Diana Jungle has an advantage against Bel'Veth (51.8% win rate) based on 508 games. The matchup leans toward Diana.
View detailed statistics below: items, runes, and counter builds for Diana Jungle vs Bel'Veth Jungle in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 59.1% in this matchup.
Diana dominates the meta (12th most popular, 5.1% pick rate) and regularly clashes with Bel'Veth (2.0% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of jungle's current powerhouses. Even tiers, uneven results: Both champions sit at A-tier, but Diana claims a meaningful 51.8% vs 48.2% advantage. Diana's kit synergizes better in this specific head-to-head matchup. Optimize for consistency: Conqueror paired with Triumph (55.9% win rate, 2.4% popularity) provides the stats you need, while the item sequence Stormsurge > Shadowflame > Rabadon's Deathcap with Sorcerer's Shoes delivers 59.1% win rate against Bel'Veth.
Lane dominance: Diana not only wins the matchup but crushes CS (7.61/min vs 5.95 for Bel'Veth). This 1.66 CS/min advantage generates significant gold leads that compound your already favorable position. Complete superiority: Diana dominates both win rate (51.8%) and damage output (680 vs 624/min, 2nd among Jungle). The 56 damage/min difference creates massive snowball potential. Intriguing anomaly: Diana wins the matchup (51.8%) despite a lower KDA (2.30 vs 2.50). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.
Diana Jungle | Versus | Bel'Veth Jungle |
---|---|---|
A | Tier | A |
51.8% | Matchup Winrate | 48.2% |
50.04% | Role Winrate | 50.82% |
#27 | Winrate Rank | #15 |
5.1% | Pickrate | 2.0% |
2.3 | Average KDA | 2.5 |
456 | Gold per Minute | 427 |
7.61 | CS/Min | 5.95 |
0.19 | Wards per Minute | 0.16 |
680 | Damage per Minute | 624 |
While statistically Diana is slightly stronger than Bel'Veth in the jungle, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Diana deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Bel'Veth deals mainly physical damage (70.45%), additional items against this damage type may be required against snowballing or aggressive play.
An important advantage of Diana is higher farming statistics (ranked 3rd among role champions) (versus 29th for Bel'Veth), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their higher KDA (2.5 versus 2.3) suggests they participate more effectively in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Diana player to maintain constant pressure on Bel'Veth, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…
Deal 8% more damage to champions who have less than 40% health.
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…
+18 Summoner Spell Haste+10 Item Haste
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…
Deal 8% more damage to champions who have less than 40% health.
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…
Absorb life essence from monsters or enemy minions that die near you, permanent…
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18