Xerath Mid has trouble against Aurora (46.7% win rate) based on 682 games. This is a tough matchup for Xerath players.
View detailed statistics below: items, runes, and counter builds for Xerath Mid vs Aurora Mid in patch 15.18 (25.18), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Balanced meta clash: Xerath (3.8%, 23rd place out of 61 Mid champions) regularly faces Aurora (3.9%, 21st place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Surprising upset: Despite Xerath's higher tier rating, Aurora wins 53.4% of encounters. This suggests Aurora's kit specifically counters Xerath's playstyle, overriding general meta strength - approach this matchup with extra caution. Every edge matters: In this tough matchup, the proven Dark Harvest + Cheap Shot combination (70.5% win rate) plus optimal itemization Luden's Companion, Mejai's Soulstealer, Shadowflame, and Sorcerer's Shoes boosts your chances from 46.7% to 70%+ - potentially game-changing.
Survive and scale: Xerath faces both matchup (46.65%) and farming disadvantages (6.95 vs 7.05/min). With a 0.10 CS/min deficit, prioritize safe farming and jungle assistance. Outclassed across the board: Aurora leads in both matchup win rate (53.4%) and damage (883 vs 819/min). Xerath must seek alternative win conditions through macro play and team coordination. Strong individual performance: Xerath maintains better KDA (3.10, 2nd place vs 15th for Aurora), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
Xerath Mid | Versus | Aurora Mid |
---|---|---|
A+ | Tier | B |
46.7% | Matchup Winrate | 53.4% |
51.67% | Role Winrate | 49.16% |
#17 | Winrate Rank | #52 |
3.8% | Pickrate | 3.9% |
3.1 | Average KDA | 2.5 |
433 | Gold per Minute | 415 |
6.95 | CS/Min | 7.05 |
0.30 | Wards per Minute | 0.30 |
819 | Damage per Minute | 883 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
The magic damage that Xerath deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Aurora deals primarily magic damage (89.95%), additional magic resistance may be required.
Consider the farming superiority demonstrated by Aurora, ranking 16th (versus 18th for Xerath) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their lower KDA (2.5 versus 3.1) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Xerath player to avoid attempts to force trades and all-ins with the Aurora player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Deal 8% more damage to champions who have less than 40% health.
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, perma…
Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…
Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18