Karma Support has a slight edge over Brand (51.3% win rate) based on 464 games. The matchup slightly favors Karma.
View detailed statistics below: items, runes, and counter builds for Karma Support vs Brand Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Karma dominates the meta (6th most popular, 8.3% pick rate) and regularly clashes with Brand (3.0% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of support's current powerhouses. Even tiers, uneven results: Both champions sit at A+-tier, but Karma claims a meaningful 51.3% vs 48.7% advantage. Karma's kit synergizes better in this specific head-to-head matchup. Optimize for consistency: Arcane Comet paired with Manaflow Band (57.0% win rate, 20.5% popularity) provides the stats you need, while the item sequence Moonstone Renewer > Mikael's Blessing > Redemption with Ionian Boots of Lucidity delivers 70%+ win rate against Brand.
Total map control: Karma dominates both the matchup and vision control (1.02 vs 0.90 wards/min). Your extra 0.12 wards/min create massive macro advantages for your entire team. Quality over quantity: Karma wins through smart play rather than raw damage - despite lower DPS (403 vs 847/min), the 51.3% win rate shows superior utility, positioning, and team fight impact. Statistical dominance: Karma leads in both matchup win rate (51.3%) and KDA (2.80 vs 1.90) - complete superiority across all metrics.
| Karma Support | Versus | Brand Support |
|---|---|---|
| A+ | Tier | A+ |
| 51.3% | Matchup Winrate | 48.7% |
| 50.57% | Role Winrate | 51.59% |
| #20 | Winrate Rank | #10 |
| 8.3% | Pickrate | 3.0% |
| 2.8 | Average KDA | 1.9 |
| 286 | Gold per Minute | 324 |
| 1.02 | Wards per Minute | 0.90 |
| 403 | Damage per Minute | 847 |
While statistically Karma is slightly stronger than Brand as support, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Karma deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Brand deals primarily magic damage (89.68%), additional magic resistance may be required.
An important advantage of Karma is superior vision control (ranked 3rd among supports) (versus 25th for Brand), which provides better map control and safety for the team in important map areas. Meanwhile, their lower KDA (1.9 versus 2.8) suggests they are less effective in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Karma player to maintain constant pressure on Brand, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.






Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …


Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

+65 Health


Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …

+18 Summoner Spell Haste+10 Item Haste

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18
























