Azir Splash Art
Azir

Azir Mid

the Emperor of the Sands
Champion Win Rate: 46.7%
Pick Rate: 3.9%
Ban Rate: 0.6%
Analyzed: 4301 ranked matches
League: Platinum+
Path: 15.8.1
Mid ARAM

Azir Roles

Azir
  • Mid

    (Mid - 92.4%) 3975 games

ARAM Stats

  • ARAM

    Analyzed 7255 ARAM games

Azir Mid Stats

46.7%
Win Rate (Role)
92.4%
Mid (Role Rate)
0.6%
Ban Rate
0.0020
Penta/Game
5.2
Kills/Game
5.7
Deaths/Game
5.9
Assists/Game
0.31
Wards/Min
6.44
CS/Min
413
Gold/Min

Damage Type

Physical: 3.3%
Magic: 94.5%
True: 2.24%

Overall Champion Matrix

Azir Mid Summoners

Most Popular

Flash
Flash
Teleport
Teleport
47.1% Win Rate 96.5% Pick Rate

Highest Win Rate

Teleport
Teleport
Ignite
Ignite
66.6% Win Rate 0.0% Pick Rate

Azir Mid Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold)
Doran's Ring
Doran's Ring (400 gold)
Health Potion
Health Potion (50 gold)
47.0% Win Rate 98.9% Pick Rate
Popular Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold)
49.1% Win Rate 67.9% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold)
47.9% Win Rate 15.0% Pick Rate
Berserker's Greaves
Berserker's Greaves (1100 gold)
48.8% Win Rate 4.9% Pick Rate
Core Build
Recurve Bow
Recurve Bow (700 gold)
Nashor's Tooth
Nashor's Tooth (3000 gold)
Liandry's Torment
Liandry's Torment (3000 gold)
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold)
55.1% Win Rate 13.3% Pick Rate
Final Build
Void Staff
Void Staff (3000 gold)
63.5% Win Rate 26.2% Pick Rate

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold)
Sapphire Crystal
Sapphire Crystal (300 gold)
Health Potion
Health Potion (50 gold)
100.0% Win Rate 0.0% Pick Rate
Highest Winrate Boots
Symbiotic Soles
Symbiotic Soles (900 gold)
57.6% Win Rate 0.2% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold)
57.4% Win Rate 0.4% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold)
54.5% Win Rate 2.0% Pick Rate
Core Build
Recurve Bow
Recurve Bow (700 gold)
Nashor's Tooth
Nashor's Tooth (3000 gold)
Liandry's Torment
Liandry's Torment (3000 gold)
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold)
58.8% Win Rate 5.6% Pick Rate
Final Build
Mejai's Soulstealer
Mejai's Soulstealer (1500 gold)
67.1% Win Rate 2.7% Pick Rate
Other Items
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold)
55.6% Win Rate 22.4% Pick Rate
Shadowflame
Shadowflame (3200 gold)
55.8% Win Rate 13.7% Pick Rate
Banshee's Veil
Banshee's Veil (3000 gold)
58.9% Win Rate 13.3% Pick Rate
Rylai's Crystal Scepter
Rylai's Crystal Scepter (2600 gold)
54.1% Win Rate 5.9% Pick Rate
Riftmaker
Riftmaker (3100 gold)
50.6% Win Rate 4.1% Pick Rate
Morellonomicon
Morellonomicon (2950 gold)
54.6% Win Rate 3.9% Pick Rate
Mejai's Soulstealer
Mejai's Soulstealer (1500 gold)
67.1% Win Rate 2.7% Pick Rate

Azir Mid Runes

Most Frequent Runes

Primary Path
Precision
Lethal Tempo
Lethal Tempo

Lethal Tempo

Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds…

Presence of Mind
Presence of Mind

Presence of Mind

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Legend: Alacrity
Legend: Alacrity

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Cut Down
Cut Down

Cut Down

Deal 8% more damage to champions who have more than 60% health.

Secondary Path
Sorcery
Manaflow Band
Manaflow Band

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gathering Storm
Gathering Storm

Gathering Storm

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …

Adaptive
Attack Speed
Attack Speed

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

46.4% Win Rate 61.9% Pick Rate

Best Win Rate Runes

Primary Path
Resolve
Grasp of the Undying
Grasp of the Undying

Grasp of the Undying

Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equ…

Demolish
Demolish

Demolish

Charge up a powerful attack against a tower over 3s, while within 600 range of …

Bone Plating
Bone Plating

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Overgrowth
Overgrowth

Overgrowth

Absorb life essence from monsters or enemy minions that die near you, permanent…

Secondary Path
Precision
Legend: Alacrity
Legend: Alacrity

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Cut Down
Cut Down

Cut Down

Deal 8% more damage to champions who have more than 60% health.

Adaptive
Attack Speed
Attack Speed

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

50.9% Win Rate 7.9% Pick Rate

Azir Mid Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: W > Q > E
47.2% Win Rate 67.1% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: W > Q > E
51.4% Win Rate 11.2% Pick Rate

Azir lore:

Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.

Azir tips:

  • Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now.
  • In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.
  • Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you.
  • Be a bird!

Playing Against Azir

  • Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.
  • Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.
  • Try to think of Sand Soldiers as fire. Don't stand in the fire.

Azir abilities description:

Shurima's Legacy
P
Shurima's Legacy (passive)
Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
Conquering Sands
Q
Conquering Sands (Q)
Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
Arise!
W
Arise! (W)
Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.
Shifting Sands
E
Shifting Sands (E)
Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
Emperor's Divide
R
Emperor's Divide (R)
Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.