Xerath Mid has an advantage against Ahri (51.9% win rate) based on 1449 games. The matchup leans toward Xerath.
View detailed statistics below: items, runes, and counter builds for Xerath Mid vs Ahri Mid in patch 15.18 (25.18), including win rates and pick rates. With proper study, this can improve your chances of victory up to 75.4% in this matchup.
With 3.8% popularity, Xerath constantly encounters meta-dominant Ahri (7.9%, 2nd place out of 61 Mid champions). Understanding how to play against this popular champion becomes essential for consistent Xerath performance in the current patch. Meta strength confirmed: Xerath's superior tier rating (A+ vs B+) translates into a solid 51.9% matchup win rate. This performance explains why Xerath ranks 17th in win rate among Mid champions. Optimize for consistency: First Strike paired with Magical Footwear (60.0% win rate, 17.8% popularity) provides the stats you need, while the item sequence Luden's Companion > Shadowflame > Mejai's Soulstealer with Sorcerer's Shoes delivers 75.4% win rate against Ahri.
Lane dominance: Xerath not only wins the matchup but crushes CS (6.95/min vs 6.09 for Ahri). This 0.86 CS/min advantage generates significant gold leads that compound your already favorable position. Complete superiority: Xerath dominates both win rate (51.9%) and damage output (819 vs 805/min, 2nd among Mid). The 14 damage/min difference creates massive snowball potential. Statistical dominance: Xerath leads in both matchup win rate (51.9%) and KDA (3.10 vs 2.50) - complete superiority across all metrics.
Xerath Mid | Versus | Ahri Mid |
---|---|---|
A+ | Tier | B+ |
51.9% | Matchup Winrate | 48.1% |
51.67% | Role Winrate | 49.67% |
#17 | Winrate Rank | #45 |
3.8% | Pickrate | 7.9% |
3.1 | Average KDA | 2.5 |
433 | Gold per Minute | 383 |
6.95 | CS/Min | 6.09 |
0.30 | Wards per Minute | 0.36 |
819 | Damage per Minute | 805 |
While statistically Xerath is slightly stronger than Ahri in the mid lane, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Xerath deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Ahri has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.
An important advantage of Xerath is higher farming statistics (ranked 18th among role champions) (versus 47th for Ahri), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their lower KDA (2.5 versus 3.1) suggests they are less effective in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Xerath player to maintain constant pressure on Ahri, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Deal 8% more damage to champions who have less than 40% health.
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Attacks or abilities against an enemy champion within 0.25s of entering champion combat g…
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …
+18 Summoner Spell Haste+10 Item Haste
Hitting an enemy champion with an ability permanently increases your maximum ma…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18