Deals true damage to a monster or minion.
49.3% Win Rate56.7% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Smite
Smite Deals true damage to a monster or minion.
56.3% Win Rate31.3% Pick Rate

Zac vs Graves: Jungle Runes

Most Frequent Runes

Primary Path
Resolve
Aftershock
Aftershock After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)

Aftershock

After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…

Font of Life
Font of Life Impairing the movement of an enemy champion restores @BaseHeal@ Health to you and the lowest health nearby allied champion.

70% effect for Ranged Users.

Cooldown: 20s

Font of Life

Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Conditioning
Conditioning After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.

Conditioning

After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…

Revitalize
Revitalize Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.

Revitalize

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

Secondary Path
Precision
Triumph
Triumph Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Haste
Legend: Haste Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Adaptive
Scaling Cooldown Reduction
Scaling Cooldown Reduction +8 Ability Haste

Scaling Cooldown Reduction

+8 Ability Haste

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

49.3% Win Rate39.4% Pick Rate

Best Win Rate Runes

Primary Path
Precision
Conqueror
Conqueror Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Triumph
Triumph Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Haste
Legend: Haste Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Last Stand
Last Stand Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

Secondary Path
Inspiration
Magical Footwear
Magical Footwear You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.

Magical Footwear

You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

Cosmic Insight
Cosmic Insight +18 Summoner Spell Haste
+10 Item Haste

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Adaptive
Scaling Cooldown Reduction
Scaling Cooldown Reduction +8 Ability Haste

Scaling Cooldown Reduction

+8 Ability Haste

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

53.6% Win Rate28.3% Pick Rate

Zac vs Graves: Jungle Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Mosstomper Seedling
Mosstomper Seedling (450 gold) Jungle Companions
Summon a Mosstomper that assists you against monsters.
Mosstomper's Courage
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it grants a shield that regenerates after killing large monsters or out of combat.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
46.8% Win Rate26.7% Pick Rate
Popular Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
49.5% Win Rate38.5% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
50.1% Win Rate27.2% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

48.8% Win Rate25.4% Pick Rate
Core Build
Bami's Cinder
Bami's Cinder (900 gold) 150 Health
5 Ability Haste

Immolate
After taking or dealing damage, deal magic damage to nearby enemies for 3 seconds.
->
Sunfire Aegis
Sunfire Aegis (2700 gold) 350 Health
50 Armor
10 Ability Haste

Immolate
After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
Spirit Visage
Spirit Visage (2700 gold) 400 Health
50 Magic Resist
10 Ability Haste
100% Base Health Regen

Boundless Vitality
Heals and Shields on you are increased by 25%.
Thornmail
Thornmail (2450 gold) 150 Health
75 Armor

Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
51.8% Win Rate10.2% Pick Rate
Final Build
Unending Despair
Unending Despair (2800 gold) 400 Health
25 Armor
25 Magic Resist
10 Ability Haste

Anguish
Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
57.6% Win Rate14.9% Pick Rate

Best Win Rate Build

Starting Items
Oracle Lens
Oracle Lens (0 gold) Active (160 - 100s, max 2 charges)
Reveals enemy Stealth Wards and traps around you for 6 seconds.
Scorchclaw Pup
Scorchclaw Pup (450 gold) Jungle Companions
Summon a Scorchclaw that assists you against monsters.
Scorchclaw's Slash
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.
55.0% Win Rate4.5% Pick Rate
Highest Winrate Boots
Symbiotic Soles
Symbiotic Soles (900 gold) 40 Move Speed
Voidborn
Gain Empowered Recall.
Symbiosis
After traveling 150000 units of distance, transform into Synchronized Souls.
58.0% Win Rate0.2% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
52.6% Win Rate0.2% Pick Rate
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

51.6% Win Rate1.5% Pick Rate
Core Build
Bami's Cinder
Bami's Cinder (900 gold) 150 Health
5 Ability Haste

Immolate
After taking or dealing damage, deal magic damage to nearby enemies for 3 seconds.
->
Sunfire Aegis
Sunfire Aegis (2700 gold) 350 Health
50 Armor
10 Ability Haste

Immolate
After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
Liandry's Torment
Liandry's Torment (3000 gold) 70 Ability Power
300 Health

Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Spirit Visage
Spirit Visage (2700 gold) 400 Health
50 Magic Resist
10 Ability Haste
100% Base Health Regen

Boundless Vitality
Heals and Shields on you are increased by 25%.
59.6% Win Rate2.3% Pick Rate
Final Build
Mejai's Soulstealer
Mejai's Soulstealer (1500 gold) 20 Ability Power
100 Health

Glory
Takedowns grant Glory, up to 25. 10 Glory is lost on death.
Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.
69.8% Win Rate8.3% Pick Rate
Other Items
Randuin's Omen
Randuin's Omen (2700 gold) 350 Health
75 Armor

Resilience
Receive 30% less damage from Critical Strikes.
Humility
Slow nearby enemies by 70% for 2 seconds.
54.1% Win Rate14.0% Pick Rate
Mejai's Soulstealer
Mejai's Soulstealer (1500 gold) 20 Ability Power
100 Health

Glory
Takedowns grant Glory, up to 25. 10 Glory is lost on death.
Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.
69.8% Win Rate8.3% Pick Rate
Jak'Sho, The Protean
Jak'Sho, The Protean (3200 gold) 350 Health
45 Armor
45 Magic Resist

Voidborn Resilience
After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
59.2% Win Rate7.7% Pick Rate
Liandry's Torment
Liandry's Torment (3000 gold) 70 Ability Power
300 Health

Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
60.5% Win Rate6.4% Pick Rate
Riftmaker
Riftmaker (3100 gold) 70 Ability Power
350 Health
15 Ability Haste

Void Corruption
For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.
Void Infusion
Gain 2% of your bonus Health as Ability Power.
58.2% Win Rate5.1% Pick Rate
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold) 105 Ability Power
50 Armor


Time Stop
Enter Stasis for 2.5 seconds.
49.5% Win Rate3.5% Pick Rate
Kaenic Rookern
Kaenic Rookern (2900 gold) 400 Health
80 Magic Resist
100% Base Health Regen

Magebane
After not taking magic damage for 15 seconds, gain a magic shield.
62.9% Win Rate2.3% Pick Rate

Zac vs Graves: Jungle Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Stretching Strikes Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.
Q
Q
Q
Q
Q
W
W
Unstable Matter Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
W
W
W
W
W
E
E
Elastic Slingshot Zac attaches his arms to the ground and stretches back, launching himself forward.
E
E
E
E
E
R
R
Let's Bounce! Zac bounces four times, knocking up enemies hit and slowing them.
R
R
R
Max Order: E > W > Q
50.5% Win Rate48.3% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Stretching Strikes Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.
Q
Q
Q
Q
Q
R
W
Unstable Matter Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
W
W
W
W
W
R
E
Elastic Slingshot Zac attaches his arms to the ground and stretches back, launching himself forward.
E
E
E
E
E
R
R
Let's Bounce! Zac bounces four times, knocking up enemies hit and slowing them.
R
R
R
Max Order: E > W > Q
94.6% Win Rate0.7% Pick Rate

Zac tips:

  • Picking up goo chunks is very important to staying alive.
  • When Cell Division is ready, try to die in a position that makes it difficult for the enemy team to kill your bloblets.
  • Charging Elastic Slingshot from the fog of war will give opponents less time to react.

Playing Against Graves

  • Graves deals mostly physical damage so Armor is an effective counter.
  • Leaving the Smoke Screen's area of effect removes the harmful effect immediately.