A+ Tier
Karma performs above average in Support with a 50.3% win rate (#23 among Support champions), compared to 50.3% win rate across all roles. Decent pick with proper execution. Karma has strong meta presence with 8.3% overall pick rate and solid 7.6% presence in Support in Plat+ on patch 15.17 (25.17)**Data may mix with previous patch on the first day of patch release, based on 39921 ranked games. Karma is mostly played in this role - 92.6% of games. Most popular build starts with Ionian Boots of Lucidity, then Moonstone Renewer, Redemption, and Dawncore. Karma has average vision control - 0.91 wards/min (#20 among supports). Averages 2.8 KDA (#13 among Support champions). Has a 4.6% ban rate (63rd place). Karma deals mostly magic damage, ideal for teams lacking AP threats. Recommended runes: Summon Aery, Manaflow Band, Transcendence, Gathering Storm, (Sorcery) + Font of Life, Revitalize, (Resolve). When playing, most players max abilities in Q > E > W order. Karma Support is strong against Mel, Pantheon, Xerath, and weak against Elise, Soraka, and Janna.
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …
Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…
Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…
+8 Ability Haste
Grants 9 Attack Damage or 9 Ability Power
+65 Health
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Your Ultimate has 12% increased damage, healing, and shielding. (AoE damage is …
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Deal 8% more damage to champions who have more than 60% health.
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
+65 Health