A+ Tier
Jax performs well in Jungle with a 51.4% win rate (#9 among Jungle champions), compared to 50.3% win rate across all roles. Solid pick if you know the champion's kit. Jax has strong meta presence with 8.9% overall pick rate and only 1.7% when forced into Jungle in Plat+ on patch 15.15 (25.15)**Data may mix with previous patch on the first day of patch release, based on 48346 ranked games. Viable pick - 18.7% of this champion's games are in this role. Most popular build starts with Plated Steelcaps, then Trinity Force, Sundered Sky, and Zhonya's Hourglass. Jax has low farm - 5.96 CS/min (#27 among Jungle champions) and earns 448 gold per minute. Averages 2.4 KDA (#47 among Jungle champions). This champion gets banned frequently at 8.2% (35th place). Recommended runes: Lethal Tempo, Triumph, Legend: Alacrity, Last Stand, (Precision) + Magical Footwear, Cosmic Insight, (Inspiration). In-game, players typically prioritize W > E > Q for ability max order.
Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…
Deal 5% - 11% increased damage to champions while you are below 60% health. Max…
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…
+18 Summoner Spell Haste+10 Item Haste
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…
Deal 5% - 11% increased damage to champions while you are below 60% health. Max…
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…
+18 Summoner Spell Haste+10 Item Haste
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18