Ekko Splash Art
Ekko

Ekko ARAM

the Boy Who Shattered Time
Champion Win Rate: 47.1%
Pick Rate: 4.8%
Analyzed: 21653 ARAM matches
Players: Platinum+
Patch: 15.15 (25.15)
Jungle Mid ARAM

Ekko ARAM Guide

C Tier

Ekko in ARAM has a 47.1% win rate (#139 among all champions) and average 4.8% pick rate on patch 15.15 (25.15)**Data may mix with previous patch on the first day of patch release, based on 21653 ARAM games. Most popular build starts with Sorcerer's Shoes, into Hextech Rocketbelt, Lich Bane, and Shadowflame. Averages 2.8 KDA (#120 among all champions). Ekko deals mostly magic damage, ideal for teams lacking AP threats. When playing ARAM, most players max abilities in Q > E > W order. Best performing runes include Grasp of the Undying, Shield Bash, Conditioning, Overgrowth, (Resolve) and Grisly Mementos, Ultimate Hunter, (Domination). Ekko is strong in ARAM against Azir, Syndra, Kassadin, and weak against Amumu, Annie, and Akali.

Ekko Roles

Ekko
  • Jungle

    (Jungle - 60.8%) 28510 games
  • Mid

    (Mid - 35.8%) 16788 games

ARAM Stats

  • ARAM

    Analyzed 21653 ARAM games

Ekko ARAM Stats

47.1%
Win Rate (Role)
0.0070
Penta/Game
13.7
Kills/Game
12.4
Deaths/Game
21.2
Assists/Game
1.83
CS/Min
700
Gold/Min

Damage Type

Physical: 10.2%
Magic: 80.7%
True: 9.15%

Overall Champion Matrix

Ekko ARAM Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Mark
Mark Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.
46.6% Win Rate 89.2% Pick Rate19310 games

Highest Win Rate

Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Mark
Mark Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.
55.7% Win Rate 0.1% Pick Rate26 games

Ekko ARAM Item Builds

Most Popular Build

Starting Items
Refillable Potion
Refillable Potion (150 gold) Active (2 charges)
Restores 100 Health over 12 seconds.
Refills upon visiting the shop.
Lost Chapter
Lost Chapter (1200 gold) 40 Ability Power
300 Mana
10 Ability Haste

Enlighten
Levelling up restores 20% max Mana over 3 seconds.
46.9% Win Rate 49.7% Pick Rate10766 games
Popular Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

47.5% Win Rate 71.2% Pick Rate15423 games
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

46.9% Win Rate 17.1% Pick Rate3703 games
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
45.9% Win Rate 3.4% Pick Rate738 games
Core Build
Hextech Alternator
Hextech Alternator (1100 gold) 45 Ability Power
Revved
Damaging a champion deals bonus magic damage.
->
Hextech Rocketbelt
Hextech Rocketbelt (2600 gold) 60 Ability Power
350 Health
15 Ability Haste

Supersonic
Dash in target direction, unleashing missiles that deal magic damage.
Lich Bane
Lich Bane (3200 gold) 115 Ability Power
4% Move Speed
10 Ability Haste

Spellblade
After using an Ability, your next Attack deals bonus magic damage On-Hit.
Shadowflame
Shadowflame (3200 gold) 110 Ability Power
15 Magic Penetration

Cinderbloom
Magic and true damage Critically Strikes enemies below 40% Health, dealing 20% increased damage.
46.8% Win Rate 13.4% Pick Rate2891 games
Final Build
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold) 130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.
47.3% Win Rate 19.0% Pick Rate4110 games

Best Win Rate Build

Starting Items
Giant's Belt
Giant's Belt (900 gold) 350 Health
Tear of the Goddess
Tear of the Goddess (400 gold) 240 Mana
Manaflow (8s, max 4 charges)
Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360.
Helping Hand
Attacks deal an additional 5 physical damage to minions.
55.5% Win Rate 2.0% Pick Rate442 games
Highest Winrate Boots
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
50.6% Win Rate 2.0% Pick Rate440 games
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

47.5% Win Rate 71.2% Pick Rate15423 games
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
47.2% Win Rate 0.3% Pick Rate65 games
Core Build
Hextech Alternator
Hextech Alternator (1100 gold) 45 Ability Power
Revved
Damaging a champion deals bonus magic damage.
->
Hextech Rocketbelt
Hextech Rocketbelt (2600 gold) 60 Ability Power
350 Health
15 Ability Haste

Supersonic
Dash in target direction, unleashing missiles that deal magic damage.
Lich Bane
Lich Bane (3200 gold) 115 Ability Power
4% Move Speed
10 Ability Haste

Spellblade
After using an Ability, your next Attack deals bonus magic damage On-Hit.
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold) 130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.
52.7% Win Rate 2.5% Pick Rate546 games
Final Build
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold) 105 Ability Power
50 Armor


Time Stop
Enter Stasis for 2.5 seconds.
48.1% Win Rate 14.2% Pick Rate3073 games
Other Items
Void Staff
Void Staff (3000 gold) 95 Ability Power
40% Magic Penetration

44.8% Win Rate 16.4% Pick Rate3545 games
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold) 105 Ability Power
50 Armor


Time Stop
Enter Stasis for 2.5 seconds.
48.1% Win Rate 14.2% Pick Rate3073 games
Stormsurge
Stormsurge (2900 gold) 90 Ability Power
15 Magic Penetration
4% Move Speed

Stormraider
Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them and grants 25% Move Speed for 1.5 seconds.
Squall
After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies and grants 30 gold.
46.4% Win Rate 7.3% Pick Rate1572 games
Banshee's Veil
Banshee's Veil (3000 gold) 105 Ability Power
40 Magic Resist

Annul
Grants a Spell Shield that blocks the next enemy Ability.
45.4% Win Rate 6.5% Pick Rate1410 games
Morellonomicon
Morellonomicon (2950 gold) 75 Ability Power
350 Health
15 Ability Haste

Grievous Wounds
Dealing magic damage to champions applies 40% Wounds for 3 seconds.
47.3% Win Rate 1.9% Pick Rate414 games
Unending Despair
Unending Despair (2800 gold) 400 Health
25 Armor
25 Magic Resist
10 Ability Haste

Anguish
Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
44.6% Win Rate 1.5% Pick Rate325 games

Ekko ARAM Runes

Most Frequent Runes

Primary Path
Domination
Dark Harvest
Dark Harvest

Dark Harvest

Damaging a Champion below 50% health deals adaptive damage and harvests their soul, perma…

Sudden Impact
Sudden Impact

Sudden Impact

Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on …

Grisly Mementos
Grisly Mementos

Grisly Mementos

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Ultimate Hunter
Ultimate Hunter

Ultimate Hunter

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Secondary Path
Precision
Presence of Mind
Presence of Mind

Presence of Mind

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Coup de Grace
Coup de Grace

Coup de Grace

Deal 8% more damage to champions who have less than 40% health.

Adaptive
Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

45.5% Win Rate 60.8% Pick Rate13165 games

Best Win Rate Runes

Primary Path
Resolve
Grasp of the Undying
Grasp of the Undying

Grasp of the Undying

Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equ…

Shield Bash
Shield Bash

Shield Bash

Whenever you gain a new shield, your next basic attack against a champion deal…

Conditioning
Conditioning

Conditioning

After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…

Overgrowth
Overgrowth

Overgrowth

Absorb life essence from monsters or enemy minions that die near you, permanent…

Secondary Path
Domination
Grisly Mementos
Grisly Mementos

Grisly Mementos

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Ultimate Hunter
Ultimate Hunter

Ultimate Hunter

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Adaptive
Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

52.4% Win Rate 1.6% Pick Rate346 games

Ekko ARAM Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: Q > E > W
45.7% Win Rate 69.4% Pick Rate15032 games

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: Q > E > W
49.4% Win Rate 0.9% Pick Rate191 games

Ekko lore:

A prodigy from the rough streets of Zaun, Ekko is able to manipulate time to twist any situation to his advantage. He uses his own invention, the Z-Drive, to explore the branching possibilities of reality, crafting the perfect moment to seemingly achieve the impossible the first time, every time. Though Ekko revels in this freedom, when there's a threat to those he cares about, he and the Firelights will do anything to defend them.

Ekko tips:

  • Chronobreak is a potent escape tool, but it can also be quite powerful when used offensively. Don't underestimate its damage potential.
  • If you can proc Z-Drive Resonance on an enemy champion, it's worth taking risks to do so. The bonus Move Speed makes it easy to escape.
  • Phase Dive's dash is a great tool for setting up Ekko's other abilities. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence.

Playing Against Ekko

  • Ekko is significantly weaker when his ultimate is down. Watch for the trail he leaves behind to determine if Chronobreak is available.
  • Ekko's stun zone takes 3 seconds to arm. Watch for the image he creates on cast and try to guess where the zone was placed.
  • The second hit of Timewinder does more damage than the first; try to avoid it.

Ekko abilities description:

Z-Drive Resonance
P
Z-Drive Resonance (passive)
Every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion.

Timewinder
Q
Timewinder (Q)
Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return.
Parallel Convergence
W
Parallel Convergence (W)
Ekko's basic attacks deal bonus magic damage to low health enemies. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time.
Phase Dive
E
Phase Dive (E)
Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target.
Chronobreak
R
Chronobreak (R)
Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Enemies near his arrival zone take massive damage.

Ekko Skins and Splash Arts