Xerath Mid wins most games against Vladimir (56.9% win rate) based on 461 games. This matchup works very well for Xerath players.
View detailed statistics below: items, runes, and counter builds for Xerath Mid vs Vladimir Mid in patch 15.18 (25.18), including win rates and pick rates. With proper study, this can improve your chances of victory up to 75.4% in this matchup.
Balanced meta clash: Xerath (3.8%, 23rd place out of 61 Mid champions) regularly faces Vladimir (3.9%, 22nd place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Meta strength confirmed: Xerath's superior tier rating (A+ vs A) translates into a solid 56.9% matchup win rate. This performance explains why Xerath ranks 17th in win rate among Mid champions. Amplify your advantage: The Arcane Comet + Manaflow Band rune setup achieves 67.1% win rate (4.4% popularity), while the core build Luden's Companion > Shadowflame > Mejai's Soulstealer with Sorcerer's Shoes (75.4% win rate) lets you snowball advantages into guaranteed victories by 15 minutes.
Lane dominance: Xerath not only wins the matchup but crushes CS (6.95/min vs 6.82 for Vladimir). This 0.13 CS/min advantage generates significant gold leads that compound your already favorable position. Quality over quantity: Xerath wins through smart play rather than raw damage - despite lower DPS (819 vs 962/min), the 56.9% win rate shows superior utility, positioning, and team fight impact. Statistical dominance: Xerath leads in both matchup win rate (56.9%) and KDA (3.10 vs 2.30) - complete superiority across all metrics.
Xerath Mid | Versus | Vladimir Mid |
---|---|---|
A+ | Tier | A |
56.9% | Matchup Winrate | 43.1% |
51.67% | Role Winrate | 51.08% |
#17 | Winrate Rank | #23 |
3.8% | Pickrate | 3.9% |
3.1 | Average KDA | 2.3 |
433 | Gold per Minute | 406 |
6.95 | CS/Min | 6.82 |
0.30 | Wards per Minute | 0.28 |
819 | Damage per Minute | 962 |
The Xerath versus Vladimir matchup in the mid lane is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
The magic damage that Xerath deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Vladimir deals primarily magic damage (92.12%), additional magic resistance may be required.
An important advantage of Xerath is higher farming statistics (ranked 18th among role champions) (versus 20th for Vladimir), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their lower KDA (2.3 versus 3.1) suggests they are less effective in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Xerath player to maintain constant pressure on Vladimir, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Deal 8% more damage to champions who have less than 40% health.
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18