Xerath Mid has an advantage against Orianna (52.2% win rate) based on 1278 games. The matchup leans toward Xerath.
View detailed statistics below: items, runes, and counter builds for Xerath Mid vs Orianna Mid in patch 15.18 (25.18), including win rates and pick rates. With proper study, this can improve your chances of victory up to 74.4% in this matchup.
With 3.8% popularity, Xerath constantly encounters meta-dominant Orianna (6.6%, 6th place out of 61 Mid champions). Understanding how to play against this popular champion becomes essential for consistent Xerath performance in the current patch. Meta strength confirmed: Xerath's superior tier rating (A+ vs B) translates into a solid 52.2% matchup win rate. This performance explains why Xerath ranks 17th in win rate among Mid champions. Optimize for consistency: Arcane Comet paired with Manaflow Band (91.1% win rate, 2.4% popularity) provides the stats you need, while the item sequence Luden's Companion > Shadowflame > Mejai's Soulstealer with Sorcerer's Shoes delivers 74.4% win rate against Orianna.
Win through macro: Xerath takes the matchup (52.16%) despite falling behind in CS (6.95 vs 7.07/min). Your victories come through roaming, team fighting, and map pressure rather than 1v1 lane dominance. Complete superiority: Xerath dominates both win rate (52.2%) and damage output (819 vs 747/min, 2nd among Mid). The 72 damage/min difference creates massive snowball potential. Statistical dominance: Xerath leads in both matchup win rate (52.2%) and KDA (3.10 vs 2.60) - complete superiority across all metrics.
Xerath Mid | Versus | Orianna Mid |
---|---|---|
A+ | Tier | B |
52.2% | Matchup Winrate | 47.8% |
51.67% | Role Winrate | 49.10% |
#17 | Winrate Rank | #54 |
3.8% | Pickrate | 6.6% |
3.1 | Average KDA | 2.6 |
433 | Gold per Minute | 391 |
6.95 | CS/Min | 7.07 |
0.30 | Wards per Minute | 0.33 |
819 | Damage per Minute | 747 |
The Xerath versus Orianna matchup in the mid lane is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
The magic damage that Xerath deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Orianna deals primarily magic damage (90.67%), additional magic resistance may be required.
Consider the farming superiority demonstrated by Orianna, ranking 15th (versus 18th for Xerath) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their lower KDA (2.6 versus 3.1) suggests they are less effective in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Xerath player to maintain constant pressure on Orianna, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Deal 8% more damage to champions who have less than 40% health.
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18