Sejuani Jungle counters Diana hard (45.9% win rate) based on 605 games. This matchup is really difficult for Diana players.
View detailed statistics below: items, runes, and counter builds for Diana Jungle vs Sejuani Jungle in patch 15.16 (25.16), including win rates and pick rates. With proper study, this can improve your chances of victory up to 59.2% in this matchup.
Meta staple Diana (4.7% pick rate, 14th most popular out of 58 Jungle champions) rarely faces off-meta Sejuani (2.1% pick rate). However, even uncommon picks can cheese unprepared players, so basic matchup knowledge provides valuable insurance. Surprising upset: Despite Diana's higher tier rating, Sejuani wins 54.1% of encounters. This suggests Sejuani's kit specifically counters Diana's playstyle, overriding general meta strength - approach this matchup with extra caution. Every edge matters: In this tough matchup, the proven Conqueror + Triumph combination (54.3% win rate) plus optimal itemization Stormsurge, Shadowflame, Rabadon's Deathcap, and Sorcerer's Shoes boosts your chances from 45.9% to 59.2% - potentially game-changing.
Farm your way back: Diana's superior farming (7.31 vs 5.18/min, 3rd among Jungle) offers a comeback path. Focus on safe CSing and capitalize on your 2.13 CS/min natural advantage. Damage doesn't equal wins: Diana outputs more damage (748 vs 534/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Sejuani: leads in both matchup win rate (54.1%) and KDA (3.20 vs 2.30, 6th vs 53rd place). Diana players need exceptional preparation to overcome this counter-pick.
Diana Jungle | Versus | Sejuani Jungle |
---|---|---|
A | Tier | D |
45.9% | Matchup Winrate | 54.1% |
51.05% | Role Winrate | 49.31% |
#24 | Winrate Rank | #50 |
4.7% | Pickrate | 2.1% |
2.3 | Average KDA | 3.2 |
435 | Gold per Minute | 368 |
7.31 | CS/Min | 5.18 |
0.19 | Wards per Minute | 0.19 |
748 | Damage per Minute | 534 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
The magic damage that Diana deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Sejuani has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.
An important advantage of Diana is higher farming statistics (ranked 3rd among role champions) (versus 54th for Sejuani), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their higher KDA (3.2 versus 2.3) suggests they participate more effectively in team fights.
In this difficult confrontation, it is critically important for the Diana player to avoid attempts to force trades and all-ins with the Sejuani player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…
Deal 8% more damage to champions who have less than 40% health.
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…
+18 Summoner Spell Haste+10 Item Haste
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…
Deal 8% more damage to champions who have less than 40% health.
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…
+18 Summoner Spell Haste+10 Item Haste
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18