Xerath Mid wins most games against Azir (57.0% win rate) based on 763 games. This matchup works very well for Xerath players.
View detailed statistics below: items, runes, and counter builds for Xerath Mid vs Azir Mid in patch 15.18 (25.18), including win rates and pick rates. With proper study, this can improve your chances of victory up to 74.5% in this matchup.
Balanced meta clash: Xerath (3.8%, 23rd place out of 61 Mid champions) regularly faces Azir (3.5%, 27th place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Meta strength confirmed: Xerath's superior tier rating (A+ vs D) translates into a solid 57.0% matchup win rate. This performance explains why Xerath ranks 17th in win rate among Mid champions. Amplify your advantage: The Dark Harvest + Cheap Shot rune setup achieves 63.8% win rate (5.6% popularity), while the core build Luden's Companion > Shadowflame > Mejai's Soulstealer with Sorcerer's Shoes (74.5% win rate) lets you snowball advantages into guaranteed victories by 15 minutes.
Win through macro: Xerath takes the matchup (56.98%) despite falling behind in CS (6.95 vs 7.27/min). Your victories come through roaming, team fighting, and map pressure rather than 1v1 lane dominance. Complete superiority: Xerath dominates both win rate (57.0%) and damage output (819 vs 784/min, 2nd among Mid). The 35 damage/min difference creates massive snowball potential. Statistical dominance: Xerath leads in both matchup win rate (57.0%) and KDA (3.10 vs 2.00) - complete superiority across all metrics.
Xerath Mid | Versus | Azir Mid |
---|---|---|
A+ | Tier | D |
57.0% | Matchup Winrate | 43.0% |
51.67% | Role Winrate | 48.19% |
#17 | Winrate Rank | #56 |
3.8% | Pickrate | 3.5% |
3.1 | Average KDA | 2.0 |
433 | Gold per Minute | 401 |
6.95 | CS/Min | 7.27 |
0.30 | Wards per Minute | 0.32 |
819 | Damage per Minute | 784 |
The Xerath versus Azir matchup in the mid lane is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
The magic damage that Xerath deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Azir deals primarily magic damage (92.52%), additional magic resistance may be required.
Consider the farming superiority demonstrated by Azir, ranking 13th (versus 18th for Xerath) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their lower KDA (2.0 versus 3.1) suggests they are less effective in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Xerath player to maintain constant pressure on Azir, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Deal 8% more damage to champions who have less than 40% health.
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, perma…
Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…
Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18