Xerath Mid has trouble against Syndra (48.0% win rate) based on 977 games. This is a tough matchup for Xerath players.
View detailed statistics below: items, runes, and counter builds for Xerath Mid vs Syndra Mid in patch 15.18 (25.18), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
With 3.8% popularity, Xerath constantly encounters meta-dominant Syndra (4.8%, 13th place out of 61 Mid champions). Understanding how to play against this popular champion becomes essential for consistent Xerath performance in the current patch. Surprising upset: Despite Xerath's higher tier rating, Syndra wins 52.0% of encounters. This suggests Syndra's kit specifically counters Xerath's playstyle, overriding general meta strength - approach this matchup with extra caution. Every edge matters: In this tough matchup, the proven Arcane Comet + Manaflow Band combination (59.2% win rate) plus optimal itemization Luden's Companion, Shadowflame, Mejai's Soulstealer, and Sorcerer's Shoes boosts your chances from 48.0% to 70%+ - potentially game-changing.
Farm your way back: Xerath's superior farming (6.95 vs 6.29/min, 18th among Mid) offers a comeback path. Focus on safe CSing and capitalize on your 0.66 CS/min natural advantage. Outclassed across the board: Syndra leads in both matchup win rate (52.0%) and damage (832 vs 819/min). Xerath must seek alternative win conditions through macro play and team coordination. Strong individual performance: Xerath maintains better KDA (3.10, 2nd place vs 32nd for Syndra), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
Xerath Mid | Versus | Syndra Mid |
---|---|---|
A+ | Tier | B+ |
48.0% | Matchup Winrate | 52.0% |
51.67% | Role Winrate | 50.36% |
#17 | Winrate Rank | #37 |
3.8% | Pickrate | 4.8% |
3.1 | Average KDA | 2.3 |
433 | Gold per Minute | 429 |
6.95 | CS/Min | 6.29 |
0.30 | Wards per Minute | 0.31 |
819 | Damage per Minute | 832 |
Despite the slight difference in effectiveness, in the Xerath versus Syndra matchup in the mid lane, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Xerath deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Syndra deals primarily magic damage (88.54%), additional magic resistance may be required.
An important advantage of Xerath is higher farming statistics (ranked 18th among role champions) (versus 41st for Syndra), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their lower KDA (2.3 versus 3.1) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Xerath player to avoid attempts to force trades and all-ins with the Syndra player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Deal 8% more damage to champions who have less than 40% health.
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
+65 Health
Increases health from 10 to 180 HP across levels 1-18