Karma Support struggles against Sona (48.7% win rate) based on 1060 games. This matchup can be tricky for Karma players.
View detailed statistics below: items, runes, and counter builds for Karma Support vs Sona Support in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Karma dominates the meta (6th most popular, 7.7% pick rate) and regularly clashes with Sona (4.1% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of support's current powerhouses. Every edge matters: In this tough matchup, the proven Arcane Comet + Manaflow Band combination (50.3% win rate) plus optimal itemization Moonstone Renewer, Redemption, Ardent Censer, and Ionian Boots of Lucidity boosts your chances from 48.7% to 70%+ - potentially game-changing.
Vision advantage: Despite losing the direct matchup, Karma's superior warding (0.96 wards/min, 9th among supports) can swing team fights and objectives in your favor. Damage doesn't equal wins: Karma outputs more damage (437 vs 373/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Sona: leads in both matchup win rate (51.3%) and KDA (3.10 vs 2.80, 8th vs 13th place). Karma players need exceptional preparation to overcome this counter-pick.
Karma Support | Versus | Sona Support |
---|---|---|
A+ | Tier | S |
48.7% | Matchup Winrate | 51.3% |
49.97% | Role Winrate | 52.69% |
#24 | Winrate Rank | #2 |
7.7% | Pickrate | 4.1% |
2.8 | Average KDA | 3.1 |
295 | Gold per Minute | 295 |
0.96 | Wards per Minute | 0.95 |
437 | Damage per Minute | 373 |
Despite the slight difference in effectiveness, in the Karma versus Sona matchup as support, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Karma deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Sona deals primarily magic damage (77.12%), additional magic resistance may be required.
An important advantage of Karma is superior vision control (ranked 9th among supports) (versus 16th for Sona), which provides better map control and safety for the team in important map areas. Meanwhile, their higher KDA (3.1 versus 2.8) suggests they participate more effectively in team fights.
In this difficult confrontation, it is critically important for the Karma player to avoid attempts to force trades and all-ins with the Sona player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …
Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…
Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…
+8 Ability Haste
Grants 9 Attack Damage or 9 Ability Power
+65 Health
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 …
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Automatically sense a nearby untracked and unseen ward, tracking it for the tea…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
+8 Ability Haste
Grants 9 Attack Damage or 9 Ability Power
+65 Health