Bard Support has a slight edge over Tahm Kench (51.3% win rate) based on 481 games. The matchup slightly favors Bard.
View detailed statistics below: items, runes, and counter builds for Bard Support vs Tahm Kench Support in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Bard dominates the meta (13th most popular, 5.3% pick rate) and regularly clashes with Tahm Kench (2.4% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of support's current powerhouses. Meta strength confirmed: Bard's superior tier rating (A+ vs C) translates into a solid 51.3% matchup win rate. This performance explains why Bard ranks 14th in win rate among Support champions. Optimize for consistency: Guardian paired with Font of Life (68.6% win rate, 6.3% popularity) provides the stats you need, while the item sequence Dead Man's Plate > Liandry's Torment > Redemption with Boots of Swiftness delivers 70%+ win rate against Tahm Kench.
Total map control: Bard dominates both the matchup and vision control (0.91 vs 0.86 wards/min). Your extra 0.05 wards/min create massive macro advantages for your entire team. Quality over quantity: Bard wins through smart play rather than raw damage - despite lower DPS (460 vs 519/min), the 51.3% win rate shows superior utility, positioning, and team fight impact. Statistical dominance: Bard leads in both matchup win rate (51.3%) and KDA (3.10 vs 2.40) - complete superiority across all metrics.
Bard Support | Versus | Tahm Kench Support |
---|---|---|
A+ | Tier | C |
51.3% | Matchup Winrate | 48.7% |
50.55% | Role Winrate | 48.59% |
#14 | Winrate Rank | #40 |
5.3% | Pickrate | 2.4% |
3.1 | Average KDA | 2.4 |
309 | Gold per Minute | 296 |
0.91 | Wards per Minute | 0.86 |
460 | Damage per Minute | 519 |
While statistically Bard is slightly stronger than Tahm Kench as support, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Bard deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Tahm Kench has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.
An important advantage of Bard is superior vision control (ranked 23rd among supports) (versus 31st for Tahm Kench), which provides better map control and safety for the team in important map areas. Meanwhile, their lower KDA (2.4 versus 3.1) suggests they are less effective in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Bard player to maintain constant pressure on Tahm Kench, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…
Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…
Your wards in the enemy jungle are Deep. Deep wards gain +1 extra Health and +[…
Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks a…
All movement bonuses are 7% more effective on you and gain 1% Move Speed.
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
+65 Health
Guard allies within 350 units of you, and allies you target with spells for 2.5s. While G…
Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…
After taking damage from an enemy champion, the next 3 spells or attacks you re…
Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…
Automatically sense a nearby untracked and unseen ward, tracking it for the tea…
Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks a…
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18