Skarner Splash Art
Skarner

Skarner ARAM

the Primordial Sovereign
Champion Win Rate: 47.8%
Pick Rate: 2.0%
Analyzed: 10381 ARAM matches
Players: Platinum+
Patch: 15.13.1 (25.13.1)
Jungle ARAM

Skarner Roles

Skarner
  • Jungle

    (Jungle - 88.7%) 4534 games

ARAM Stats

  • ARAM

    Analyzed 10381 ARAM games

Skarner ARAM Stats

47.8%
Win Rate (Role)
0.0010
Penta/Game
6.9
Kills/Game
11.6
Deaths/Game
30.1
Assists/Game
1.17
CS/Min
667
Gold/Min

Damage Type

Physical: 57.1%
Magic: 36.8%
True: 6.19%

Overall Champion Matrix

Skarner ARAM Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Mark
Mark Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.
47.7% Win Rate 93.9% Pick Rate

Highest Win Rate

Cleanse
Cleanse Removes all disables (excluding suppression and airborne) and summoner spell debuffs affecting your champion and gives Tenacity.
Flash
Flash Teleports you a short distance toward your cursor.
59.8% Win Rate 0.1% Pick Rate

Skarner ARAM Item Builds

Most Popular Build

Starting Items
Giant's Belt
Giant's Belt (900 gold) 350 Health
Tear of the Goddess
Tear of the Goddess (400 gold) 240 Mana
Manaflow (8s, max 4 charges)
Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360.
Helping Hand
Attacks deal an additional 5 physical damage to minions.
48.6% Win Rate 40.1% Pick Rate
Popular Boots
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

47.6% Win Rate 63.3% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
46.8% Win Rate 26.6% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
46.2% Win Rate 0.8% Pick Rate
Core Build
Giant's Belt
Giant's Belt (900 gold) 350 Health
->
Heartsteel
Heartsteel (3000 gold) 900 Health
100% Base Health Regen

Colossal Consumption (0s) per target
If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health.
Goliath
For each 1000 max Health, gain 3% increased size, up to 30%.
Winter's Approach
Winter's Approach (2400 gold) 550 Health
500 Mana
15 Ability Haste

Awe
Gain Health.
Manaflow (8s, max 4 charges)
Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions).
Transforms into Fimbulwinter at 360 max Mana.
Unending Despair
Unending Despair (2800 gold) 400 Health
25 Armor
25 Magic Resist
10 Ability Haste

Anguish
Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
49.8% Win Rate 21.4% Pick Rate
Final Build
Thornmail
Thornmail (2450 gold) 150 Health
75 Armor

Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
50.0% Win Rate 21.1% Pick Rate

Best Win Rate Build

Starting Items
Boots
Boots (300 gold) 25 Move Speed
Giant's Belt
Giant's Belt (900 gold) 350 Health
Refillable Potion
Refillable Potion (150 gold) Active (2 charges)
Restores 100 Health over 12 seconds.
Refills upon visiting the shop.
52.5% Win Rate 0.8% Pick Rate
Highest Winrate Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
58.8% Win Rate 0.5% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

47.6% Win Rate 63.3% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
46.8% Win Rate 26.6% Pick Rate
Core Build
Guardian's Horn
Guardian's Horn (950 gold) 150 Health

  • Recovery: Restores 20 Health every 5 seconds.
  • Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).
  • ->
    Heartsteel
    Heartsteel (3000 gold) 900 Health
    100% Base Health Regen

    Colossal Consumption (0s) per target
    If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health.
    Goliath
    For each 1000 max Health, gain 3% increased size, up to 30%.
    Winter's Approach
    Winter's Approach (2400 gold) 550 Health
    500 Mana
    15 Ability Haste

    Awe
    Gain Health.
    Manaflow (8s, max 4 charges)
    Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions).
    Transforms into Fimbulwinter at 360 max Mana.
    Unending Despair
    Unending Despair (2800 gold) 400 Health
    25 Armor
    25 Magic Resist
    10 Ability Haste

    Anguish
    Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
    52.6% Win Rate 2.2% Pick Rate
    Final Build
    Hollow Radiance
    Hollow Radiance (2800 gold) 400 Health
    40 Magic Resist
    10 Ability Haste
    100% Base Health Regen

    Immolate
    After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
    Desolate
    Killing an enemy deals magic damage around them.
    51.8% Win Rate 5.2% Pick Rate
    Other Items
    Jak'Sho, The Protean
    Jak'Sho, The Protean (3200 gold) 350 Health
    45 Armor
    45 Magic Resist

    Voidborn Resilience
    After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
    49.1% Win Rate 17.0% Pick Rate
    Warmog's Armor
    Warmog's Armor (3100 gold) 1000 Health
    100% Base Health Regen

    Warmog's Heart
    If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.
    Warmog's Vitality
    Gain bonus Health equal to 12% of your Item Health (0).
    48.7% Win Rate 14.9% Pick Rate
    Randuin's Omen
    Randuin's Omen (2700 gold) 350 Health
    75 Armor

    Resilience
    Receive 30% less damage from Critical Strikes.
    Humility
    Slow nearby enemies by 70% for 2 seconds.
    45.0% Win Rate 14.0% Pick Rate
    Spirit Visage
    Spirit Visage (2700 gold) 400 Health
    50 Magic Resist
    10 Ability Haste
    100% Base Health Regen

    Boundless Vitality
    Heals and Shields on you are increased by 25%.
    48.8% Win Rate 13.7% Pick Rate
    Frozen Heart
    Frozen Heart (2500 gold) 75 Armor
    400 Mana
    20 Ability Haste

    Winter's Caress
    Reduce the Attack Speed of nearby champions by 20%.
    45.6% Win Rate 8.7% Pick Rate
    Kaenic Rookern
    Kaenic Rookern (2900 gold) 400 Health
    80 Magic Resist
    100% Base Health Regen

    Magebane
    After not taking magic damage for 15 seconds, gain a magic shield.
    47.9% Win Rate 6.7% Pick Rate
    Sunfire Aegis
    Sunfire Aegis (2700 gold) 350 Health
    50 Armor
    10 Ability Haste

    Immolate
    After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
    45.1% Win Rate 5.6% Pick Rate

    Skarner ARAM Runes

    Most Frequent Runes

    Primary Path
    Resolve
    Grasp of the Undying
    Grasp of the Undying

    Grasp of the Undying

    Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equ…

    Shield Bash
    Shield Bash

    Shield Bash

    Whenever you gain a new shield, your next basic attack against a champion deal…

    Conditioning
    Conditioning

    Conditioning

    After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…

    Overgrowth
    Overgrowth

    Overgrowth

    Absorb life essence from monsters or enemy minions that die near you, permanent…

    Secondary Path
    Precision
    Triumph
    Triumph

    Triumph

    Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

    Legend: Haste
    Legend: Haste

    Legend: Haste

    Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

    Adaptive
    Scaling Cooldown Reduction
    Scaling Cooldown Reduction

    Scaling Cooldown Reduction

    +8 Ability Haste

    Scaling Health
    Scaling Health

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    Scaling Health
    Scaling Health

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    47.9% Win Rate 86.4% Pick Rate

    Best Win Rate Runes

    Primary Path
    Resolve
    Grasp of the Undying
    Grasp of the Undying

    Grasp of the Undying

    Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equ…

    Shield Bash
    Shield Bash

    Shield Bash

    Whenever you gain a new shield, your next basic attack against a champion deal…

    Conditioning
    Conditioning

    Conditioning

    After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…

    Overgrowth
    Overgrowth

    Overgrowth

    Absorb life essence from monsters or enemy minions that die near you, permanent…

    Secondary Path
    Precision
    Triumph
    Triumph

    Triumph

    Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

    Legend: Haste
    Legend: Haste

    Legend: Haste

    Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

    Adaptive
    Scaling Cooldown Reduction
    Scaling Cooldown Reduction

    Scaling Cooldown Reduction

    +8 Ability Haste

    Scaling Health
    Scaling Health

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    Scaling Health
    Scaling Health

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    47.9% Win Rate 86.4% Pick Rate

    Skarner ARAM Skill (abilities) Orders

    Most Frequent Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    Q
    Q
    Q
    Q
    Q
    W
    W
    W
    W
    W
    W
    W
    E
    E
    E
    E
    E
    E
    E
    R
    R
    R
    R
    R
    Max Order: Q > W > E
    47.4% Win Rate 59.9% Pick Rate

    Highest Win % Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    Q
    Q
    Q
    Q
    Q
    W
    W
    W
    W
    W
    W
    W
    E
    E
    E
    E
    E
    E
    E
    R
    R
    R
    R
    R
    Max Order: Q > W > E
    52.7% Win Rate 1.2% Pick Rate

    Countered by Skarner

    Skarner lore:

    The ancient, colossal brackern Skarner is revered in Ixtal as one of the founding members of its ruling caste, the Yun Tal. Devoted to keeping his nation safe from the rest of the world, Skarner dwells in a chamber beneath Ixaocan where he can hear the vibrations of the earth and detect potential threats. As more members of the Yun Tal begin questioning Ixtal's self-isolation, Skarner grows increasingly paranoid and will do anything to keep Ixtal and its people safe—no matter the cost.

    Skarner tips:

    • Basic attacks apply Quaking. Stick to your target and re-apply it for maximum damage.
    • Capturing Crystal Spires before attempting neutral objectives or team fights around them improves Skarner's performance in said fights dramatically.
    • Impale is extremely powerful when you use it to position an enemy so your allies can attack them.

    Playing Against Skarner

    • Ixtal's Impact can be stopped by any stun, root, or knock-up. Save a key cooldown if he's coming for a gank!
    • Impale can be dodged. Use Flash or another ability to get out of reach.
    • Skarner's sustained damage can eventually take you down. Be careful not to ignore him.

    Skarner abilities description:

    Threads of Vibration
    P
    Threads of Vibration (passive)
    Skarner's Attacks, Shattered Earth, Upheaval, and Impale, apply Quaking. At max stacks of Quaking, enemies take max Health magic damage over its duration.
    Shattered Earth / Upheaval
    Q
    Shattered Earth / Upheaval (Q)
    Skarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile.
    Seismic Bastion
    W
    Seismic Bastion (W)
    Skarner gains a shield and creates an earthquake whose shockwave damages and slows foes.
    Ixtal's Impact
    E
    Ixtal's Impact (E)
    Skarner charges forward and passes through terrain. If he collides with a champion or large monster, he'll slam them into the next wall he hits to damage and stun them.
    Impale
    R
    Impale (R)
    Skarner's tails lash forward to suppress enemy champions. Once suppressed, the victims will be dragged along by Skarner as he moves around.