Diana Splash Art
Diana

Diana ARAM

Scorn of the Moon
Champion Win Rate: 50.1%
Pick Rate: 4.8%
Analyzed: 6834 ARAM matches
Players: Platinum+
Path: 15.8.1
Jungle Mid ARAM

Diana Roles

Diana
  • Jungle

    (Jungle - 55.5%) 4796 games
  • Mid

    (Mid - 41.7%) 3602 games

ARAM Stats

  • ARAM

    Analyzed 6834 ARAM games

Diana ARAM Stats

50.1%
Win Rate (Role)
0.0050
Penta/Game
11.5
Kills/Game
12.7
Deaths/Game
24.4
Assists/Game
2.16
CS/Min
737
Gold/Min

Damage Type

Physical: 11.5%
Magic: 81.7%
True: 6.83%

Overall Champion Matrix

Diana ARAM Summoners

Most Popular

Flash
Flash
Mark
Mark
50.9% Win Rate 93.8% Pick Rate

Highest Win Rate

Ghost
Ghost
Mark
Mark
59.6% Win Rate 0.1% Pick Rate

Diana ARAM Item Builds

Most Popular Build

Starting Items
Refillable Potion
Refillable Potion (150 gold)
Lost Chapter
Lost Chapter (1200 gold)
46.6% Win Rate 31.0% Pick Rate
Popular Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold)
49.6% Win Rate 54.5% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold)
52.2% Win Rate 29.5% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold)
54.0% Win Rate 6.8% Pick Rate
Core Build
Haunting Guise
Haunting Guise (1300 gold)
Liandry's Torment
Liandry's Torment (3000 gold)
Riftmaker
Riftmaker (3100 gold)
Unending Despair
Unending Despair (2800 gold)
57.7% Win Rate 7.7% Pick Rate
Final Build
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold)
47.4% Win Rate 15.4% Pick Rate

Best Win Rate Build

Starting Items
Health Potion
Health Potion (50 gold)
Haunting Guise
Haunting Guise (1300 gold)
59.1% Win Rate 2.0% Pick Rate
Highest Winrate Boots
Plated Steelcaps
Plated Steelcaps (1200 gold)
54.0% Win Rate 6.8% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold)
52.2% Win Rate 29.5% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold)
51.0% Win Rate 0.3% Pick Rate
Core Build
Giant's Belt
Giant's Belt (900 gold)
Heartsteel
Heartsteel (3000 gold)
Unending Despair
Unending Despair (2800 gold)
Hollow Radiance
Hollow Radiance (2800 gold)
58.3% Win Rate 1.5% Pick Rate
Final Build
Jak'Sho, The Protean
Jak'Sho, The Protean (3200 gold)
52.7% Win Rate 7.1% Pick Rate
Other Items
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold)
46.5% Win Rate 14.8% Pick Rate
Void Staff
Void Staff (3000 gold)
45.4% Win Rate 10.0% Pick Rate
Shadowflame
Shadowflame (3200 gold)
46.1% Win Rate 7.7% Pick Rate
Jak'Sho, The Protean
Jak'Sho, The Protean (3200 gold)
52.7% Win Rate 7.1% Pick Rate
Thornmail
Thornmail (2450 gold)
46.4% Win Rate 5.8% Pick Rate
Abyssal Mask
Abyssal Mask (2650 gold)
51.2% Win Rate 5.2% Pick Rate

Diana ARAM Runes

Most Frequent Runes

Primary Path
Precision
Conqueror
Conqueror

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Triumph
Triumph

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Haste
Legend: Haste

Legend: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Last Stand
Last Stand

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

Secondary Path
Domination
Sudden Impact
Sudden Impact

Sudden Impact

Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on …

Treasure Hunter
Treasure Hunter

Treasure Hunter

Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…

Adaptive
Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

53.2% Win Rate 45.5% Pick Rate

Best Win Rate Runes

Primary Path
Precision
Conqueror
Conqueror

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Triumph
Triumph

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Haste
Legend: Haste

Legend: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Last Stand
Last Stand

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

Secondary Path
Resolve
Overgrowth
Overgrowth

Overgrowth

Absorb life essence from monsters or enemy minions that die near you, permanent…

Adaptive
Attack Speed
Attack Speed

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

53.5% Win Rate 4.3% Pick Rate

Diana ARAM Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: Q > W > E
51.2% Win Rate 57.3% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: W > Q > E
53.8% Win Rate 1.8% Pick Rate

Diana lore:

Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.

Diana tips:

  • Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low.
  • Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike.
  • Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage.

Playing Against Diana

  • Dodge Crescent Strike, or move to safety if you are affected by Moonlight.
  • Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.
  • Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.

Diana abilities description:

Moonsilver Blade
P
Moonsilver Blade (passive)
Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
Crescent Strike
Q
Crescent Strike (Q)
Unleashes a bolt of lunar energy in an arc dealing magic damage.

Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
Pale Cascade
W
Pale Cascade (W)
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
Lunar Rush
E
Lunar Rush (E)
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.

Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
Moonfall
R
Moonfall (R)
Diana reveals and draws in all nearby enemies and slows them.

If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.