Bard Splash Art
Bard

Bard Support

the Wandering Caretaker
Champion Win Rate: 49.9%
Pick Rate: 3.4%
Ban Rate: 0.7%
Analyzed: 3932 ranked matches
League: Platinum+
Path: 15.8.1
Support ARAM

Bard Roles

Bard
  • Support

    (Support - 98.0%) 3852 games

ARAM Stats

  • ARAM

    Analyzed 5324 ARAM games

Bard Support Stats

50.1%
Win Rate (Role)
98.0%
Support (Role Rate)
0.7%
Ban Rate
0.0000
Penta/Game
3.1
Kills/Game
5.7
Deaths/Game
14.0
Assists/Game
1.00
Wards/Min
1.04
CS/Min
312
Gold/Min

Damage Type

Physical: 27.6%
Magic: 62.1%
True: 10.36%

Overall Champion Matrix

Bard Support Summoners

Most Popular

Flash
Flash
Ignite
Ignite
50.2% Win Rate 85.3% Pick Rate

Highest Win Rate

Flash
Flash
Heal
Heal
50.5% Win Rate 5.9% Pick Rate

Bard Support Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold)
World Atlas
World Atlas (400 gold)
Health Potion
Health Potion (50 gold)
50.4% Win Rate 86.9% Pick Rate
Popular Boots
Boots of Swiftness
Boots of Swiftness (1000 gold)
51.5% Win Rate 41.4% Pick Rate
Symbiotic Soles
Symbiotic Soles (900 gold)
50.2% Win Rate 40.4% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold)
49.6% Win Rate 4.1% Pick Rate
Core Build
Winged Moonplate
Winged Moonplate (800 gold)
Dead Man's Plate
Dead Man's Plate (2900 gold)
Locket of the Iron Solari
Locket of the Iron Solari (2200 gold)
Redemption
Redemption (2300 gold)
58.6% Win Rate 9.0% Pick Rate
Final Build
Shurelya's Battlesong
Shurelya's Battlesong (2200 gold)
36.0% Win Rate 14.9% Pick Rate

Best Win Rate Build

Starting Items
Oracle Lens
Oracle Lens (0 gold)
Mosstomper Seedling
Mosstomper Seedling (450 gold)
Health Potion
Health Potion (50 gold)
98.3% Win Rate 0.0% Pick Rate
Highest Winrate Boots
Boots of Swiftness
Boots of Swiftness (1000 gold)
51.5% Win Rate 41.4% Pick Rate
Berserker's Greaves
Berserker's Greaves (1100 gold)
50.8% Win Rate 0.2% Pick Rate
Symbiotic Soles
Symbiotic Soles (900 gold)
50.2% Win Rate 40.4% Pick Rate
Core Build
Winged Moonplate
Winged Moonplate (800 gold)
Dead Man's Plate
Dead Man's Plate (2900 gold)
Locket of the Iron Solari
Locket of the Iron Solari (2200 gold)
Liandry's Torment
Liandry's Torment (3000 gold)
63.8% Win Rate 2.6% Pick Rate
Final Build
Statikk Shiv
Statikk Shiv (2700 gold)
83.8% Win Rate 8.2% Pick Rate
Other Items
Wit's End
Wit's End (2800 gold)
49.2% Win Rate 10.9% Pick Rate
Statikk Shiv
Statikk Shiv (2700 gold)
83.8% Win Rate 8.2% Pick Rate
Morellonomicon
Morellonomicon (2950 gold)
40.4% Win Rate 6.8% Pick Rate
Abyssal Mask
Abyssal Mask (2650 gold)
74.9% Win Rate 5.5% Pick Rate
Knight's Vow
Knight's Vow (2300 gold)
33.2% Win Rate 4.1% Pick Rate
Force of Nature
Force of Nature (2800 gold)
33.7% Win Rate 4.1% Pick Rate

Bard Support Runes

Most Frequent Runes

Primary Path
Domination
Electrocute
Electrocute

Electrocute

Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…

Cheap Shot
Cheap Shot

Cheap Shot

Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Deep Ward
Deep Ward

Deep Ward

Your wards in the enemy jungle are Deep. Deep wards gain +1 extra Health and +[…

Relentless Hunter
Relentless Hunter

Relentless Hunter

Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks a…

Secondary Path
Sorcery
Celerity
Celerity

Celerity

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Scorch
Scorch

Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Adaptive
Attack Speed
Attack Speed

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

+65 Health
+65 Health

+65 Health

+65 Health

50.5% Win Rate 48.5% Pick Rate

Best Win Rate Runes

Primary Path
Resolve
Guardian
Guardian

Guardian

Guard allies within 350 units of you, and allies you target with spells for 2.5s. While G…

Font of Life
Font of Life

Font of Life

Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Conditioning
Conditioning

Conditioning

After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…

Overgrowth
Overgrowth

Overgrowth

Absorb life essence from monsters or enemy minions that die near you, permanent…

Secondary Path
Inspiration
Magical Footwear
Magical Footwear

Magical Footwear

You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

Biscuit Delivery
Biscuit Delivery

Biscuit Delivery

Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …

Adaptive
Attack Speed
Attack Speed

Attack Speed

Increases attack speed by 10%

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

55.5% Win Rate 2.0% Pick Rate

Bard Support Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: Q > W > E
47.7% Win Rate 73.5% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: Q > W > E
52.5% Win Rate 3.6% Pick Rate

Bard lore:

A traveler from beyond the stars, Bard is an agent of serendipity who fights to maintain a balance where life can endure the indifference of chaos. Many Runeterrans sing songs that ponder his extraordinary nature, yet they all agree that the cosmic vagabond is drawn to artifacts of great magical power. Surrounded by a jubilant choir of helpful spirit meeps, it is impossible to mistake his actions as malevolent, as Bard always serves the greater good... in his own odd way.

Bard tips:

  • It's important to collect chimes to improve your meep's attacks, but don't neglect your lane partner! Try to make a big entrance by bringing an ally into the lane with you with Magical Journey.
  • Let your Caretaker's Shrines charge up - they heal for a lot more when at full power.
  • Don't forget that enemies can also use your Magical Journey doorways, and that your ultimate can also hit your allies!

Playing Against Bard

  • Bard's opponents can also travel through his Magical Journey doorways. You can follow him, if you think it's safe.
  • You can crush Bard's healing shrines just by walking over them. Don't let his allies take them without a fight.
  • Bard's ultimate, Tempered Fate, affects allies, enemies, monsters, and turrets alike. Sometimes it can be to your advantage to jump into it!

Bard abilities description:

Traveler's Call
P
Traveler's Call (passive)
Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.

Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.
Cosmic Binding
Q
Cosmic Binding (Q)
Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.
Caretaker's Shrine
W
Caretaker's Shrine (W)
Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.
Magical Journey
E
Magical Journey (E)
Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.
Tempered Fate
R
Tempered Fate (R)
Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.