Fizz Splash Art
Fizz

Fizz Mid

the Tidal Trickster
Champion Win Rate: 47.7%
Pick Rate: 2.9%
Ban Rate: 3.7%
Analyzed: 3241 ranked matches
League: Platinum+
Path: 15.8.1
Mid ARAM

Fizz Roles

Fizz
  • Mid

    (Mid - 93.7%) 3036 games

ARAM Stats

  • ARAM

    Analyzed 7812 ARAM games

Fizz Mid Stats

47.9%
Win Rate (Role)
93.7%
Mid (Role Rate)
3.7%
Ban Rate
0.0008
Penta/Game
8.3
Kills/Game
6.1
Deaths/Game
5.4
Assists/Game
0.32
Wards/Min
6.46
CS/Min
402
Gold/Min

Damage Type

Physical: 12.5%
Magic: 77.8%
True: 9.76%

Overall Champion Matrix

Fizz Mid Summoners

Most Popular

Flash
Flash
Ignite
Ignite
48.4% Win Rate 93.5% Pick Rate

Highest Win Rate

Cleanse
Cleanse
Ignite
Ignite
50.4% Win Rate 0.0% Pick Rate

Fizz Mid Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold)
Doran's Ring
Doran's Ring (400 gold)
Health Potion
Health Potion (50 gold)
47.6% Win Rate 89.8% Pick Rate
Popular Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold)
48.3% Win Rate 64.6% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold)
50.3% Win Rate 25.7% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold)
45.1% Win Rate 1.6% Pick Rate
Core Build
Sheen
Sheen (900 gold)
Lich Bane
Lich Bane (3200 gold)
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold)
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold)
52.0% Win Rate 6.0% Pick Rate
Final Build
Void Staff
Void Staff (3000 gold)
59.4% Win Rate 27.6% Pick Rate

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold)
Amplifying Tome
Amplifying Tome (400 gold)
Health Potion
Health Potion (50 gold)
98.3% Win Rate 0.0% Pick Rate
Highest Winrate Boots
Symbiotic Soles
Symbiotic Soles (900 gold)
51.8% Win Rate 0.9% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold)
50.3% Win Rate 25.7% Pick Rate
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold)
48.3% Win Rate 64.6% Pick Rate
Core Build
Lost Chapter
Lost Chapter (1200 gold)
Luden's Companion
Luden's Companion (2850 gold)
Lich Bane
Lich Bane (3200 gold)
Shadowflame
Shadowflame (3200 gold)
63.8% Win Rate 2.0% Pick Rate
Final Build
Mejai's Soulstealer
Mejai's Soulstealer (1500 gold)
71.3% Win Rate 8.6% Pick Rate
Other Items
Shadowflame
Shadowflame (3200 gold)
54.2% Win Rate 16.5% Pick Rate
Mejai's Soulstealer
Mejai's Soulstealer (1500 gold)
71.3% Win Rate 8.6% Pick Rate
Stormsurge
Stormsurge (2900 gold)
53.6% Win Rate 8.1% Pick Rate
Banshee's Veil
Banshee's Veil (3000 gold)
56.8% Win Rate 7.0% Pick Rate
Cryptbloom
Cryptbloom (2850 gold)
66.0% Win Rate 2.8% Pick Rate
Liandry's Torment
Liandry's Torment (3000 gold)
59.4% Win Rate 2.4% Pick Rate

Fizz Mid Runes

Most Frequent Runes

Primary Path
Domination
Electrocute
Electrocute

Electrocute

Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…

Sudden Impact
Sudden Impact

Sudden Impact

Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on …

Grisly Mementos
Grisly Mementos

Grisly Mementos

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Treasure Hunter
Treasure Hunter

Treasure Hunter

Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…

Secondary Path
Sorcery
Transcendence
Transcendence

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Scorch
Scorch

Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Adaptive
Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

47.6% Win Rate 65.1% Pick Rate

Best Win Rate Runes

Fizz Mid Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: E > W > Q
47.7% Win Rate 49.8% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: W > E > Q
55.3% Win Rate 0.9% Pick Rate

Fizz lore:

Fizz is an amphibious yordle, who dwells among the reefs surrounding Bilgewater. He often retrieves and returns the tithes cast into the sea by superstitious captains, but even the saltiest of sailors know better than to cross him—for many are the tales of those who have underestimated this slippery character. Often mistaken for some manner of capricious ocean spirit, he seems able to command the beasts of the deep, and delights in confounding his allies and enemies alike.

Fizz tips:

  • Since Fizz can move through units, find opportunities in lane to walk through minions and apply Seastone Trident's passive - following it up with the ability's active attack after a few seconds.
  • Fizz's ultimate ability, Chum the Waters, can be aimed at an enemy or towards the area where you think they'll be going.
  • Fizz's spells scale off Ability Power - consider getting items like Zhonya's Hourglass or Banshee's Veil against teams that have high burst threat - and items like Lich Bane or Rabadon's Deathcap if you think you can survive without the Health.

Playing Against Fizz

  • Fizz's attacks becomes more deadly for a few seconds after he uses his empowered attack - keep him away while his trident is glowing!
  • Fizz is a slippery target when his abilities are not on cooldown - bait him into using them early and follow up with crowd control or hard-hitting attacks!

Fizz abilities description:

Nimble Fighter
P
Nimble Fighter (passive)
Fizz can move through units and takes a flat amount of reduced damage from all sources
Urchin Strike
Q
Urchin Strike (Q)
Fizz dashes through his target, dealing magic damage and applying on hit effects.
Seastone Trident
W
Seastone Trident (W)
Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.
Playful / Trickster
E
Playful / Trickster (E)
Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
Chum the Waters
R
Chum the Waters (R)
Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.