Karma Support has trouble against Thresh (47.3% win rate) based on 3465 games. This is a tough matchup for Karma players.
View detailed statistics below: items, runes, and counter builds for Karma Support vs Thresh Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 75.2% in this matchup.
Current meta showdown: Karma (8.3% pick rate, 6th most popular out of 52 Support champions) versus Thresh (12.0%, 2nd place). These two support titans clash constantly, making matchup mastery a decisive factor in your climb. Surprising upset: Despite Karma's higher tier rating, Thresh wins 52.8% of encounters. This suggests Thresh's kit specifically counters Karma's playstyle, overriding general meta strength - approach this matchup with extra caution. Every edge matters: In this tough matchup, the proven Arcane Comet + Manaflow Band combination (54.3% win rate) plus optimal itemization Moonstone Renewer, Imperial Mandate, Shurelya's Battlesong, and Ionian Boots of Lucidity boosts your chances from 47.3% to 75.2% - potentially game-changing.
Vision advantage: Despite losing the direct matchup, Karma's superior warding (1.02 wards/min, 3rd among supports) can swing team fights and objectives in your favor. Damage doesn't equal wins: Karma outputs more damage (403 vs 376/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Strong individual performance: Karma maintains better KDA (2.80, 12th place vs 19th for Thresh), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
| Karma Support | Versus | Thresh Support |
|---|---|---|
| A+ | Tier | A |
| 47.3% | Matchup Winrate | 52.8% |
| 50.57% | Role Winrate | 49.97% |
| #20 | Winrate Rank | #27 |
| 8.3% | Pickrate | 12.0% |
| 2.8 | Average KDA | 2.7 |
| 286 | Gold per Minute | 286 |
| 1.02 | Wards per Minute | 0.83 |
| 403 | Damage per Minute | 376 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
The magic damage that Karma deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Thresh deals primarily magic damage (72.56%), additional magic resistance may be required.
An important advantage of Karma is superior vision control (ranked 3rd among supports) (versus 39th for Thresh), which provides better map control and safety for the team in important map areas. Meanwhile, their lower KDA (2.7 versus 2.8) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Karma player to avoid attempts to force trades and all-ins with the Thresh player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …


Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

+65 Health


Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Deal 8% more damage to champions who have less than 40% health.

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18



























