Diana Jungle has an advantage against Zed (52.0% win rate) based on 1143 games. The matchup leans toward Diana.
View detailed statistics below: items, runes, and counter builds for Diana Jungle vs Zed Jungle in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 57.1% in this matchup.
Current meta showdown: Diana (5.9% pick rate, 6th most popular out of 63 Jungle champions) versus Zed (5.4%, 14th place). These two jungle titans clash constantly, making matchup mastery a decisive factor in your climb. Meta strength confirmed: Diana's superior tier rating (S vs C) translates into a solid 52.0% matchup win rate. This performance explains why Diana ranks 10th in win rate among Jungle champions. Optimize for consistency: Conqueror paired with Triumph (67.0% win rate, 1.8% popularity) provides the stats you need, while the item sequence Stormsurge > Shadowflame > Rabadon's Deathcap with Sorcerer's Shoes delivers 57.1% win rate against Zed.
Lane dominance: Diana not only wins the matchup but crushes CS (6.79/min vs 6.40 for Zed). This 0.39 CS/min advantage generates significant gold leads that compound your already favorable position. Complete superiority: Diana dominates both win rate (52.0%) and damage output (745 vs 730/min, 2nd among Jungle). The 15 damage/min difference creates massive snowball potential. Intriguing anomaly: Diana wins the matchup (52.0%) despite a lower KDA (2.40 vs 2.60). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.
| Diana Jungle | Versus | Zed Jungle |
|---|---|---|
| S | Tier | C |
| 52.0% | Matchup Winrate | 48.0% |
| 51.18% | Role Winrate | 48.36% |
| #10 | Winrate Rank | #57 |
| 5.9% | Pickrate | 5.4% |
| 2.4 | Average KDA | 2.6 |
| 450 | Gold per Minute | 449 |
| 6.79 | CS/Min | 6.40 |
| 0.18 | Wards per Minute | 0.18 |
| 745 | Damage per Minute | 730 |
The Diana versus Zed matchup in the jungle is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
The magic damage that Diana deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Zed deals mainly physical damage (86.51%), additional items against this damage type may be required against snowballing or aggressive play.
An important advantage of Diana is higher farming statistics (ranked 12th among role champions) (versus 20th for Zed), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their higher KDA (2.6 versus 2.4) suggests they participate more effectively in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Diana player to maintain constant pressure on Zed, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.






Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Deal 8% more damage to champions who have less than 40% health.


You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

+18 Summoner Spell Haste+10 Item Haste

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Deal 8% more damage to champions who have less than 40% health.


Whenever you gain a new shield, your next basic attack against a champion deal…

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18




























