Diana Splash Art
Diana

Diana ARAM

Scorn of the Moon
Champion Win Rate: 50.0%
Pick Rate: 4.4%
Analyzed: 19878 ARAM matches
Players: Platinum+
Patch: 15.15 (25.15)
Jungle Mid ARAM

Diana ARAM Guide

B+ Tier

Diana in ARAM has a 50.0% win rate (#91 among all champions) and average 4.4% pick rate on patch 15.15 (25.15)**Data may mix with previous patch on the first day of patch release, based on 19878 ARAM games. Most popular build starts with Sorcerer's Shoes, into Liandry's Torment, Riftmaker, and Unending Despair. Averages 2.7 KDA (#129 among all champions). Diana deals mostly magic damage, ideal for teams lacking AP threats. When playing ARAM, most players max abilities in Q > W > E order. Standard rune setup uses Conqueror, Triumph, Legend: Haste, Last Stand, from Precision and Sudden Impact, Treasure Hunter, from Domination. Diana is strong in ARAM against Akshan, Yone, Rengar, and weak against Volibear, Xin Zhao, and Briar.

Diana Roles

Diana
  • Jungle

    (Jungle - 54.1%) 28165 games
  • Mid

    (Mid - 44.3%) 23064 games

ARAM Stats

  • ARAM

    Analyzed 19878 ARAM games

Diana ARAM Stats

50.0%
Win Rate (Role)
0.0050
Penta/Game
11.3
Kills/Game
12.6
Deaths/Game
23.3
Assists/Game
2.18
CS/Min
683
Gold/Min

Damage Type

Physical: 10.8%
Magic: 80.9%
True: 8.33%

Overall Champion Matrix

Diana ARAM Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Mark
Mark Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.
49.8% Win Rate 92.1% Pick Rate18300 games

Highest Win Rate

Cleanse
Cleanse Removes all disables (excluding suppression and airborne) and summoner spell debuffs affecting your champion and gives Tenacity.
Flash
Flash Teleports you a short distance toward your cursor.
62.1% Win Rate 0.1% Pick Rate26 games

Diana ARAM Item Builds

Most Popular Build

Starting Items
Refillable Potion
Refillable Potion (150 gold) Active (2 charges)
Restores 100 Health over 12 seconds.
Refills upon visiting the shop.
Lost Chapter
Lost Chapter (1200 gold) 40 Ability Power
300 Mana
10 Ability Haste

Enlighten
Levelling up restores 20% max Mana over 3 seconds.
45.3% Win Rate 28.8% Pick Rate5723 games
Popular Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

48.5% Win Rate 56.0% Pick Rate11122 games
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

51.6% Win Rate 29.5% Pick Rate5868 games
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
51.5% Win Rate 6.5% Pick Rate1286 games
Core Build
Haunting Guise
Haunting Guise (1300 gold) 30 Ability Power
200 Health

Madness
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
->
Liandry's Torment
Liandry's Torment (3000 gold) 70 Ability Power
300 Health

Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Riftmaker
Riftmaker (3100 gold) 70 Ability Power
350 Health
15 Ability Haste

Void Corruption
For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.
Void Infusion
Gain 2% of your bonus Health as Ability Power.
Unending Despair
Unending Despair (2800 gold) 400 Health
25 Armor
25 Magic Resist
10 Ability Haste

Anguish
Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
55.6% Win Rate 7.0% Pick Rate1389 games
Final Build
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold) 130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.
50.3% Win Rate 13.7% Pick Rate2731 games

Best Win Rate Build

Starting Items
Amplifying Tome
Amplifying Tome (400 gold) 20 Ability Power
Guardian's Orb
Guardian's Orb (950 gold) 50 Ability Power
150 Health


  • Recovery: Restores 10 Mana every 5 seconds. If you can't gain mana, restores 15 Health instead.
  • 64.2% Win Rate 1.4% Pick Rate272 games
    Highest Winrate Boots
    Mercury's Treads
    Mercury's Treads (1250 gold) 20 Magic Resist
    45 Move Speed
    30% Tenacity

    51.6% Win Rate 29.5% Pick Rate5868 games
    Plated Steelcaps
    Plated Steelcaps (1200 gold) 25 Armor
    45 Move Speed

    Plating
    Reduces incoming damage from Attacks by 10%.
    51.5% Win Rate 6.5% Pick Rate1286 games
    Ionian Boots of Lucidity
    Ionian Boots of Lucidity (900 gold) 10 Ability Haste
    45 Move Speed

    Ionian Insight
    Gain 10 Summoner Spell Haste.
    50.6% Win Rate 1.0% Pick Rate205 games
    Core Build
    Haunting Guise
    Haunting Guise (1300 gold) 30 Ability Power
    200 Health

    Madness
    For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
    ->
    Liandry's Torment
    Liandry's Torment (3000 gold) 70 Ability Power
    300 Health

    Torment
    Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
    Suffering
    For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
    Riftmaker
    Riftmaker (3100 gold) 70 Ability Power
    350 Health
    15 Ability Haste

    Void Corruption
    For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.
    Void Infusion
    Gain 2% of your bonus Health as Ability Power.
    Unending Despair
    Unending Despair (2800 gold) 400 Health
    25 Armor
    25 Magic Resist
    10 Ability Haste

    Anguish
    Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
    55.6% Win Rate 7.0% Pick Rate1389 games
    Final Build
    Void Staff
    Void Staff (3000 gold) 95 Ability Power
    40% Magic Penetration

    50.5% Win Rate 7.9% Pick Rate1562 games
    Other Items
    Zhonya's Hourglass
    Zhonya's Hourglass (3250 gold) 105 Ability Power
    50 Armor


    Time Stop
    Enter Stasis for 2.5 seconds.
    48.3% Win Rate 12.2% Pick Rate2423 games
    Void Staff
    Void Staff (3000 gold) 95 Ability Power
    40% Magic Penetration

    50.5% Win Rate 7.9% Pick Rate1562 games
    Shadowflame
    Shadowflame (3200 gold) 110 Ability Power
    15 Magic Penetration

    Cinderbloom
    Magic and true damage Critically Strikes enemies below 40% Health, dealing 20% increased damage.
    49.3% Win Rate 6.6% Pick Rate1308 games
    Jak'Sho, The Protean
    Jak'Sho, The Protean (3200 gold) 350 Health
    45 Armor
    45 Magic Resist

    Voidborn Resilience
    After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
    48.2% Win Rate 4.3% Pick Rate861 games
    Thornmail
    Thornmail (2450 gold) 150 Health
    75 Armor

    Thorns
    When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
    44.4% Win Rate 3.8% Pick Rate749 games
    Banshee's Veil
    Banshee's Veil (3000 gold) 105 Ability Power
    40 Magic Resist

    Annul
    Grants a Spell Shield that blocks the next enemy Ability.
    48.3% Win Rate 3.7% Pick Rate735 games
    Stormsurge
    Stormsurge (2900 gold) 90 Ability Power
    15 Magic Penetration
    4% Move Speed

    Stormraider
    Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them and grants 25% Move Speed for 1.5 seconds.
    Squall
    After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies and grants 30 gold.
    45.8% Win Rate 3.4% Pick Rate674 games

    Diana ARAM Runes

    Most Frequent Runes

    Primary Path
    Precision
    Conqueror
    Conqueror

    Conqueror

    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

    Triumph
    Triumph

    Triumph

    Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

    Legend: Haste
    Legend: Haste

    Legend: Haste

    Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

    Last Stand
    Last Stand

    Last Stand

    Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

    Secondary Path
    Domination
    Sudden Impact
    Sudden Impact

    Sudden Impact

    Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on …

    Treasure Hunter
    Treasure Hunter

    Treasure Hunter

    Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…

    Adaptive
    Adaptive Force
    Adaptive Force

    Adaptive Force

    Grants 9 Attack Damage or 9 Ability Power

    Adaptive Force
    Adaptive Force

    Adaptive Force

    Grants 9 Attack Damage or 9 Ability Power

    Scaling Health
    Scaling Health

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    51.2% Win Rate 45.1% Pick Rate8973 games

    Best Win Rate Runes

    Primary Path
    Precision
    Conqueror
    Conqueror

    Conqueror

    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

    Triumph
    Triumph

    Triumph

    Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

    Legend: Haste
    Legend: Haste

    Legend: Haste

    Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

    Last Stand
    Last Stand

    Last Stand

    Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

    Secondary Path
    Resolve
    Conditioning
    Conditioning

    Conditioning

    After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…

    Overgrowth
    Overgrowth

    Overgrowth

    Absorb life essence from monsters or enemy minions that die near you, permanent…

    Adaptive
    Attack Speed
    Attack Speed

    Attack Speed

    Increases attack speed by 10%

    Adaptive Force
    Adaptive Force

    Adaptive Force

    Grants 9 Attack Damage or 9 Ability Power

    Scaling Health
    Scaling Health

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    56.6% Win Rate 4.2% Pick Rate841 games

    Diana ARAM Skill (abilities) Orders

    Most Frequent Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    Q
    Q
    Q
    Q
    Q
    W
    W
    W
    W
    W
    W
    W
    E
    E
    E
    E
    E
    E
    E
    R
    R
    R
    R
    R
    Max Order: Q > W > E
    50.3% Win Rate 58.7% Pick Rate11676 games

    Highest Win % Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    Q
    Q
    Q
    Q
    Q
    W
    W
    W
    W
    W
    W
    W
    E
    E
    E
    E
    E
    E
    E
    R
    R
    R
    R
    R
    Max Order: Q > W > E
    57.7% Win Rate 1.0% Pick Rate189 games

    Diana lore:

    Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.

    Diana tips:

    • Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low.
    • Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike.
    • Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage.

    Playing Against Diana

    • Dodge Crescent Strike, or move to safety if you are affected by Moonlight.
    • Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.
    • Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.

    Diana abilities description:

    Moonsilver Blade
    P
    Moonsilver Blade (passive)
    Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
    Crescent Strike
    Q
    Crescent Strike (Q)
    Unleashes a bolt of lunar energy in an arc dealing magic damage.

    Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
    Pale Cascade
    W
    Pale Cascade (W)
    Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
    Lunar Rush
    E
    Lunar Rush (E)
    Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.

    Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
    Moonfall
    R
    Moonfall (R)
    Diana reveals and draws in all nearby enemies and slows them.

    If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.

    Diana Skins and Splash Arts