Karma Support performs well against Seraphine (53.3% win rate) based on 1300 games. This matchup works well for Karma players.
View detailed statistics below: items, runes, and counter builds for Karma Support vs Seraphine Support in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Karma dominates the meta (6th most popular, 7.7% pick rate) and regularly clashes with Seraphine (3.4% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of support's current powerhouses. Meta strength confirmed: Karma's superior tier rating (A+ vs B+) translates into a solid 53.3% matchup win rate. This performance explains why Karma ranks 24th in win rate among Support champions. Optimize for consistency: Arcane Comet paired with Axiom Arcanist (64.7% win rate, 1.5% popularity) provides the stats you need, while the item sequence Moonstone Renewer > Redemption > Dawncore with Ionian Boots of Lucidity delivers 70%+ win rate against Seraphine.
Total map control: Karma dominates both the matchup and vision control (0.96 vs 0.89 wards/min). Your extra 0.07 wards/min create massive macro advantages for your entire team. Complete superiority: Karma dominates both win rate (53.3%) and damage output (437 vs 400/min, 2nd among Support). The 37 damage/min difference creates massive snowball potential. Statistical dominance: Karma leads in both matchup win rate (53.3%) and KDA (2.80 vs 2.70) - complete superiority across all metrics.
Karma Support | Versus | Seraphine Support |
---|---|---|
A+ | Tier | B+ |
53.3% | Matchup Winrate | 46.7% |
49.97% | Role Winrate | 49.42% |
#24 | Winrate Rank | #30 |
7.7% | Pickrate | 3.4% |
2.8 | Average KDA | 2.7 |
295 | Gold per Minute | 296 |
0.96 | Wards per Minute | 0.89 |
437 | Damage per Minute | 400 |
The Karma versus Seraphine matchup as support is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
The magic damage that Karma deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Seraphine deals primarily magic damage (84.54%), additional magic resistance may be required.
An important advantage of Karma is superior vision control (ranked 9th among supports) (versus 26th for Seraphine), which provides better map control and safety for the team in important map areas. Meanwhile, their lower KDA (2.7 versus 2.8) suggests they are less effective in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Karma player to maintain constant pressure on Seraphine, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …
Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…
Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…
+8 Ability Haste
Grants 9 Attack Damage or 9 Ability Power
+65 Health
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Your Ultimate has 12% increased damage, healing, and shielding. (AoE damage is …
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Deal 8% more damage to champions who have more than 60% health.
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18