Karma Support has an advantage against Seraphine (52.1% win rate) based on 922 games. The matchup leans toward Karma.
View detailed statistics below: items, runes, and counter builds for Karma Support vs Seraphine Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Current meta showdown: Karma (8.3% pick rate, 6th most popular out of 52 Support champions) versus Seraphine (4.9%, 15th place). These two support titans clash constantly, making matchup mastery a decisive factor in your climb. Meta strength confirmed: Karma's superior tier rating (A+ vs A) translates into a solid 52.1% matchup win rate. This performance explains why Karma ranks 20th in win rate among Support champions. Optimize for consistency: Guardian paired with Font of Life (86.2% win rate, 1.1% popularity) provides the stats you need, while the item sequence Malignance > Imperial Mandate > Moonstone Renewer with Ionian Boots of Lucidity delivers 70%+ win rate against Seraphine.
Total map control: Karma dominates both the matchup and vision control (1.02 vs 0.94 wards/min). Your extra 0.08 wards/min create massive macro advantages for your entire team. Quality over quantity: Karma wins through smart play rather than raw damage - despite lower DPS (403 vs 446/min), the 52.1% win rate shows superior utility, positioning, and team fight impact. Skill-based matchup: Identical KDA (2.80) with 52.1% win rate indicates that macro play, team coordination, and clutch moments determine outcomes more than individual mechanics.
| Karma Support | Versus | Seraphine Support |
|---|---|---|
| A+ | Tier | A |
| 52.1% | Matchup Winrate | 47.9% |
| 50.57% | Role Winrate | 50.45% |
| #20 | Winrate Rank | #22 |
| 8.3% | Pickrate | 4.9% |
| 2.8 | Average KDA | 2.8 |
| 286 | Gold per Minute | 313 |
| 1.02 | Wards per Minute | 0.94 |
| 403 | Damage per Minute | 446 |
The Karma versus Seraphine matchup as support is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
The magic damage that Karma deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Seraphine deals primarily magic damage (83.38%), additional magic resistance may be required.
An important advantage of Karma is superior vision control (ranked 3rd among supports) (versus 14th for Seraphine), which provides better map control and safety for the team in important map areas.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Karma player to maintain constant pressure on Seraphine, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.






Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …


Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

+65 Health


Guard allies within 350 units of you, and allies you target with spells for 2.5s. While G…

Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…


Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

+65 Health



























