Xerath Splash Art
Xerath

Xerath Mid

the Magus Ascendant
Champion Win Rate: 50.6%
Pick Rate: 8.0%
Ban Rate: 6.4%
Analyzed: 37265 ranked matches
League: Platinum+
Patch: 15.13.1 (25.13.1)
Mid Support ARAM

Xerath Roles

Xerath
  • Mid

    (Mid - 55.9%) 20831 games
  • Support

    (Support - 41.3%) 15379 games

ARAM Stats

  • ARAM

    Analyzed 41835 ARAM games

Xerath Mid Stats

52.0%
Win Rate (Role)
55.9%
Mid (Role Rate)
6.4%
Ban Rate
0.0006
Penta/Game
6.8
Kills/Game
4.9
Deaths/Game
8.3
Assists/Game
0.33
Wards/Min
6.43
CS/Min
412
Gold/Min

Damage Type

Physical: 2.5%
Magic: 95.0%
True: 2.49%

Overall Champion Matrix

Xerath Mid Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Barrier
Barrier Gain a brief Shield.
53.3% Win Rate 9.4% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Heal
Heal Restores Health and grants Move Speed to you and target allied champion.
59.3% Win Rate 0.6% Pick Rate

Xerath Mid Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Tear of the Goddess
Tear of the Goddess (400 gold) 240 Mana
Manaflow (8s, max 4 charges)
Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360.
Helping Hand
Attacks deal an additional 5 physical damage to minions.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
46.1% Win Rate 3.0% Pick Rate
Popular Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

52.9% Win Rate 90.5% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
54.7% Win Rate 2.0% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

50.6% Win Rate 0.5% Pick Rate
Core Build
Lost Chapter
Lost Chapter (1200 gold) 40 Ability Power
300 Mana
10 Ability Haste

Enlighten
Levelling up restores 20% max Mana over 3 seconds.
->
Luden's Companion
Luden's Companion (2850 gold) 100 Ability Power
600 Mana
10 Ability Haste

Fire
Damaging Abilities fire 6 Shots that deal bonus magic damage to the target and nearby enemies. Remaining Shots fire on the primary target, dealing 20% damage.
Shadowflame
Shadowflame (3200 gold) 110 Ability Power
15 Magic Penetration

Cinderbloom
Magic and true damage Critically Strikes enemies below 40% Health, dealing 20% increased damage.
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold) 130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.
54.7% Win Rate 16.8% Pick Rate
Final Build
Void Staff
Void Staff (3000 gold) 95 Ability Power
40% Magic Penetration

55.4% Win Rate 29.7% Pick Rate

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
60.1% Win Rate 0.2% Pick Rate
Highest Winrate Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
54.7% Win Rate 2.0% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
53.8% Win Rate 0.1% Pick Rate
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

52.9% Win Rate 90.5% Pick Rate
Core Build
Lost Chapter
Lost Chapter (1200 gold) 40 Ability Power
300 Mana
10 Ability Haste

Enlighten
Levelling up restores 20% max Mana over 3 seconds.
->
Luden's Companion
Luden's Companion (2850 gold) 100 Ability Power
600 Mana
10 Ability Haste

Fire
Damaging Abilities fire 6 Shots that deal bonus magic damage to the target and nearby enemies. Remaining Shots fire on the primary target, dealing 20% damage.
Shadowflame
Shadowflame (3200 gold) 110 Ability Power
15 Magic Penetration

Cinderbloom
Magic and true damage Critically Strikes enemies below 40% Health, dealing 20% increased damage.
Mejai's Soulstealer
Mejai's Soulstealer (1500 gold) 20 Ability Power
100 Health

Glory
Takedowns grant Glory, up to 25. 10 Glory is lost on death.
Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.
75.8% Win Rate 3.4% Pick Rate
Final Build
Banshee's Veil
Banshee's Veil (3000 gold) 105 Ability Power
40 Magic Resist

Annul
Grants a Spell Shield that blocks the next enemy Ability.
60.8% Win Rate 4.9% Pick Rate
Other Items
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold) 105 Ability Power
50 Armor


Time Stop
Enter Stasis for 2.5 seconds.
56.1% Win Rate 14.4% Pick Rate
Horizon Focus
Horizon Focus (2700 gold) 75 Ability Power
25 Ability Haste

Hypershot
Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds.
Deal 10% increased damage to enemies Revealed by this item.
Focus
When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.
55.3% Win Rate 12.1% Pick Rate
Mejai's Soulstealer
Mejai's Soulstealer (1500 gold) 20 Ability Power
100 Health

Glory
Takedowns grant Glory, up to 25. 10 Glory is lost on death.
Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.
65.5% Win Rate 9.8% Pick Rate
Stormsurge
Stormsurge (2900 gold) 90 Ability Power
15 Magic Penetration
4% Move Speed

Stormraider
Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them and grants 25% Move Speed for 1.5 seconds.
Squall
After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies and grants 30 gold.
59.9% Win Rate 9.6% Pick Rate
Banshee's Veil
Banshee's Veil (3000 gold) 105 Ability Power
40 Magic Resist

Annul
Grants a Spell Shield that blocks the next enemy Ability.
60.8% Win Rate 4.9% Pick Rate
Malignance
Malignance (2700 gold) 85 Ability Power
600 Mana
15 Ability Haste

Scorn
Gain 20 Ultimate Ability Haste.
Hatefog
Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
58.8% Win Rate 2.9% Pick Rate
Morellonomicon
Morellonomicon (2950 gold) 75 Ability Power
350 Health
15 Ability Haste

Grievous Wounds
Dealing magic damage to champions applies 40% Wounds for 3 seconds.
54.5% Win Rate 2.9% Pick Rate

Xerath Mid Runes

Most Frequent Runes

Primary Path
Sorcery
Arcane Comet
Arcane Comet

Arcane Comet

Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Manaflow Band
Manaflow Band

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum ma…

Transcendence
Transcendence

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Scorch
Scorch

Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Secondary Path
Precision
Presence of Mind
Presence of Mind

Presence of Mind

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Coup de Grace
Coup de Grace

Coup de Grace

Deal 8% more damage to champions who have less than 40% health.

Adaptive
Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

51.5% Win Rate 53.6% Pick Rate

Best Win Rate Runes

Primary Path
Sorcery
Arcane Comet
Arcane Comet

Arcane Comet

Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Manaflow Band
Manaflow Band

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum ma…

Transcendence
Transcendence

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Scorch
Scorch

Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Secondary Path
Domination
Cheap Shot
Cheap Shot

Cheap Shot

Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Ultimate Hunter
Ultimate Hunter

Ultimate Hunter

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Adaptive
Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

55.0% Win Rate 4.0% Pick Rate

Xerath Mid Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: Q > W > E
51.0% Win Rate 52.6% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: Q > W > E
60.7% Win Rate 0.8% Pick Rate

Xerath lore:

Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.

Xerath tips:

  • It's easier to land Arcanopulse on an enemy when they're moving toward or away from you, rather than side to side.
  • Eye of Destruction will make landing Arcanopulse easier as the target will be slowed.
  • If you stun an enemy with Shocking Orb, follow up with a guaranteed center hit on Eye of Destruction.

Playing Against Xerath

  • Xerath's range can be intimidating, but most champions who close distance with him can trade favorably.
  • Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging.
  • Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you.

Xerath abilities description:

Mana Surge
P
Mana Surge (passive)
Xerath's basic attacks periodically restore Mana. Whenever Xerath kills a unit, this cooldown is reduced.
Arcanopulse
Q
Arcanopulse (Q)
Fires a long-range beam of energy, dealing magic damage to all targets hit.
Eye of Destruction
W
Eye of Destruction (W)
Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
Shocking Orb
E
Shocking Orb (E)
Deals magic damage to an enemy and stuns them.
Rite of the Arcane
R
Rite of the Arcane (R)
Xerath immobilizes himself and gains numerous long-range barrages.