Karma Support struggles against Milio (48.8% win rate) based on 2452 games. This matchup can be tricky for Karma players.
View detailed statistics below: items, runes, and counter builds for Karma Support vs Milio Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 66.9% in this matchup.
Current meta showdown: Karma (8.3% pick rate, 6th most popular out of 52 Support champions) versus Milio (9.0%, 5th place). These two support titans clash constantly, making matchup mastery a decisive factor in your climb. Every edge matters: In this tough matchup, the proven Summon Aery + Manaflow Band combination (49.7% win rate) plus optimal itemization Malignance, Imperial Mandate, Shurelya's Battlesong, and Ionian Boots of Lucidity boosts your chances from 48.8% to 66.9% - potentially game-changing.
Vision advantage: Despite losing the direct matchup, Karma's superior warding (1.02 wards/min, 3rd among supports) can swing team fights and objectives in your favor. Damage doesn't equal wins: Karma outputs more damage (403 vs 239/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Milio: leads in both matchup win rate (51.2%) and KDA (3.70 vs 2.80, 2nd vs 12th place). Karma players need exceptional preparation to overcome this counter-pick.
| Karma Support | Versus | Milio Support |
|---|---|---|
| A+ | Tier | S+ |
| 48.8% | Matchup Winrate | 51.2% |
| 50.57% | Role Winrate | 52.45% |
| #20 | Winrate Rank | #1 |
| 8.3% | Pickrate | 9.0% |
| 2.8 | Average KDA | 3.7 |
| 286 | Gold per Minute | 281 |
| 1.02 | Wards per Minute | 0.93 |
| 403 | Damage per Minute | 239 |
Despite the slight difference in effectiveness, in the Karma versus Milio matchup as support, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Karma deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Milio deals primarily magic damage (78.10%), additional magic resistance may be required.
An important advantage of Karma is superior vision control (ranked 3rd among supports) (versus 17th for Milio), which provides better map control and safety for the team in important map areas. Meanwhile, their higher KDA (3.7 versus 2.8) suggests they participate more effectively in team fights.
In this difficult confrontation, it is critically important for the Karma player to avoid attempts to force trades and all-ins with the Milio player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …


Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

+65 Health


Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …


Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

+65 Health


























