Bard Support struggles against Seraphine (49.9% win rate) based on 585 games. This matchup can be tricky for Bard players.
View detailed statistics below: items, runes, and counter builds for Bard Support vs Seraphine Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Current meta showdown: Bard (5.7% pick rate, 12th most popular out of 52 Support champions) versus Seraphine (4.9%, 15th place). These two support titans clash constantly, making matchup mastery a decisive factor in your climb. Surprising upset: Despite Bard's higher tier rating, Seraphine wins 50.1% of encounters. This suggests Seraphine's kit specifically counters Bard's playstyle, overriding general meta strength - approach this matchup with extra caution. Every edge matters: In this tough matchup, the proven Electrocute + Cheap Shot combination (61.9% win rate) plus optimal itemization Dead Man's Plate, Liandry's Torment, Wit's End, and Boots of Swiftness boosts your chances from 49.9% to 70%+ - potentially game-changing.
Vision advantage: Despite losing the direct matchup, Bard's superior warding (0.96 wards/min, 11th among supports) can swing team fights and objectives in your favor. Damage doesn't equal wins: Bard outputs more damage (466 vs 446/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Strong individual performance: Bard maintains better KDA (3.00, 7th place vs 14th for Seraphine), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
| Bard Support | Versus | Seraphine Support |
|---|---|---|
| S | Tier | A |
| 49.9% | Matchup Winrate | 50.1% |
| 51.13% | Role Winrate | 50.45% |
| #14 | Winrate Rank | #22 |
| 5.7% | Pickrate | 4.9% |
| 3.0 | Average KDA | 2.8 |
| 303 | Gold per Minute | 313 |
| 0.96 | Wards per Minute | 0.94 |
| 466 | Damage per Minute | 446 |
Despite the slight difference in effectiveness, in the Bard versus Seraphine matchup as support, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
Bard deals mixed damage - the opponent has fewer options for defense. Meanwhile, Seraphine deals primarily magic damage (83.38%), additional magic resistance may be required.
An important advantage of Bard is superior vision control (ranked 11th among supports) (versus 14th for Seraphine), which provides better map control and safety for the team in important map areas. Meanwhile, their lower KDA (2.8 versus 3.0) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Bard player to avoid attempts to force trades and all-ins with the Seraphine player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…

Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Your wards in the enemy jungle are Deep. Deep wards gain +1 extra Health and +[…

Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks a…


All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

+65 Health


Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…

Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Your wards in the enemy jungle are Deep. Deep wards gain +1 extra Health and +[…

Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks a…


After taking damage from an enemy champion, the next 3 spells or attacks you re…

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18





















