Vex Mid counters Xerath hard (45.6% win rate) based on 490 games. This matchup is really difficult for Xerath players.
View detailed statistics below: items, runes, and counter builds for Xerath Mid vs Vex Mid in patch 15.16 (25.16), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Xerath dominates the meta (20th most popular, 4.1% pick rate) and regularly clashes with Vex (3.0% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of mid lane's current powerhouses. Surprising upset: Despite Xerath's higher tier rating, Vex wins 54.4% of encounters. This suggests Vex's kit specifically counters Xerath's playstyle, overriding general meta strength - approach this matchup with extra caution. Strong champion, tough matchup: Despite Xerath's impressive 52.2% overall win rate, this specific matchup against Vex presents unique challenges requiring focused practice. Every edge matters: In this tough matchup, the proven Arcane Comet + Manaflow Band combination (62.9% win rate) plus optimal itemization Luden's Companion, Mejai's Soulstealer, Shadowflame, and Sorcerer's Shoes boosts your chances from 45.6% to 70%+ - potentially game-changing.
Farm your way back: Xerath's superior farming (7.05 vs 5.85/min, 16th among Mid) offers a comeback path. Focus on safe CSing and capitalize on your 1.20 CS/min natural advantage. Damage doesn't equal wins: Xerath outputs more damage (915 vs 821/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Strong individual performance: Xerath maintains better KDA (3.10, 2nd place vs 25th for Vex), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
Xerath Mid | Versus | Vex Mid |
---|---|---|
S | Tier | A+ |
45.6% | Matchup Winrate | 54.4% |
52.18% | Role Winrate | 52.25% |
#12 | Winrate Rank | #11 |
4.1% | Pickrate | 3.0% |
3.1 | Average KDA | 2.4 |
427 | Gold per Minute | 422 |
7.05 | CS/Min | 5.85 |
0.37 | Wards per Minute | 0.38 |
915 | Damage per Minute | 821 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
The magic damage that Xerath deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Vex deals primarily magic damage (89.25%), additional magic resistance may be required.
An important advantage of Xerath is higher farming statistics (ranked 16th among role champions) (versus 57th for Vex), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their lower KDA (2.4 versus 3.1) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Xerath player to avoid attempts to force trades and all-ins with the Vex player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Deal 8% more damage to champions who have less than 40% health.
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18