Support Matchup

Bard vs Mel

Patch: 15.16 (25.16)
League: Platinum+
Bard

Bard

the Wandering Caretaker
Support
Bard Support Overall Win Rate
50.79%

Matchup Win Rate

56.0%
Bard vs Mel Wins
44.0%
Mel vs Bard Wins
Mel

Mel

the Soul's Reflection
Support
Mel Support Overall Win Rate
45.76%

Bard vs Mel - Support Matchup Guide Patch 15.16 (25.16)

Bard Support vs Mel Support - Who is stronger?

Bard Support wins most games against Mel (56.0% win rate) based on 493 games. This matchup works very well for Bard players.

View detailed statistics below: items, runes, and counter builds for Bard Support vs Mel Support in patch 15.16 (25.16), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.

Statistical Matchup Analysis

Bard dominates the meta (13th most popular, 5.6% pick rate) and regularly clashes with Mel (2.8% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of support's current powerhouses. Meta strength confirmed: Bard's superior tier rating (A vs D) translates into a solid 56.0% matchup win rate. This performance explains why Bard ranks 21st in win rate among Support champions. Amplify your advantage: The Electrocute + Cheap Shot rune setup achieves 80.5% win rate (4.2% popularity), while the core build Luden's Companion > Dead Man's Plate > Liandry's Torment with Boots of Swiftness (70%+ win rate) lets you snowball advantages into guaranteed victories by 15 minutes.

Total map control: Bard dominates both the matchup and vision control (0.91 vs 0.90 wards/min). Your extra 0.01 wards/min create massive macro advantages for your entire team. Quality over quantity: Bard wins through smart play rather than raw damage - despite lower DPS (496 vs 756/min), the 56.0% win rate shows superior utility, positioning, and team fight impact. Statistical dominance: Bard leads in both matchup win rate (56.0%) and KDA (3.00 vs 2.20) - complete superiority across all metrics.

Bard vs Mel - Support Stats Comparison

Bard Support
Bard Support
Versus
Mel Support
Mel Support
ATierD
56.0%Matchup Winrate44.0%
50.79%Role Winrate45.76%
#21Winrate Rank#52
5.6%Pickrate2.8%
3.0Average KDA2.2
301Gold per Minute341
0.91Wards per Minute0.90
496Damage per Minute756

How to Beat Mel as Bard (Support)

The Bard versus Mel matchup as support is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.

The magic damage that Bard deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Mel deals primarily magic damage (90.55%), additional magic resistance may be required.

An important advantage of Bard is superior vision control (ranked 20th among supports) (versus 26th for Mel), which provides better map control and safety for the team in important map areas. Meanwhile, their lower KDA (2.2 versus 3.0) suggests they are less effective in team fights.

Key aspects of the Bard Support versus Mel Support matchup

Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Bard player to maintain constant pressure on Mel, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.

Bard vs Mel: Support Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
53.5% Win Rate76.8% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
53.5% Win Rate76.8% Pick Rate

Bard vs Mel: Support Runes

Most Frequent Runes

Primary Path
Domination
Electrocute
Electrocute Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s

'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'

Electrocute

Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…

Cheap Shot
Cheap Shot Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.

Cheap Shot

Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Deep Ward
Deep Ward Your wards in the enemy jungle are Deep. Deep wards gain +1 extra Health and +[30 - 45]s increased duration (+[45 - 150]s for Trinket stealth wards).

Level 9: Wards in the river are also Deep.

Deep Ward

Your wards in the enemy jungle are Deep. Deep wards gain +1 extra Health and +[…

Relentless Hunter
Relentless Hunter Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Relentless Hunter

Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks a…

Secondary Path
Sorcery
Celerity
Celerity All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Celerity

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Scorch
Scorch Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s

Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

+65 Health
+65 Health +65 Health

+65 Health

+65 Health

53.2% Win Rate48.9% Pick Rate

Best Win Rate Runes

Primary Path
Domination
Electrocute
Electrocute Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s

'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'

Electrocute

Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…

Cheap Shot
Cheap Shot Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.

Cheap Shot

Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Deep Ward
Deep Ward Your wards in the enemy jungle are Deep. Deep wards gain +1 extra Health and +[30 - 45]s increased duration (+[45 - 150]s for Trinket stealth wards).

Level 9: Wards in the river are also Deep.

Deep Ward

Your wards in the enemy jungle are Deep. Deep wards gain +1 extra Health and +[…

Relentless Hunter
Relentless Hunter Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Relentless Hunter

Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks a…

Secondary Path
Resolve
Bone Plating
Bone Plating After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.

Duration: 1.5s
Cooldown: 55s

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Unflinching
Unflinching Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after.

Unflinching

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

+65 Health
+65 Health +65 Health

+65 Health

+65 Health

80.5% Win Rate4.2% Pick Rate

Bard vs Mel: Support Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
World Atlas
World Atlas (400 gold)
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
52.2% Win Rate84.0% Pick Rate
Popular Boots
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
50.0% Win Rate61.7% Pick Rate
Symbiotic Soles
Symbiotic Soles (900 gold) 40 Move Speed
Voidborn
Gain Empowered Recall.
Symbiosis
After traveling 150000 units of distance, transform into Synchronized Souls.
52.3% Win Rate21.4% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
38.5% Win Rate5.0% Pick Rate
Core Build
Winged Moonplate
Winged Moonplate (800 gold) 200 Health
4% Move Speed

->
Dead Man's Plate
Dead Man's Plate (2900 gold) 350 Health
55 Armor
4% Move Speed

Shipwrecker
While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.
Unsinkable
Reduce the effectiveness of Slows by 25%.
Locket of the Iron Solari
Locket of the Iron Solari (2200 gold) 200 Health
25 Armor
25 Magic Resist
10 Ability Haste

Devotion
Grant nearby allies a 200 - 360 Shield that decays over 2.5 seconds.
Redemption
Redemption (2300 gold) 200 Health
15 Ability Haste
100% Base Mana Regen
10% Heal and Shield Power

Intervention
Restore 200 - 400 Health to allied champions and deal 10% max Health true damage to enemy champions after 2.5 seconds.
40.0% Win Rate9.0% Pick Rate
Final Build
Morellonomicon
Morellonomicon (2950 gold) 75 Ability Power
350 Health
15 Ability Haste

Grievous Wounds
Dealing magic damage to champions applies 40% Wounds for 3 seconds.
0.0% Win Rate10.1% Pick Rate

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
World Atlas
World Atlas (400 gold)
59.5% Win Rate2.1% Pick Rate
Highest Winrate Boots
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

75.7% Win Rate4.7% Pick Rate
Symbiotic Soles
Symbiotic Soles (900 gold) 40 Move Speed
Voidborn
Gain Empowered Recall.
Symbiosis
After traveling 150000 units of distance, transform into Synchronized Souls.
52.3% Win Rate21.4% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
50.0% Win Rate61.7% Pick Rate
Core Build
Hextech Alternator
Hextech Alternator (1100 gold) 45 Ability Power
Revved
Damaging a champion deals bonus magic damage.
->
Luden's Companion
Luden's Companion (2850 gold) 100 Ability Power
600 Mana
10 Ability Haste

Fire
Damaging Abilities fire 6 Shots that deal bonus magic damage to the target and nearby enemies. Remaining Shots fire on the primary target, dealing 20% damage.
Dead Man's Plate
Dead Man's Plate (2900 gold) 350 Health
55 Armor
4% Move Speed

Shipwrecker
While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.
Unsinkable
Reduce the effectiveness of Slows by 25%.
Liandry's Torment
Liandry's Torment (3000 gold) 70 Ability Power
300 Health

Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
98.1% Win Rate1.8% Pick Rate
Final Build
Statikk Shiv
Statikk Shiv (2700 gold) 45 Attack Damage
30% Attack Speed
4% Move Speed

Electrospark
Attacks trigger chain lightning On-Hit, dealing magic damage with a cooldown.
Electroshock
Takedowns within 3 seconds of damaging the target reset Electrospark's cooldown.
0.0% Win Rate9.9% Pick Rate
Other Items
Guardian Angel
Guardian Angel (3200 gold) 55 Attack Damage
45 Armor

Rebirth
Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.
0.0% Win Rate10.1% Pick Rate
Terminus
Terminus (3000 gold) 30 Attack Damage
35% Attack Speed

Shadow
Attacks deal 30 bonus magic damageOn-Hit.
Juxtaposition
Alternate between Light and Dark Attacks against champions:
  • Light Attacks grant Armor and Magic Resist for 5s.
  • Dark Attacks grant 10% Armor Penetration and Magic Penetration for 5s.
  • 0.0% Win Rate10.1% Pick Rate
    Rabadon's Deathcap
    Rabadon's Deathcap (3600 gold) 130 Ability Power
    Magical Opus
    Increases your total Ability Power by 30%.
    0.0% Win Rate10.0% Pick Rate
    Lich Bane
    Lich Bane (3200 gold) 115 Ability Power
    4% Move Speed
    10 Ability Haste

    Spellblade
    After using an Ability, your next Attack deals bonus magic damageOn-Hit.
    0.0% Win Rate9.9% Pick Rate
    Warmog's Armor
    Warmog's Armor (3100 gold) 1000 Health
    100% Base Health Regen

    Warmog's Heart
    If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.
    Warmog's Vitality
    Gain bonus Health equal to 12% of your Item Health (0).
    0.0% Win Rate9.9% Pick Rate
    Statikk Shiv
    Statikk Shiv (2700 gold) 45 Attack Damage
    30% Attack Speed
    4% Move Speed

    Electrospark
    Attacks trigger chain lightning On-Hit, dealing magic damage with a cooldown.
    Electroshock
    Takedowns within 3 seconds of damaging the target reset Electrospark's cooldown.
    0.0% Win Rate9.9% Pick Rate
    Randuin's Omen
    Randuin's Omen (2700 gold) 350 Health
    75 Armor

    Resilience
    Receive 30% less damage from Critical Strikes.
    Humility
    Slow nearby enemies by 70% for 2 seconds.
    0.0% Win Rate9.9% Pick Rate

    Bard vs Mel: Support Skill (abilities) Orders

    Most Frequent Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    Cosmic Binding Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.
    Q
    Q
    Q
    Q
    Q
    W
    W
    Caretaker's Shrine Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.
    W
    W
    W
    W
    W
    E
    E
    Magical Journey Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.
    E
    E
    E
    E
    E
    R
    R
    Tempered Fate Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.
    R
    R
    R
    Max Order: Q > W > E
    54.5% Win Rate66.1% Pick Rate

    Highest Win % Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    R
    Q
    Cosmic Binding Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.
    Q
    Q
    Q
    Q
    Q
    R
    W
    Caretaker's Shrine Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.
    W
    W
    W
    W
    W
    R
    E
    Magical Journey Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.
    E
    E
    E
    E
    E
    R
    R
    Tempered Fate Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.
    R
    R
    R
    Max Order: Q > E > W
    96.5% Win Rate1.2% Pick Rate

    Bard tips:

    • It's important to collect chimes to improve your meep's attacks, but don't neglect your lane partner! Try to make a big entrance by bringing an ally into the lane with you with Magical Journey.
    • Let your Caretaker's Shrines charge up - they heal for a lot more when at full power.
    • Don't forget that enemies can also use your Magical Journey doorways, and that your ultimate can also hit your allies!

    Playing Against Mel

    • Mel can reflect enemy projectiles, including powerful spells. Wait until she casts Rebuttal before throwing powerful projectiles her way.
    • The more Mel hits you, the more Overwhelm stacks she applies. If your health drops too low her next hit will kill you, so back off for a couple seconds to let the Overwhelm stacks fall off.