Diana Jungle performs well against Jarvan IV (54.2% win rate) based on 1386 games. This matchup works well for Diana players.
View detailed statistics below: items, runes, and counter builds for Diana Jungle vs Jarvan IV Jungle in patch 15.18 (25.18), including win rates and pick rates. With proper study, this can improve your chances of victory up to 56.6% in this matchup.
Current meta showdown: Diana (4.3% pick rate, 15th most popular out of 60 Jungle champions) versus Jarvan IV (6.0%, 9th place). These two jungle titans clash constantly, making matchup mastery a decisive factor in your climb. Even tiers, uneven results: Both champions sit at A+-tier, but Diana claims a meaningful 54.2% vs 45.8% advantage. Diana's kit synergizes better in this specific head-to-head matchup. Amplify your advantage: The Conqueror + Triumph rune setup achieves 52.4% win rate (21.1% popularity), while the core build Stormsurge > Shadowflame > Rabadon's Deathcap with Sorcerer's Shoes (56.6% win rate) lets you snowball advantages into guaranteed victories by 15 minutes.
Lane dominance: Diana not only wins the matchup but crushes CS (6.33/min vs 5.28 for Jarvan IV). This 1.05 CS/min advantage generates significant gold leads that compound your already favorable position. Complete superiority: Diana dominates both win rate (54.2%) and damage output (800 vs 648/min, 2nd among Jungle). The 152 damage/min difference creates massive snowball potential. Intriguing anomaly: Diana wins the matchup (54.2%) despite a lower KDA (2.30 vs 3.40). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.
Diana Jungle | Versus | Jarvan IV Jungle |
---|---|---|
A+ | Tier | A+ |
54.2% | Matchup Winrate | 45.8% |
51.12% | Role Winrate | 50.93% |
#18 | Winrate Rank | #23 |
4.3% | Pickrate | 6.0% |
2.3 | Average KDA | 3.4 |
455 | Gold per Minute | 430 |
6.33 | CS/Min | 5.28 |
0.18 | Wards per Minute | 0.20 |
800 | Damage per Minute | 648 |
The Diana versus Jarvan IV matchup in the jungle is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
The magic damage that Diana deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Jarvan IV deals mainly physical damage (83.76%), additional items against this damage type may be required against snowballing or aggressive play.
An important advantage of Diana is higher farming statistics (ranked 21st among role champions) (versus 54th for Jarvan IV), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their higher KDA (3.4 versus 2.3) suggests they participate more effectively in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Diana player to maintain constant pressure on Jarvan IV, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…
Deal 8% more damage to champions who have less than 40% health.
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…
+18 Summoner Spell Haste+10 Item Haste
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…
Deal 8% more damage to champions who have less than 40% health.
Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on …
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18