Azir Splash Art
Azir

Azir ARAM

the Emperor of the Sands
Champion Win Rate: 49.2%
Pick Rate: 5.1%
Analyzed: 7255 ARAM matches
Players: Platinum+
Path: 15.8.1
Mid ARAM

Azir Roles

Azir
  • Mid

    (Mid - 92.4%) 3975 games

ARAM Stats

  • ARAM

    Analyzed 7255 ARAM games

Azir ARAM Stats

49.2%
Win Rate (Role)
0.0080
Penta/Game
10.3
Kills/Game
11.7
Deaths/Game
24.0
Assists/Game
3.00
CS/Min
686
Gold/Min

Damage Type

Physical: 3.5%
Magic: 92.8%
True: 3.77%

Overall Champion Matrix

Azir ARAM Summoners

Most Popular

Flash
Flash
Mark
Mark
48.3% Win Rate 67.9% Pick Rate

Highest Win Rate

Cleanse
Cleanse
Flash
Flash
54.7% Win Rate 3.6% Pick Rate

Azir ARAM Item Builds

Most Popular Build

Starting Items
Refillable Potion
Refillable Potion (150 gold)
Lost Chapter
Lost Chapter (1200 gold)
48.1% Win Rate 39.4% Pick Rate
Popular Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold)
50.1% Win Rate 69.0% Pick Rate
Berserker's Greaves
Berserker's Greaves (1100 gold)
45.9% Win Rate 13.1% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold)
51.3% Win Rate 8.4% Pick Rate
Core Build
Recurve Bow
Recurve Bow (700 gold)
Nashor's Tooth
Nashor's Tooth (3000 gold)
Liandry's Torment
Liandry's Torment (3000 gold)
Shadowflame
Shadowflame (3200 gold)
50.2% Win Rate 14.8% Pick Rate
Final Build
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold)
49.0% Win Rate 28.1% Pick Rate

Best Win Rate Build

Starting Items
Fated Ashes
Fated Ashes (900 gold)
Tear of the Goddess
Tear of the Goddess (400 gold)
55.9% Win Rate 1.4% Pick Rate
Highest Winrate Boots
Plated Steelcaps
Plated Steelcaps (1200 gold)
59.4% Win Rate 0.9% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold)
51.3% Win Rate 8.4% Pick Rate
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold)
50.1% Win Rate 69.0% Pick Rate
Core Build
Recurve Bow
Recurve Bow (700 gold)
Nashor's Tooth
Nashor's Tooth (3000 gold)
Liandry's Torment
Liandry's Torment (3000 gold)
Riftmaker
Riftmaker (3100 gold)
54.9% Win Rate 1.1% Pick Rate
Final Build
Bloodletter's Curse
Bloodletter's Curse (2900 gold)
54.2% Win Rate 2.1% Pick Rate
Other Items
Void Staff
Void Staff (3000 gold)
51.4% Win Rate 24.0% Pick Rate
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold)
49.2% Win Rate 21.0% Pick Rate
Rylai's Crystal Scepter
Rylai's Crystal Scepter (2600 gold)
48.1% Win Rate 11.8% Pick Rate
Morellonomicon
Morellonomicon (2950 gold)
49.1% Win Rate 8.7% Pick Rate
Riftmaker
Riftmaker (3100 gold)
52.3% Win Rate 5.9% Pick Rate
Banshee's Veil
Banshee's Veil (3000 gold)
53.2% Win Rate 5.6% Pick Rate
Bloodletter's Curse
Bloodletter's Curse (2900 gold)
54.2% Win Rate 2.1% Pick Rate

Azir ARAM Runes

Most Frequent Runes

Primary Path
Precision
Lethal Tempo
Lethal Tempo

Lethal Tempo

Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds…

Presence of Mind
Presence of Mind

Presence of Mind

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Legend: Alacrity
Legend: Alacrity

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Coup de Grace
Coup de Grace

Coup de Grace

Deal 8% more damage to champions who have less than 40% health.

Secondary Path
Sorcery
Manaflow Band
Manaflow Band

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum ma…

Transcendence
Transcendence

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Adaptive
Attack Speed
Attack Speed

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

48.9% Win Rate 72.6% Pick Rate

Best Win Rate Runes

Primary Path
Resolve
Grasp of the Undying
Grasp of the Undying

Grasp of the Undying

Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equ…

Demolish
Demolish

Demolish

Charge up a powerful attack against a tower over 3s, while within 600 range of …

Conditioning
Conditioning

Conditioning

After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…

Overgrowth
Overgrowth

Overgrowth

Absorb life essence from monsters or enemy minions that die near you, permanent…

Secondary Path
Precision
Presence of Mind
Presence of Mind

Presence of Mind

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Legend: Alacrity
Legend: Alacrity

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Adaptive
Attack Speed
Attack Speed

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

54.9% Win Rate 3.9% Pick Rate

Azir ARAM Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: W > Q > E
50.1% Win Rate 24.0% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: W > Q > E
53.6% Win Rate 2.2% Pick Rate

Azir lore:

Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.

Azir tips:

  • Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now.
  • In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.
  • Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you.
  • Be a bird!

Playing Against Azir

  • Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.
  • Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.
  • Try to think of Sand Soldiers as fire. Don't stand in the fire.

Azir abilities description:

Shurima's Legacy
P
Shurima's Legacy (passive)
Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
Conquering Sands
Q
Conquering Sands (Q)
Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
Arise!
W
Arise! (W)
Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.
Shifting Sands
E
Shifting Sands (E)
Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
Emperor's Divide
R
Emperor's Divide (R)
Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.