Nunu & Willump Splash Art
Nunu & Willump

Nunu & Willump Jungle

the Boy and His Yeti
Champion Win Rate: 50.7%
Pick Rate: 3.3%
Ban Rate: 0.8%
Analyzed: 4203 ranked matches
League: Platinum+
Path: 15.8.1
Jungle ARAM

Nunu & Willump Roles

Nunu & Willump
  • Jungle

    (Jungle - 91.0%) 3826 games

ARAM Stats

  • ARAM

    Analyzed 5589 ARAM games

Nunu & Willump Jungle Stats

51.2%
Win Rate (Role)
91.0%
Jungle (Role Rate)
0.8%
Ban Rate
0.0003
Penta/Game
5.1
Kills/Game
6.1
Deaths/Game
11.3
Assists/Game
0.17
Wards/Min
5.74
CS/Min
373
Gold/Min

Damage Type

Physical: 7.2%
Magic: 86.8%
True: 6.03%

Overall Champion Matrix

Nunu & Willump Jungle Summoners

Most Popular

Flash
Flash
50.4% Win Rate 85.6% Pick Rate

Highest Win Rate

Ignite
Ignite
65.8% Win Rate 0.1% Pick Rate

Nunu & Willump Jungle Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold)
Gustwalker Hatchling
Gustwalker Hatchling (450 gold)
Health Potion
Health Potion (50 gold)
50.7% Win Rate 64.0% Pick Rate
Popular Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold)
49.0% Win Rate 29.8% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold)
50.8% Win Rate 27.8% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold)
53.6% Win Rate 26.0% Pick Rate
Core Build
Haunting Guise
Haunting Guise (1300 gold)
Liandry's Torment
Liandry's Torment (3000 gold)
Dead Man's Plate
Dead Man's Plate (2900 gold)
Thornmail
Thornmail (2450 gold)
56.3% Win Rate 3.3% Pick Rate
Final Build
Frozen Heart
Frozen Heart (2500 gold)
48.6% Win Rate 11.0% Pick Rate

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold)
Amplifying Tome
Amplifying Tome (400 gold)
Health Potion
Health Potion (50 gold)
99.8% Win Rate 0.0% Pick Rate
Highest Winrate Boots
Mercury's Treads
Mercury's Treads (1250 gold)
53.6% Win Rate 26.0% Pick Rate
Symbiotic Soles
Symbiotic Soles (900 gold)
51.6% Win Rate 3.6% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold)
50.8% Win Rate 27.8% Pick Rate
Core Build
Haunting Guise
Haunting Guise (1300 gold)
Liandry's Torment
Liandry's Torment (3000 gold)
Thornmail
Thornmail (2450 gold)
Kaenic Rookern
Kaenic Rookern (2900 gold)
63.3% Win Rate 1.1% Pick Rate
Final Build
Randuin's Omen
Randuin's Omen (2700 gold)
64.8% Win Rate 6.2% Pick Rate
Other Items
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold)
58.1% Win Rate 9.8% Pick Rate
Kaenic Rookern
Kaenic Rookern (2900 gold)
50.2% Win Rate 9.7% Pick Rate
Spirit Visage
Spirit Visage (2700 gold)
60.8% Win Rate 9.0% Pick Rate
Mejai's Soulstealer
Mejai's Soulstealer (1500 gold)
64.7% Win Rate 8.3% Pick Rate
Void Staff
Void Staff (3000 gold)
45.5% Win Rate 7.7% Pick Rate
Randuin's Omen
Randuin's Omen (2700 gold)
64.8% Win Rate 6.2% Pick Rate
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold)
60.0% Win Rate 6.1% Pick Rate

Nunu & Willump Jungle Runes

Most Frequent Runes

Primary Path
Sorcery
Phase Rush
Phase Rush

Phase Rush

Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 50% …

Nimbus Cloak
Nimbus Cloak

Nimbus Cloak

After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s an…

Celerity
Celerity

Celerity

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Waterwalking
Waterwalking

Waterwalking

Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the rive…

Secondary Path
Precision
Triumph
Triumph

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Haste
Legend: Haste

Legend: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Adaptive
Attack Speed
Attack Speed

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

52.2% Win Rate 45.8% Pick Rate

Best Win Rate Runes

Primary Path
Sorcery
Phase Rush
Phase Rush

Phase Rush

Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 50% …

Nimbus Cloak
Nimbus Cloak

Nimbus Cloak

After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s an…

Celerity
Celerity

Celerity

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Waterwalking
Waterwalking

Waterwalking

Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the rive…

Secondary Path
Inspiration
Hextech Flashtraption
Hextech Flashtraption

Hextech Flashtraption

While Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel for 2s …

Cosmic Insight
Cosmic Insight

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Adaptive
Attack Speed
Attack Speed

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

54.0% Win Rate 1.7% Pick Rate

Nunu & Willump best with

Nunu & Willump Jungle Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: Q > E > W
51.2% Win Rate 47.1% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: Q > E > W
65.2% Win Rate 0.6% Pick Rate

Nunu & Willump lore:

Once upon a time, there was a boy who wanted to prove he was a hero by slaying a fearsome monster—only to discover that the beast, a lonely and magical yeti, merely needed a friend. Bound together by ancient power and a shared love of snowballs, Nunu and Willump now ramble wildly across the Freljord, breathing life into imagined adventures. They hope that somewhere out there, they will find Nunu's mother. If they can save her, maybe they will be heroes after all…

Nunu & Willump tips:

  • Consume allows Nunu to stay in a lane against ranged opponents.
  • You can choose to interrupt Absolute Zero early for partial damage if an opponent is about to run out of range.
  • It's often beneficial to delay the casting of Absolute Zero until the initial round of disables are used. Try to hang back before rushing into a team fight.

Playing Against Nunu & Willump

  • Interrupting the charge up on Absolute Zero will lower the amount of damage your team takes.
  • Using Summoner Flash is a surefire way to escape Absolute Zero.
  • Biggest Snowball Ever moves very fast but cannot turn as quickly, so don't try to escape it by running away in a straight line. Instead, make sudden, sharp turns.

Nunu & Willump abilities description:

Call of the Freljord
P
Call of the Freljord (passive)
Nunu increases the attack speed and Move Speed of Willump and a nearby ally, and causes Willump's basic attacks to damage enemies around the target.
Consume
Q
Consume (Q)
Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself.
Biggest Snowball Ever!
W
Biggest Snowball Ever! (W)
Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies.
Snowball Barrage
E
Snowball Barrage (E)
Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball.
Absolute Zero
R
Absolute Zero (R)
Nunu & Willump create a powerful blizzard in an area that slows enemies and deals massive damage at the end.