Aurelion Sol Mid performs well against Orianna (53.2% win rate) based on 518 games. This matchup works well for Aurelion Sol players.
View detailed statistics below: items, runes, and counter builds for Aurelion Sol Mid vs Orianna Mid in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 62.0% in this matchup.
With 2.3% popularity, Aurelion Sol constantly encounters meta-dominant Orianna (6.5%, 8th place out of 58 Mid champions). Understanding how to play against this popular champion becomes essential for consistent Aurelion Sol performance in the current patch. Meta strength confirmed: Aurelion Sol's superior tier rating (B+ vs C) translates into a solid 53.2% matchup win rate. This performance explains why Aurelion Sol ranks 30th in win rate among Mid champions. Optimize for consistency: Arcane Comet paired with Manaflow Band (58.0% win rate, 22.0% popularity) provides the stats you need, while the item sequence Rylai's Crystal Scepter > Liandry's Torment > Zhonya's Hourglass with Sorcerer's Shoes delivers 62.0% win rate against Orianna.
Win through macro: Aurelion Sol takes the matchup (53.23%) despite falling behind in CS (7.30 vs 7.53/min). Your victories come through roaming, team fighting, and map pressure rather than 1v1 lane dominance. Complete superiority: Aurelion Sol dominates both win rate (53.2%) and damage output (804 vs 781/min, 2nd among Mid). The 23 damage/min difference creates massive snowball potential. Skill-based matchup: Identical KDA (2.50) with 53.2% win rate indicates that macro play, team coordination, and clutch moments determine outcomes more than individual mechanics.
| Aurelion Sol Mid | Versus | Orianna Mid |
|---|---|---|
| B+ | Tier | C |
| 53.2% | Matchup Winrate | 46.8% |
| 50.31% | Role Winrate | 48.48% |
| #30 | Winrate Rank | #53 |
| 2.3% | Pickrate | 6.5% |
| 2.5 | Average KDA | 2.5 |
| 415 | Gold per Minute | 410 |
| 7.30 | CS/Min | 7.53 |
| 0.28 | Wards per Minute | 0.30 |
| 804 | Damage per Minute | 781 |
The Aurelion Sol versus Orianna matchup in the mid lane is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
The magic damage that Aurelion Sol deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Orianna deals primarily magic damage (91.45%), additional magic resistance may be required.
Consider the farming superiority demonstrated by Orianna, ranking 6th (versus 10th for Aurelion Sol) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Aurelion Sol player to maintain constant pressure on Orianna, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.






Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Hitting an enemy champion with an ability permanently increases your maximum ma…

While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 …

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


After taking damage from an enemy champion, the next 3 spells or attacks you re…

Absorb life essence from monsters or enemy minions that die near you, permanent…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …


You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

+18 Summoner Spell Haste+10 Item Haste

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18



























