Azir Splash Art
Azir

Azir ARAM

the Emperor of the Sands
Champion Win Rate: 49.0%
Pick Rate: 4.9%
Analyzed: 25118 ARAM matches
Players: Platinum+
Patch: 15.13.1 (25.13.1)
Mid ARAM

Azir Roles

Azir
  • Mid

    (Mid - 94.2%) 12902 games

ARAM Stats

  • ARAM

    Analyzed 25118 ARAM games

Azir ARAM Stats

49.0%
Win Rate (Role)
0.0080
Penta/Game
10.1
Kills/Game
12.0
Deaths/Game
24.0
Assists/Game
3.10
CS/Min
683
Gold/Min

Damage Type

Physical: 3.5%
Magic: 93.4%
True: 3.13%

Overall Champion Matrix

Azir ARAM Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Mark
Mark Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.
46.7% Win Rate 69.6% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Barrier
Barrier Gain a brief Shield.
50.2% Win Rate 9.4% Pick Rate

Azir ARAM Item Builds

Most Popular Build

Starting Items
Refillable Potion
Refillable Potion (150 gold) Active (2 charges)
Restores 100 Health over 12 seconds.
Refills upon visiting the shop.
Lost Chapter
Lost Chapter (1200 gold) 40 Ability Power
300 Mana
10 Ability Haste

Enlighten
Levelling up restores 20% max Mana over 3 seconds.
46.3% Win Rate 42.2% Pick Rate
Popular Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

47.1% Win Rate 67.9% Pick Rate
Berserker's Greaves
Berserker's Greaves (1100 gold) 25% Attack Speed
45 Move Speed

44.6% Win Rate 15.0% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

48.7% Win Rate 8.4% Pick Rate
Core Build
Recurve Bow
Recurve Bow (700 gold) 15% Attack Speed
Sting
Attacks deal 15 bonus physical damage On-Hit.
->
Nashor's Tooth
Nashor's Tooth (3000 gold) 80 Ability Power
50% Attack Speed
15 Ability Haste

Icathian Bite
Attacks deal bonus magic damage On-Hit.
Liandry's Torment
Liandry's Torment (3000 gold) 70 Ability Power
300 Health

Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Shadowflame
Shadowflame (3200 gold) 110 Ability Power
15 Magic Penetration

Cinderbloom
Magic and true damage Critically Strikes enemies below 40% Health, dealing 20% increased damage.
48.6% Win Rate 14.1% Pick Rate
Final Build
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold) 130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.
49.2% Win Rate 29.8% Pick Rate

Best Win Rate Build

Starting Items
Amplifying Tome
Amplifying Tome (400 gold) 20 Ability Power
Guardian's Orb
Guardian's Orb (950 gold) 50 Ability Power
150 Health


  • Recovery: Restores 10 Mana every 5 seconds. If you can't gain mana, restores 15 Health instead.
  • 55.6% Win Rate 1.9% Pick Rate
    Highest Winrate Boots
    Plated Steelcaps
    Plated Steelcaps (1200 gold) 25 Armor
    45 Move Speed

    Plating
    Reduces incoming damage from Attacks by 10%.
    54.4% Win Rate 0.7% Pick Rate
    Boots of Swiftness
    Boots of Swiftness (1000 gold) 60 Move Speed
    Fleetfooted
    Reduce the effectiveness of Slows by 25%.
    53.4% Win Rate 0.2% Pick Rate
    Mercury's Treads
    Mercury's Treads (1250 gold) 20 Magic Resist
    45 Move Speed
    30% Tenacity

    48.7% Win Rate 8.4% Pick Rate
    Core Build
    Recurve Bow
    Recurve Bow (700 gold) 15% Attack Speed
    Sting
    Attacks deal 15 bonus physical damage On-Hit.
    ->
    Nashor's Tooth
    Nashor's Tooth (3000 gold) 80 Ability Power
    50% Attack Speed
    15 Ability Haste

    Icathian Bite
    Attacks deal bonus magic damage On-Hit.
    Liandry's Torment
    Liandry's Torment (3000 gold) 70 Ability Power
    300 Health

    Torment
    Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
    Suffering
    For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
    Zhonya's Hourglass
    Zhonya's Hourglass (3250 gold) 105 Ability Power
    50 Armor


    Time Stop
    Enter Stasis for 2.5 seconds.
    52.4% Win Rate 2.5% Pick Rate
    Final Build
    Banshee's Veil
    Banshee's Veil (3000 gold) 105 Ability Power
    40 Magic Resist

    Annul
    Grants a Spell Shield that blocks the next enemy Ability.
    52.9% Win Rate 4.8% Pick Rate
    Other Items
    Void Staff
    Void Staff (3000 gold) 95 Ability Power
    40% Magic Penetration

    49.6% Win Rate 24.2% Pick Rate
    Zhonya's Hourglass
    Zhonya's Hourglass (3250 gold) 105 Ability Power
    50 Armor


    Time Stop
    Enter Stasis for 2.5 seconds.
    49.4% Win Rate 22.1% Pick Rate
    Rylai's Crystal Scepter
    Rylai's Crystal Scepter (2600 gold) 65 Ability Power
    400 Health

    Rimefrost
    Damaging Abilities Slow enemies by 30% for 1 second.
    46.7% Win Rate 12.0% Pick Rate
    Morellonomicon
    Morellonomicon (2950 gold) 75 Ability Power
    350 Health
    15 Ability Haste

    Grievous Wounds
    Dealing magic damage to champions applies 40% Wounds for 3 seconds.
    44.7% Win Rate 7.3% Pick Rate
    Riftmaker
    Riftmaker (3100 gold) 70 Ability Power
    350 Health
    15 Ability Haste

    Void Corruption
    For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.
    Void Infusion
    Gain 2% of your bonus Health as Ability Power.
    47.6% Win Rate 6.2% Pick Rate
    Banshee's Veil
    Banshee's Veil (3000 gold) 105 Ability Power
    40 Magic Resist

    Annul
    Grants a Spell Shield that blocks the next enemy Ability.
    52.9% Win Rate 4.8% Pick Rate
    Bloodletter's Curse
    Bloodletter's Curse (2900 gold) 60 Ability Power
    350 Health
    15 Ability Haste

    Vile Decay
    Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 5% for 6 seconds, up to 30%.
    51.6% Win Rate 2.9% Pick Rate

    Azir ARAM Runes

    Most Frequent Runes

    Primary Path
    Precision
    Lethal Tempo
    Lethal Tempo

    Lethal Tempo

    Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds…

    Presence of Mind
    Presence of Mind

    Presence of Mind

    Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

    Legend: Alacrity
    Legend: Alacrity

    Legend: Alacrity

    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

    Coup de Grace
    Coup de Grace

    Coup de Grace

    Deal 8% more damage to champions who have less than 40% health.

    Secondary Path
    Sorcery
    Manaflow Band
    Manaflow Band

    Manaflow Band

    Hitting an enemy champion with an ability permanently increases your maximum ma…

    Transcendence
    Transcendence

    Transcendence

    Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

    Adaptive
    Attack Speed
    Attack Speed

    Attack Speed

    Increases attack speed by 10%

    Adaptive Force
    Adaptive Force

    Adaptive Force

    Grants 9 Attack Damage or 9 Ability Power

    Scaling Health
    Scaling Health

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    47.3% Win Rate 74.4% Pick Rate

    Best Win Rate Runes

    Primary Path
    Precision
    Lethal Tempo
    Lethal Tempo

    Lethal Tempo

    Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds…

    Presence of Mind
    Presence of Mind

    Presence of Mind

    Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

    Legend: Alacrity
    Legend: Alacrity

    Legend: Alacrity

    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

    Coup de Grace
    Coup de Grace

    Coup de Grace

    Deal 8% more damage to champions who have less than 40% health.

    Secondary Path
    Resolve
    Conditioning
    Conditioning

    Conditioning

    After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…

    Overgrowth
    Overgrowth

    Overgrowth

    Absorb life essence from monsters or enemy minions that die near you, permanent…

    Adaptive
    Attack Speed
    Attack Speed

    Attack Speed

    Increases attack speed by 10%

    Adaptive Force
    Adaptive Force

    Adaptive Force

    Grants 9 Attack Damage or 9 Ability Power

    Scaling Health
    Scaling Health

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    51.4% Win Rate 1.6% Pick Rate

    Azir ARAM Skill (abilities) Orders

    Most Frequent Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    Q
    Q
    Q
    Q
    Q
    W
    W
    W
    W
    W
    W
    W
    E
    E
    E
    E
    E
    E
    E
    R
    R
    R
    R
    R
    Max Order: W > Q > E
    50.1% Win Rate 24.3% Pick Rate

    Highest Win % Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    Q
    Q
    Q
    Q
    Q
    W
    W
    W
    W
    W
    W
    W
    E
    E
    E
    E
    E
    E
    E
    R
    R
    R
    R
    R
    Max Order: Q > W > E
    54.4% Win Rate 1.3% Pick Rate

    Azir lore:

    Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.

    Azir tips:

    • Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now.
    • In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.
    • Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you.
    • Be a bird!

    Playing Against Azir

    • Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.
    • Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.
    • Try to think of Sand Soldiers as fire. Don't stand in the fire.

    Azir abilities description:

    Shurima's Legacy
    P
    Shurima's Legacy (passive)
    Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
    Conquering Sands
    Q
    Conquering Sands (Q)
    Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
    Arise!
    W
    Arise! (W)
    Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.
    Shifting Sands
    E
    Shifting Sands (E)
    Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
    Emperor's Divide
    R
    Emperor's Divide (R)
    Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.