Karma Splash Art
Karma

Karma Support

the Enlightened One
Win Rate: All Roles 50.3% | as Support 50.3%
Pick Rate: All Roles 8.3% | as Support 7.6%
Ban Rate: 4.6%
Analyzed: 39921 ranked matches
League: Platinum+
Patch: 15.17 (25.17)
Support ARAM

Karma Support Guide

A+ Tier

Karma performs above average in Support with a 50.3% win rate (#23 among Support champions), compared to 50.3% win rate across all roles. Decent pick with proper execution. Karma has strong meta presence with 8.3% overall pick rate and solid 7.6% presence in Support in Plat+ on patch 15.17 (25.17)**Data may mix with previous patch on the first day of patch release, based on 39921 ranked games. Karma is mostly played in this role - 92.6% of games. Most popular build starts with Ionian Boots of Lucidity, then Moonstone Renewer, Redemption, and Dawncore. Karma has average vision control - 0.91 wards/min (#20 among supports). Averages 2.8 KDA (#13 among Support champions). Has a 4.6% ban rate (63rd place). Karma deals mostly magic damage, ideal for teams lacking AP threats. Recommended runes: Summon Aery, Manaflow Band, Transcendence, Gathering Storm, (Sorcery) + Font of Life, Revitalize, (Resolve). When playing, most players max abilities in Q > E > W order. Karma Support is strong against Mel, Pantheon, Xerath, and weak against Elise, Soraka, and Janna.

Karma Roles

Karma
  • Support

    (Support - 92.6%) 36955 games

ARAM Stats

  • ARAM

    Analyzed 47825 ARAM games

Karma Support Stats

50.3%
Win Rate (Role)
92.6%
Support (Role Rate)
4.6%
Ban Rate
0.0000
Penta/Game
2.0
Kills/Game
5.7
Deaths/Game
14.1
Assists/Game
0.91
Wards/Min
1.24
CS/Min
288
Gold/Min

Damage Type

Physical: 7.7%
Magic: 85.5%
True: 6.85%

Overall Champion Matrix

Karma Support Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Heal
Heal Restores Health and grants Move Speed to you and target allied champion.
52.0% Win Rate 41.1% Pick Rate15189 games

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Teleport
Teleport After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
65.9% Win Rate 0.5% Pick Rate166 games

Karma Support Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
World Atlas
World Atlas (400 gold)
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
50.9% Win Rate 88.4% Pick Rate32653 games
Popular Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
50.1% Win Rate 85.5% Pick Rate31604 games
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

56.2% Win Rate 4.5% Pick Rate1678 games
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
54.8% Win Rate 1.5% Pick Rate565 games
Core Build
Bandleglass Mirror
Bandleglass Mirror (900 gold) 20 Ability Power
100% Base Mana Regen
10 Ability Haste

->
Moonstone Renewer
Moonstone Renewer (2200 gold) 25 Ability Power
200 Health
20 Ability Haste
125% Base Mana Regen

Starlit Grace
Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
Redemption
Redemption (2300 gold) 200 Health
15 Ability Haste
100% Base Mana Regen
10% Heal and Shield Power

Intervention
Restore 200 - 400 Health to allied champions and deal 10% max Health true damage to enemy champions after 2.5 seconds.
Dawncore
Dawncore (2500 gold) 45 Ability Power
16% Heal and Shield Power
100% Base Mana Regen

First Light
Gain 2% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen.
52.3% Win Rate 6.2% Pick Rate2280 games
Final Build
Imperial Mandate
Imperial Mandate (2250 gold) 60 Ability Power
20 Ability Haste
125% Base Mana Regen

Coordinated Fire (0s) per target
Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.
0.0% Win Rate 16.4% Pick Rate6053 games

Best Win Rate Build

Starting Items
Oracle Lens
Oracle Lens (0 gold) Active (160 - 100s, max 2 charges)
Reveals enemy Stealth Wards and traps around you for 6 seconds.
Control Ward
Control Ward (75 gold) Consume
Places a Control Ward that grants vision and reveals enemy Stealth Wards, traps and Camouflaged enemies.
World Atlas
World Atlas (400 gold)
79.0% Win Rate 0.4% Pick Rate148 games
Highest Winrate Boots
Symbiotic Soles
Symbiotic Soles (900 gold) 40 Move Speed
Voidborn
Gain Empowered Recall.
Symbiosis
After traveling 150000 units of distance, transform into Synchronized Souls.
59.7% Win Rate 0.5% Pick Rate181 games
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
57.8% Win Rate 0.9% Pick Rate347 games
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

56.2% Win Rate 4.5% Pick Rate1678 games
Core Build
Bandleglass Mirror
Bandleglass Mirror (900 gold) 20 Ability Power
100% Base Mana Regen
10 Ability Haste

->
Moonstone Renewer
Moonstone Renewer (2200 gold) 25 Ability Power
200 Health
20 Ability Haste
125% Base Mana Regen

Starlit Grace
Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
Dawncore
Dawncore (2500 gold) 45 Ability Power
16% Heal and Shield Power
100% Base Mana Regen

First Light
Gain 2% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen.
Redemption
Redemption (2300 gold) 200 Health
15 Ability Haste
100% Base Mana Regen
10% Heal and Shield Power

Intervention
Restore 200 - 400 Health to allied champions and deal 10% max Health true damage to enemy champions after 2.5 seconds.
79.1% Win Rate 1.7% Pick Rate613 games
Final Build
Morellonomicon
Morellonomicon (2950 gold) 75 Ability Power
350 Health
15 Ability Haste

Grievous Wounds
Dealing magic damage to champions applies 40% Wounds for 3 seconds.
100.0% Win Rate 3.3% Pick Rate1212 games
Other Items
Shurelya's Battlesong
Shurelya's Battlesong (2200 gold) 50 Ability Power
15 Ability Haste
4% Move Speed
125% Base Mana Regen

Inspiring Speech
Grant nearby allies 30% Move Speed for 4 seconds.
67.1% Win Rate 9.9% Pick Rate3651 games
Ardent Censer
Ardent Censer (2200 gold) 45 Ability Power
10% Heal and Shield Power
125% Base Mana Regen
4% Move Speed

Sanctify
Healing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit.
50.4% Win Rate 6.7% Pick Rate2483 games
Echoes of Helia
Echoes of Helia (2200 gold) 35 Ability Power
200 Health
20 Ability Haste
125% Base Mana Regen

Soul Siphon
Damaging a champion grants a Soul Shard, up to 2.
Healing or Shielding an ally consumes all Soul Shards to restore Health and deal magic damage to the nearest enemy champion per Shard.
49.1% Win Rate 6.6% Pick Rate2424 games
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold) 130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.
0.0% Win Rate 3.3% Pick Rate1216 games
Morellonomicon
Morellonomicon (2950 gold) 75 Ability Power
350 Health
15 Ability Haste

Grievous Wounds
Dealing magic damage to champions applies 40% Wounds for 3 seconds.
100.0% Win Rate 3.3% Pick Rate1212 games

Karma Support Runes

Most Frequent Runes

Primary Path
Sorcery
Summon Aery
Summon Aery

Summon Aery

Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Manaflow Band
Manaflow Band

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum ma…

Transcendence
Transcendence

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Gathering Storm
Gathering Storm

Gathering Storm

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …

Secondary Path
Resolve
Font of Life
Font of Life

Font of Life

Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Revitalize
Revitalize

Revitalize

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

Adaptive
Scaling Cooldown Reduction
Scaling Cooldown Reduction

Scaling Cooldown Reduction

+8 Ability Haste

Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

+65 Health
+65 Health

+65 Health

+65 Health

52.0% Win Rate 63.1% Pick Rate23319 games

Best Win Rate Runes

Primary Path
Sorcery
Arcane Comet
Arcane Comet

Arcane Comet

Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Axiom Arcanist
Axiom Arcanist

Axiom Arcanist

Your Ultimate has 12% increased damage, healing, and shielding. (AoE damage is …

Transcendence
Transcendence

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Scorch
Scorch

Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Secondary Path
Precision
Presence of Mind
Presence of Mind

Presence of Mind

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Cut Down
Cut Down

Cut Down

Deal 8% more damage to champions who have more than 60% health.

Adaptive
Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

+65 Health
+65 Health

+65 Health

+65 Health

58.0% Win Rate 1.5% Pick Rate565 games

Karma Support Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: Q > E > W
48.2% Win Rate 46.5% Pick Rate17173 games

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: Q > E > W
72.4% Win Rate 0.9% Pick Rate336 games

Karma lore:

No mortal exemplifies the spiritual traditions of Ionia more than Karma. She is the living embodiment of an ancient soul reincarnated countless times, carrying all her accumulated memories into each new life, and blessed with power that few can comprehend. She has done her best to guide her people in recent times of crisis, though she knows that peace and harmony may come only at a considerable cost—both to her, and to the land she holds most dear.

Karma tips:

  • Gathering Fire rewards aggressive play. Look to land abilities and basic attacks on your opponent to lower Mantra's cooldown and stay on the offensive.
  • When using Focused Resolve, slow your opponents with Inner Flame or speed yourself up with Inspire if you're having trouble sticking to a target.
  • Don't be too conservative with Mantra. Gathering Fire is strongest in teamfights, making it easy to recharge Mantra multiple times.

Playing Against Karma

  • Karma's passive lowers her Mantra cooldown when she hits enemy champions with abilities and basic attacks. Deny her from getting free hits on you.
  • Karma's Soulflare erupts for bonus damage in the area in which it's placed. React quickly and escape the circle to avoid taking heavy damage.
  • Focused Resolve is a strong disengage tool. Create distance to avoid being rooted and seek to engage afterwards.

Karma abilities description:

Gathering Fire
P
Gathering Fire (passive)
Karma's damaging abilities will reduce the cooldown of Mantra.
Inner Flame
Q
Inner Flame (Q)
Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.

Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.
Focused Resolve
W
Focused Resolve (W)
Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again.

Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.
Inspire
E
Inspire (E)
Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally.

Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.
Mantra
R
Mantra (R)
Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.

Karma Skins and Splash Arts