Singed Splash Art
Singed

Singed ARAM

the Mad Chemist
Champion Win Rate: 48.5%
Pick Rate: 3.1%
Analyzed: 16390 ARAM matches
Players: Platinum+
Patch: 15.13.1 (25.13.1)
Top ARAM

Singed Roles

Singed
  • Top

    (Top - 87.7%) 7252 games

ARAM Stats

  • ARAM

    Analyzed 16390 ARAM games

Singed ARAM Stats

48.5%
Win Rate (Role)
0.0006
Penta/Game
6.5
Kills/Game
13.8
Deaths/Game
30.0
Assists/Game
2.11
CS/Min
666
Gold/Min

Damage Type

Physical: 3.6%
Magic: 90.0%
True: 6.42%

Overall Champion Matrix

Singed ARAM Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Mark
Mark Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.
48.8% Win Rate 65.8% Pick Rate

Highest Win Rate

Ghost
Ghost Gain Move Speed and ignore unit collision for the duration.
Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
53.1% Win Rate 0.2% Pick Rate

Singed ARAM Item Builds

Most Popular Build

Starting Items
Catalyst of Aeons
Catalyst of Aeons (1300 gold) 350 Health
375 Mana

Eternity
Restores 10% of the damage taken from champions as Mana.
Casting an Ability heals for 25% of Mana spent.
47.5% Win Rate 48.0% Pick Rate
Popular Boots
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
47.6% Win Rate 45.2% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

49.0% Win Rate 41.4% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
49.4% Win Rate 8.2% Pick Rate
Core Build
Catalyst of Aeons
Catalyst of Aeons (1300 gold) 350 Health
375 Mana

Eternity
Restores 10% of the damage taken from champions as Mana.
Casting an Ability heals for 25% of Mana spent.
->
Rod of Ages
Rod of Ages (2600 gold) 50 Ability Power
400 Health
400 Mana

Timeless
This item gains 10 Health, 20 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level.
Eternity
Taking damage from champions restores 10% of the damage as Mana.
Casting an ability heals for 25% of Mana spent.
Rylai's Crystal Scepter
Rylai's Crystal Scepter (2600 gold) 65 Ability Power
400 Health

Rimefrost
Damaging Abilities Slow enemies by 30% for 1 second.
Liandry's Torment
Liandry's Torment (3000 gold) 70 Ability Power
300 Health

Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
50.3% Win Rate 16.0% Pick Rate
Final Build
Force of Nature
Force of Nature (2800 gold) 400 Health
55 Magic Resist
4% Move Speed

Steadfast
Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.
48.1% Win Rate 13.0% Pick Rate

Best Win Rate Build

Starting Items
Giant's Belt
Giant's Belt (900 gold) 350 Health
Amplifying Tome
Amplifying Tome (400 gold) 20 Ability Power
54.8% Win Rate 2.6% Pick Rate
Highest Winrate Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

53.9% Win Rate 1.5% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
49.4% Win Rate 8.2% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

49.0% Win Rate 41.4% Pick Rate
Core Build
Catalyst of Aeons
Catalyst of Aeons (1300 gold) 350 Health
375 Mana

Eternity
Restores 10% of the damage taken from champions as Mana.
Casting an Ability heals for 25% of Mana spent.
->
Rod of Ages
Rod of Ages (2600 gold) 50 Ability Power
400 Health
400 Mana

Timeless
This item gains 10 Health, 20 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level.
Eternity
Taking damage from champions restores 10% of the damage as Mana.
Casting an ability heals for 25% of Mana spent.
Liandry's Torment
Liandry's Torment (3000 gold) 70 Ability Power
300 Health

Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Force of Nature
Force of Nature (2800 gold) 400 Health
55 Magic Resist
4% Move Speed

Steadfast
Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.
56.9% Win Rate 1.3% Pick Rate
Final Build
Rylai's Crystal Scepter
Rylai's Crystal Scepter (2600 gold) 65 Ability Power
400 Health

Rimefrost
Damaging Abilities Slow enemies by 30% for 1 second.
51.2% Win Rate 4.6% Pick Rate
Other Items
Dead Man's Plate
Dead Man's Plate (2900 gold) 350 Health
55 Armor
4% Move Speed

Shipwrecker
While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.
Unsinkable
Reduce the effectiveness of Slows by 25%.
49.1% Win Rate 11.3% Pick Rate
Jak'Sho, The Protean
Jak'Sho, The Protean (3200 gold) 350 Health
45 Armor
45 Magic Resist

Voidborn Resilience
After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
50.1% Win Rate 10.8% Pick Rate
Riftmaker
Riftmaker (3100 gold) 70 Ability Power
350 Health
15 Ability Haste

Void Corruption
For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.
Void Infusion
Gain 2% of your bonus Health as Ability Power.
50.4% Win Rate 7.9% Pick Rate
Warmog's Armor
Warmog's Armor (3100 gold) 1000 Health
100% Base Health Regen

Warmog's Heart
If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.
Warmog's Vitality
Gain bonus Health equal to 12% of your Item Health (0).
50.5% Win Rate 7.5% Pick Rate
Thornmail
Thornmail (2450 gold) 150 Health
75 Armor

Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
42.5% Win Rate 6.3% Pick Rate
Unending Despair
Unending Despair (2800 gold) 400 Health
25 Armor
25 Magic Resist
10 Ability Haste

Anguish
Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
50.9% Win Rate 5.5% Pick Rate
Bloodletter's Curse
Bloodletter's Curse (2900 gold) 60 Ability Power
350 Health
15 Ability Haste

Vile Decay
Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 5% for 6 seconds, up to 30%.
46.1% Win Rate 3.4% Pick Rate

Singed ARAM Runes

Most Frequent Runes

Primary Path
Precision
Conqueror
Conqueror

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Triumph
Triumph

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Haste
Legend: Haste

Legend: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Last Stand
Last Stand

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

Secondary Path
Sorcery
Nimbus Cloak
Nimbus Cloak

Nimbus Cloak

After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s an…

Celerity
Celerity

Celerity

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Adaptive
Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

48.4% Win Rate 54.5% Pick Rate

Best Win Rate Runes

Primary Path
Precision
Conqueror
Conqueror

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Triumph
Triumph

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Haste
Legend: Haste

Legend: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Last Stand
Last Stand

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

Secondary Path
Domination
Taste of Blood
Taste of Blood

Taste of Blood

Heal when you damage an enemy champion.Healing: 16-40 (+0.1 bonus AD, +0.05 AP)…

Treasure Hunter
Treasure Hunter

Treasure Hunter

Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…

Adaptive
Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

50.4% Win Rate 9.5% Pick Rate

Singed ARAM Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: Q > E > W
47.3% Win Rate 66.5% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: Q > E > W
55.6% Win Rate 0.9% Pick Rate

Singed lore:

Singed is a brilliant alchemist of dubious morality, whose experiments would turn the stomach of even the most cutthroat criminal. Selling his skills to the highest bidder, he cares little for how his noxious concoctions are used, with the ensuing chaos an experiment in itself. His most infamous work is “shimmer”, which enabled the chembarons to turn Zaun into their personal playground—but fueled by madness, Singed is always working on something new, with each endeavor more depraved than the last...

Singed tips:

  • Poison Trail is very effective at farming and harassing, allowing Singed to dominate the flow of whatever lane he's in.
  • Use Insanity Potion to trick your opponents into chasing you through your Poison Trail.
  • Flinging enemies into your tower can deal heavy amounts of damage to them.

Playing Against Singed

  • Keep your distance to avoid being Flung back into Singed's allies.
  • Singed needs to run close to your team to be effective. Try to take advantage of this by using crowd control effects on him while attacking his allies.
  • Be careful when chasing Singed. He's very difficult to bring down, and can leave his Poison Trail to damage you in your pursuit.

Singed abilities description:

Noxious Slipstream
P
Noxious Slipstream (passive)
Singed drafts off nearby champions, gaining a burst of Move Speed when passing them.
Poison Trail
Q
Poison Trail (Q)
Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path.
Mega Adhesive
W
Mega Adhesive (W)
Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it.
Fling
E
Fling (E)
Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted.
Insanity Potion
R
Insanity Potion (R)
Singed drinks a potent brew of chemicals, granting him increased combat stats, and making his Poison Trail apply Grievous Wounds.