Fiddlesticks Support counters Karma hard (44.9% win rate) based on 909 games. This matchup is really difficult for Karma players.
View detailed statistics below: items, runes, and counter builds for Karma Support vs Fiddlesticks Support in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 59.1% in this matchup.
Meta staple Karma (7.7% pick rate, 6th most popular out of 51 Support champions) rarely faces off-meta Fiddlesticks (0.7% pick rate). However, even uncommon picks can cheese unprepared players, so basic matchup knowledge provides valuable insurance. Surprising upset: Despite Karma's higher tier rating, Fiddlesticks wins 55.1% of encounters. This suggests Fiddlesticks's kit specifically counters Karma's playstyle, overriding general meta strength - approach this matchup with extra caution. Every edge matters: In this tough matchup, the proven Arcane Comet + Manaflow Band combination (52.8% win rate) plus optimal itemization Malignance, Moonstone Renewer, Imperial Mandate, and Ionian Boots of Lucidity boosts your chances from 44.9% to 59.1% - potentially game-changing.
Vision advantage: Despite losing the direct matchup, Karma's superior warding (0.96 wards/min, 9th among supports) can swing team fights and objectives in your favor. Outclassed across the board: Fiddlesticks leads in both matchup win rate (55.1%) and damage (548 vs 437/min). Karma must seek alternative win conditions through macro play and team coordination. Strong individual performance: Karma maintains better KDA (2.80, 13th place vs 43rd for Fiddlesticks), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
Karma Support | Versus | Fiddlesticks Support |
---|---|---|
A+ | Tier | A |
44.9% | Matchup Winrate | 55.1% |
49.97% | Role Winrate | 51.86% |
#24 | Winrate Rank | #6 |
7.7% | Pickrate | 0.7% |
2.8 | Average KDA | 2.2 |
295 | Gold per Minute | 314 |
0.96 | Wards per Minute | 0.76 |
437 | Damage per Minute | 548 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
The magic damage that Karma deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Fiddlesticks deals primarily magic damage (91.56%), additional magic resistance may be required.
An important advantage of Karma is superior vision control (ranked 9th among supports) (versus 47th for Fiddlesticks), which provides better map control and safety for the team in important map areas. Meanwhile, their lower KDA (2.2 versus 2.8) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Karma player to avoid attempts to force trades and all-ins with the Fiddlesticks player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …
Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…
Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…
+8 Ability Haste
Grants 9 Attack Damage or 9 Ability Power
+65 Health
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …
+18 Summoner Spell Haste+10 Item Haste
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18