Karma Support has a slight edge over Rell (51.2% win rate) based on 1017 games. The matchup slightly favors Karma.
View detailed statistics below: items, runes, and counter builds for Karma Support vs Rell Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 74.8% in this matchup.
Karma dominates the meta (6th most popular, 8.3% pick rate) and regularly clashes with Rell (2.9% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of support's current powerhouses. Meta strength confirmed: Karma's superior tier rating (A+ vs B) translates into a solid 51.2% matchup win rate. This performance explains why Karma ranks 20th in win rate among Support champions. Optimize for consistency: Arcane Comet paired with Manaflow Band (58.7% win rate, 18.7% popularity) provides the stats you need, while the item sequence Moonstone Renewer > Ardent Censer > Dawncore with Ionian Boots of Lucidity delivers 74.8% win rate against Rell.
Total map control: Karma dominates both the matchup and vision control (1.02 vs 0.97 wards/min). Your extra 0.05 wards/min create massive macro advantages for your entire team. Complete superiority: Karma dominates both win rate (51.2%) and damage output (403 vs 324/min, 2nd among Support). The 79 damage/min difference creates massive snowball potential. Skill-based matchup: Identical KDA (2.80) with 51.2% win rate indicates that macro play, team coordination, and clutch moments determine outcomes more than individual mechanics.
| Karma Support | Versus | Rell Support |
|---|---|---|
| A+ | Tier | B |
| 51.2% | Matchup Winrate | 48.8% |
| 50.57% | Role Winrate | 48.92% |
| #20 | Winrate Rank | #39 |
| 8.3% | Pickrate | 2.9% |
| 2.8 | Average KDA | 2.8 |
| 286 | Gold per Minute | 291 |
| 1.02 | Wards per Minute | 0.97 |
| 403 | Damage per Minute | 324 |
While statistically Karma is slightly stronger than Rell as support, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Karma deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Rell has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.
An important advantage of Karma is superior vision control (ranked 3rd among supports) (versus 9th for Rell), which provides better map control and safety for the team in important map areas.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Karma player to maintain constant pressure on Rell, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.






Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …


Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

+65 Health


Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Hitting an enemy champion with an ability permanently increases your maximum ma…

While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 …

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Automatically sense a nearby untracked and unseen ward, tracking it for the tea…

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

+65 Health























