Diana Splash Art
Diana

Diana Jungle

Scorn of the Moon
Champion Win Rate: 50.4%
Pick Rate: 7.7%
Ban Rate: 3.4%
Analyzed: 8639 ranked matches
League: Platinum+
Path: 15.8.1
Jungle Mid ARAM

Diana Roles

Diana
  • Jungle

    (Jungle - 55.5%) 4796 games
  • Mid

    (Mid - 41.7%) 3602 games

ARAM Stats

  • ARAM

    Analyzed 6834 ARAM games

Diana Jungle Stats

50.3%
Win Rate (Role)
55.5%
Jungle (Role Rate)
3.4%
Ban Rate
0.0005
Penta/Game
7.0
Kills/Game
6.1
Deaths/Game
7.3
Assists/Game
0.19
Wards/Min
6.09
CS/Min
415
Gold/Min

Damage Type

Physical: 12.4%
Magic: 81.3%
True: 6.36%

Overall Champion Matrix

Diana Jungle Summoners

Most Popular

Flash
Flash
49.6% Win Rate 63.8% Pick Rate

Highest Win Rate

Ghost
Ghost
54.1% Win Rate 0.1% Pick Rate

Diana Jungle Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold)
Gustwalker Hatchling
Gustwalker Hatchling (450 gold)
Health Potion
Health Potion (50 gold)
49.7% Win Rate 51.3% Pick Rate
Popular Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold)
50.2% Win Rate 68.3% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold)
50.6% Win Rate 12.1% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold)
52.0% Win Rate 9.3% Pick Rate
Core Build
Fated Ashes
Fated Ashes (900 gold)
Liandry's Torment
Liandry's Torment (3000 gold)
Riftmaker
Riftmaker (3100 gold)
Unending Despair
Unending Despair (2800 gold)
56.2% Win Rate 12.9% Pick Rate
Final Build
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold)
59.9% Win Rate 22.7% Pick Rate

Best Win Rate Build

Starting Items
Oracle Lens
Oracle Lens (0 gold)
Doran's Ring
Doran's Ring (400 gold)
Health Potion
Health Potion (50 gold)
98.6% Win Rate 0.0% Pick Rate
Highest Winrate Boots
Mercury's Treads
Mercury's Treads (1250 gold)
52.0% Win Rate 9.3% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold)
51.1% Win Rate 0.5% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold)
50.6% Win Rate 12.1% Pick Rate
Core Build
Recurve Bow
Recurve Bow (700 gold)
Nashor's Tooth
Nashor's Tooth (3000 gold)
Liandry's Torment
Liandry's Torment (3000 gold)
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold)
57.1% Win Rate 1.5% Pick Rate
Final Build
Mejai's Soulstealer
Mejai's Soulstealer (1500 gold)
77.2% Win Rate 6.6% Pick Rate
Other Items
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold)
58.1% Win Rate 21.2% Pick Rate
Shadowflame
Shadowflame (3200 gold)
52.0% Win Rate 9.5% Pick Rate
Void Staff
Void Staff (3000 gold)
47.0% Win Rate 8.0% Pick Rate
Mejai's Soulstealer
Mejai's Soulstealer (1500 gold)
77.2% Win Rate 6.6% Pick Rate
Jak'Sho, The Protean
Jak'Sho, The Protean (3200 gold)
55.4% Win Rate 6.3% Pick Rate
Abyssal Mask
Abyssal Mask (2650 gold)
53.0% Win Rate 4.7% Pick Rate
Banshee's Veil
Banshee's Veil (3000 gold)
54.3% Win Rate 3.4% Pick Rate

Diana Jungle Runes

Most Frequent Runes

Primary Path
Precision
Conqueror
Conqueror

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Triumph
Triumph

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Alacrity
Legend: Alacrity

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Coup de Grace
Coup de Grace

Coup de Grace

Deal 8% more damage to champions who have less than 40% health.

Secondary Path
Inspiration
Magical Footwear
Magical Footwear

Magical Footwear

You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

Cosmic Insight
Cosmic Insight

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Adaptive
Attack Speed
Attack Speed

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

51.2% Win Rate 61.6% Pick Rate

Best Win Rate Runes

Primary Path
Domination
Electrocute
Electrocute

Electrocute

Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…

Sudden Impact
Sudden Impact

Sudden Impact

Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on …

Grisly Mementos
Grisly Mementos

Grisly Mementos

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Treasure Hunter
Treasure Hunter

Treasure Hunter

Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…

Secondary Path
Precision
Triumph
Triumph

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Alacrity
Legend: Alacrity

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Coup de Grace
Coup de Grace

Coup de Grace

Deal 8% more damage to champions who have less than 40% health.

Adaptive
Attack Speed
Attack Speed

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

51.3% Win Rate 2.2% Pick Rate

Diana Jungle Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: Q > W > E
50.0% Win Rate 63.5% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: Q > W > E
53.3% Win Rate 1.0% Pick Rate

Diana lore:

Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.

Diana tips:

  • Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low.
  • Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike.
  • Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage.

Playing Against Diana

  • Dodge Crescent Strike, or move to safety if you are affected by Moonlight.
  • Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.
  • Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.

Diana abilities description:

Moonsilver Blade
P
Moonsilver Blade (passive)
Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
Crescent Strike
Q
Crescent Strike (Q)
Unleashes a bolt of lunar energy in an arc dealing magic damage.

Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
Pale Cascade
W
Pale Cascade (W)
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
Lunar Rush
E
Lunar Rush (E)
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.

Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
Moonfall
R
Moonfall (R)
Diana reveals and draws in all nearby enemies and slows them.

If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.