Diana Jungle has a slight edge over Hecarim (51.4% win rate) based on 616 games. The matchup slightly favors Diana.
View detailed statistics below: items, runes, and counter builds for Diana Jungle vs Hecarim Jungle in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 57.5% in this matchup.
Diana dominates the meta (6th most popular, 5.9% pick rate) and regularly clashes with Hecarim (2.5% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of jungle's current powerhouses. Meta strength confirmed: Diana's superior tier rating (S vs C) translates into a solid 51.4% matchup win rate. This performance explains why Diana ranks 10th in win rate among Jungle champions. Optimize for consistency: Electrocute paired with Sudden Impact (67.0% win rate, 2.0% popularity) provides the stats you need, while the item sequence Stormsurge > Shadowflame > Rabadon's Deathcap with Sorcerer's Shoes delivers 57.5% win rate against Hecarim.
Win through macro: Diana takes the matchup (51.36%) despite falling behind in CS (6.79 vs 7.15/min). Your victories come through roaming, team fighting, and map pressure rather than 1v1 lane dominance. Complete superiority: Diana dominates both win rate (51.4%) and damage output (745 vs 660/min, 2nd among Jungle). The 85 damage/min difference creates massive snowball potential. Intriguing anomaly: Diana wins the matchup (51.4%) despite a lower KDA (2.40 vs 2.80). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.
| Diana Jungle | Versus | Hecarim Jungle |
|---|---|---|
| S | Tier | C |
| 51.4% | Matchup Winrate | 48.6% |
| 51.18% | Role Winrate | 49.06% |
| #10 | Winrate Rank | #51 |
| 5.9% | Pickrate | 2.5% |
| 2.4 | Average KDA | 2.8 |
| 450 | Gold per Minute | 461 |
| 6.79 | CS/Min | 7.15 |
| 0.18 | Wards per Minute | 0.19 |
| 745 | Damage per Minute | 660 |
While statistically Diana is slightly stronger than Hecarim in the jungle, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Diana deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Hecarim deals mainly physical damage (77.96%), additional items against this damage type may be required against snowballing or aggressive play.
Consider the farming superiority demonstrated by Hecarim, ranking 6th (versus 12th for Diana) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their higher KDA (2.8 versus 2.4) suggests they participate more effectively in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Diana player to maintain constant pressure on Hecarim, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.






Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Deal 8% more damage to champions who have less than 40% health.


You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

+18 Summoner Spell Haste+10 Item Haste

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…

Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on …

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…


You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

+18 Summoner Spell Haste+10 Item Haste

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18




























