A Tier
Gnar in ARAM has a 52.4% win rate (#33 among all champions) despite low 3.7% pick rate on patch 15.15 (25.15)**Data may mix with previous patch on the first day of patch release, based on 16570 ARAM games. Most popular build starts with Mercury's Treads, into Trinity Force, Black Cleaver, and Sterak's Gage. Averages 3.1 KDA (#86 among all champions). Gnar deals primarily physical damage, strong in magic-heavy team comps. When playing ARAM, most players max abilities in Q > W > E order. Most used runes for this build are Grasp of the Undying, Font of Life, Conditioning, Overgrowth, for Resolve primary and Triumph, Legend: Haste, for Precision secondary. Gnar is strong in ARAM against Warwick, Volibear, Darius, and weak against Malphite, Gwen, and Urgot.
Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equ…
Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…
Absorb life essence from monsters or enemy minions that die near you, permanent…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18