Support Matchup

Bard vs Lux

Patch: 15.15 (25.15)
League: Platinum+
Bard

Bard

the Wandering Caretaker
Support
Bard Support Overall Win Rate
50.55%

Matchup Win Rate

51.2%
Bard vs Lux Wins
48.8%
Lux vs Bard Wins
Lux

Lux

the Lady of Luminosity
Support
Lux Support Overall Win Rate
48.11%

Bard vs Lux - Support Matchup Guide Patch 15.15 (25.15)

Bard Support vs Lux Support - Who is stronger?

Bard Support has a slight edge over Lux (51.2% win rate) based on 1237 games. The matchup slightly favors Bard.

View detailed statistics below: items, runes, and counter builds for Bard Support vs Lux Support in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 78.6% in this matchup.

Statistical Matchup Analysis

Current meta showdown: Bard (5.3% pick rate, 13th most popular out of 51 Support champions) versus Lux (6.4%, 8th place). These two support titans clash constantly, making matchup mastery a decisive factor in your climb. Meta strength confirmed: Bard's superior tier rating (A+ vs C) translates into a solid 51.2% matchup win rate. This performance explains why Bard ranks 14th in win rate among Support champions. Optimize for consistency: Unsealed Spellbook paired with Magical Footwear (61.4% win rate, 6.4% popularity) provides the stats you need, while the item sequence Locket of the Iron Solari > Dead Man's Plate > Redemption with Boots of Swiftness delivers 78.6% win rate against Lux.

Total map control: Bard dominates both the matchup and vision control (0.91 vs 0.81 wards/min). Your extra 0.10 wards/min create massive macro advantages for your entire team. Quality over quantity: Bard wins through smart play rather than raw damage - despite lower DPS (460 vs 578/min), the 51.2% win rate shows superior utility, positioning, and team fight impact. Statistical dominance: Bard leads in both matchup win rate (51.2%) and KDA (3.10 vs 2.40) - complete superiority across all metrics.

Bard vs Lux - Support Stats Comparison

Bard Support
Bard Support
Versus
Lux Support
Lux Support
A+TierC
51.2%Matchup Winrate48.8%
50.55%Role Winrate48.11%
#14Winrate Rank#44
5.3%Pickrate6.4%
3.1Average KDA2.4
309Gold per Minute331
0.91Wards per Minute0.81
460Damage per Minute578

How to Beat Lux as Bard (Support)

While statistically Bard is slightly stronger than Lux as support, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.

The magic damage that Bard deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Lux deals primarily magic damage (88.34%), additional magic resistance may be required.

An important advantage of Bard is superior vision control (ranked 23rd among supports) (versus 40th for Lux), which provides better map control and safety for the team in important map areas. Meanwhile, their lower KDA (2.4 versus 3.1) suggests they are less effective in team fights.

Key aspects of the Bard Support versus Lux Support matchup

Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Bard player to maintain constant pressure on Lux, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.

Bard vs Lux: Support Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
51.8% Win Rate79.7% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Heal
Heal Restores Health and grants Move Speed to you and target allied champion.
54.2% Win Rate12.5% Pick Rate

Bard vs Lux: Support Runes

Most Frequent Runes

Primary Path
Domination
Electrocute
Electrocute Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s

'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'

Electrocute

Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…

Cheap Shot
Cheap Shot Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.

Cheap Shot

Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Deep Ward
Deep Ward Your wards in the enemy jungle are Deep. Deep wards gain +1 extra Health and +[30 - 45]s increased duration (+[45 - 150]s for Trinket stealth wards).

Level 9: Wards in the river are also Deep.

Deep Ward

Your wards in the enemy jungle are Deep. Deep wards gain +1 extra Health and +[…

Relentless Hunter
Relentless Hunter Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Relentless Hunter

Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks a…

Secondary Path
Sorcery
Celerity
Celerity All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Celerity

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Scorch
Scorch Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s

Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

+65 Health
+65 Health +65 Health

+65 Health

+65 Health

53.8% Win Rate48.1% Pick Rate

Best Win Rate Runes

Primary Path
Inspiration
Unsealed Spellbook
Unsealed Spellbook Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each unique Summoner Spell you swap to permanently decreases your swap cooldown by 25s (initial swap cooldown is at 5 mins).

Your first swap becomes available at 6 mins.

Summoner Spells can only be swapped while out of combat.
After using a swapped Summoner Spell you must swap 3 more times before the first can be selected again.
Smite damage increases after two Summoner Spell swaps.

Unsealed Spellbook

Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each uniqu…

Magical Footwear
Magical Footwear You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.

Magical Footwear

You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

Biscuit Delivery
Biscuit Delivery Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 12% of your missing health. Consuming or selling a Biscuit permanently increases your max health by 30.

Biscuit Delivery

Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …

Cosmic Insight
Cosmic Insight +18 Summoner Spell Haste
+10 Item Haste

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Secondary Path
Domination
Deep Ward
Deep Ward Your wards in the enemy jungle are Deep. Deep wards gain +1 extra Health and +[30 - 45]s increased duration (+[45 - 150]s for Trinket stealth wards).

Level 9: Wards in the river are also Deep.

Deep Ward

Your wards in the enemy jungle are Deep. Deep wards gain +1 extra Health and +[…

Relentless Hunter
Relentless Hunter Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Relentless Hunter

Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks a…

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

+65 Health
+65 Health +65 Health

+65 Health

+65 Health

61.4% Win Rate6.4% Pick Rate

Bard vs Lux: Support Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
World Atlas
World Atlas (400 gold)
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
52.5% Win Rate78.7% Pick Rate
Popular Boots
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
51.1% Win Rate57.0% Pick Rate
Symbiotic Soles
Symbiotic Soles (900 gold) 40 Move Speed
Voidborn
Gain Empowered Recall.
Symbiosis
After traveling 150000 units of distance, transform into Synchronized Souls.
55.7% Win Rate20.3% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
46.8% Win Rate7.7% Pick Rate
Core Build
Winged Moonplate
Winged Moonplate (800 gold) 200 Health
4% Move Speed

->
Dead Man's Plate
Dead Man's Plate (2900 gold) 350 Health
55 Armor
4% Move Speed

Shipwrecker
While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.
Unsinkable
Reduce the effectiveness of Slows by 25%.
Liandry's Torment
Liandry's Torment (3000 gold) 70 Ability Power
300 Health

Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Wit's End
Wit's End (2800 gold) 50% Attack Speed
45 Magic Resist
20% Tenacity

Fray
Attacks deal bonus magic damageOn-Hit.
44.7% Win Rate8.8% Pick Rate
Final Build
Statikk Shiv
Statikk Shiv (2700 gold) 45 Attack Damage
30% Attack Speed
4% Move Speed

Electrospark
Attacks trigger chain lightning On-Hit, dealing magic damage with a cooldown.
Electroshock
Takedowns within 3 seconds of damaging the target reset Electrospark's cooldown.
0.0% Win Rate10.5% Pick Rate

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
World Atlas
World Atlas (400 gold)
72.1% Win Rate4.4% Pick Rate
Highest Winrate Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

87.4% Win Rate1.0% Pick Rate
Symbiotic Soles
Symbiotic Soles (900 gold) 40 Move Speed
Voidborn
Gain Empowered Recall.
Symbiosis
After traveling 150000 units of distance, transform into Synchronized Souls.
55.7% Win Rate20.3% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
53.8% Win Rate2.4% Pick Rate
Core Build
Kindlegem
Kindlegem (800 gold) 200 Health
10 Ability Haste

->
Locket of the Iron Solari
Locket of the Iron Solari (2200 gold) 200 Health
25 Armor
25 Magic Resist
10 Ability Haste

Devotion
Grant nearby allies a 200 - 360 Shield that decays over 2.5 seconds.
Dead Man's Plate
Dead Man's Plate (2900 gold) 350 Health
55 Armor
4% Move Speed

Shipwrecker
While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.
Unsinkable
Reduce the effectiveness of Slows by 25%.
Redemption
Redemption (2300 gold) 200 Health
15 Ability Haste
100% Base Mana Regen
10% Heal and Shield Power

Intervention
Restore 200 - 400 Health to allied champions and deal 10% max Health true damage to enemy champions after 2.5 seconds.
78.6% Win Rate1.6% Pick Rate
Final Build
Titanic Hydra
Titanic Hydra (3300 gold) 40 Attack Damage
600 Health

Cleave
Attacks deal physical damage on-hit and to enemies behind the target.
Titanic Crescent
Empower your next Cleave to deal bonus physical damageOn-Hit and deal bonus physical damage to enemies behind the target.
100.0% Win Rate5.2% Pick Rate
Other Items
Shurelya's Battlesong
Shurelya's Battlesong (2200 gold) 50 Ability Power
15 Ability Haste
4% Move Speed
125% Base Mana Regen

Inspiring Speech
Grant nearby allies 30% Move Speed for 4 seconds.
0.0% Win Rate10.4% Pick Rate
Jak'Sho, The Protean
Jak'Sho, The Protean (3200 gold) 350 Health
45 Armor
45 Magic Resist

Voidborn Resilience
After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
0.0% Win Rate10.3% Pick Rate
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold) 130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.
0.0% Win Rate5.3% Pick Rate
Terminus
Terminus (3000 gold) 30 Attack Damage
35% Attack Speed

Shadow
Attacks deal 30 bonus magic damageOn-Hit.
Juxtaposition
Alternate between Light and Dark Attacks against champions:
  • Light Attacks grant Armor and Magic Resist for 5s.
  • Dark Attacks grant 10% Armor Penetration and Magic Penetration for 5s.
  • 0.0% Win Rate5.3% Pick Rate
    Titanic Hydra
    Titanic Hydra (3300 gold) 40 Attack Damage
    600 Health

    Cleave
    Attacks deal physical damage on-hit and to enemies behind the target.
    Titanic Crescent
    Empower your next Cleave to deal bonus physical damageOn-Hit and deal bonus physical damage to enemies behind the target.
    100.0% Win Rate5.2% Pick Rate
    Bloodletter's Curse
    Bloodletter's Curse (2900 gold) 60 Ability Power
    350 Health
    15 Ability Haste

    Vile Decay
    Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 5% for 6 seconds, up to 30%.
    99.8% Win Rate5.2% Pick Rate
    Force of Nature
    Force of Nature (2800 gold) 400 Health
    55 Magic Resist
    4% Move Speed

    Steadfast
    Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.
    99.2% Win Rate5.2% Pick Rate

    Bard vs Lux: Support Skill (abilities) Orders

    Most Frequent Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    Cosmic Binding Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.
    Q
    Q
    Q
    Q
    Q
    W
    W
    Caretaker's Shrine Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.
    W
    W
    W
    W
    W
    E
    E
    Magical Journey Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.
    E
    E
    E
    E
    E
    R
    R
    Tempered Fate Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.
    R
    R
    R
    Max Order: Q > W > E
    49.0% Win Rate70.3% Pick Rate

    Highest Win % Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    R
    Q
    Cosmic Binding Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.
    Q
    Q
    Q
    Q
    Q
    R
    W
    Caretaker's Shrine Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.
    W
    W
    W
    W
    W
    R
    E
    Magical Journey Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.
    E
    E
    E
    E
    E
    R
    R
    Tempered Fate Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.
    R
    R
    R
    Max Order: Q > W > E
    78.0% Win Rate1.1% Pick Rate

    Bard tips:

    • It's important to collect chimes to improve your meep's attacks, but don't neglect your lane partner! Try to make a big entrance by bringing an ally into the lane with you with Magical Journey.
    • Let your Caretaker's Shrines charge up - they heal for a lot more when at full power.
    • Don't forget that enemies can also use your Magical Journey doorways, and that your ultimate can also hit your allies!

    Playing Against Lux

    • Lux has powerful zone control abilities. Try to spread out and attack from different directions so she cannot lock down a specific area.
    • When retreating with low health, be prepared to dodge Lux's Final Spark, a red targeting beam fires prior to the main beam, so try to move to the side if possible.