Rumble Splash Art
Rumble

Rumble ARAM

the Mechanized Menace
Champion Win Rate: 48.9%
Pick Rate: 5.2%
Analyzed: 75015 ARAM matches
Players: Platinum+
Patch: 15.14.1 (25.14.1)
Top ARAM

Rumble Roles

Rumble
  • Top

    (Top - 82.4%) 18877 games

ARAM Stats

  • ARAM

    Analyzed 75015 ARAM games

Rumble ARAM Stats

48.9%
Win Rate (Role)
0.0060
Penta/Game
11.3
Kills/Game
12.2
Deaths/Game
24.7
Assists/Game
2.32
CS/Min
714
Gold/Min

Damage Type

Physical: 3.0%
Magic: 90.2%
True: 6.79%

Overall Champion Matrix

Rumble ARAM Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Mark
Mark Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.
49.1% Win Rate 82.7% Pick Rate62030 games

Highest Win Rate

Ghost
Ghost Gain Move Speed and ignore unit collision for the duration.
Mark
Mark Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.
53.6% Win Rate 0.1% Pick Rate98 games

Rumble ARAM Item Builds

Most Popular Build

Starting Items
Haunting Guise
Haunting Guise (1300 gold) 30 Ability Power
200 Health

Madness
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
50.8% Win Rate 52.6% Pick Rate39428 games
Popular Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

48.4% Win Rate 78.4% Pick Rate58827 games
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
46.9% Win Rate 6.4% Pick Rate4793 games
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

49.4% Win Rate 5.2% Pick Rate3931 games
Core Build
Haunting Guise
Haunting Guise (1300 gold) 30 Ability Power
200 Health

Madness
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
->
Liandry's Torment
Liandry's Torment (3000 gold) 70 Ability Power
300 Health

Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Malignance
Malignance (2700 gold) 85 Ability Power
600 Mana
15 Ability Haste

Scorn
Gain 20 Ultimate Ability Haste.
Hatefog
Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
Shadowflame
Shadowflame (3200 gold) 110 Ability Power
15 Magic Penetration

Cinderbloom
Magic and true damage Critically Strikes enemies below 40% Health, dealing 20% increased damage.
50.3% Win Rate 11.9% Pick Rate8957 games
Final Build
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold) 130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.
51.3% Win Rate 21.4% Pick Rate16053 games

Best Win Rate Build

Starting Items
Amplifying Tome
Amplifying Tome (400 gold) 20 Ability Power
Guardian's Orb
Guardian's Orb (950 gold) 50 Ability Power
150 Health


  • Recovery: Restores 10 Mana every 5 seconds. If you can't gain mana, restores 15 Health instead.
  • 52.3% Win Rate 1.3% Pick Rate968 games
    Highest Winrate Boots
    Boots of Swiftness
    Boots of Swiftness (1000 gold) 60 Move Speed
    Fleetfooted
    Reduce the effectiveness of Slows by 25%.
    51.6% Win Rate 0.5% Pick Rate345 games
    Mercury's Treads
    Mercury's Treads (1250 gold) 20 Magic Resist
    45 Move Speed
    30% Tenacity

    49.4% Win Rate 5.2% Pick Rate3931 games
    Sorcerer's Shoes
    Sorcerer's Shoes (1100 gold) 12 Magic Penetration
    45 Move Speed

    48.4% Win Rate 78.4% Pick Rate58827 games
    Core Build
    Haunting Guise
    Haunting Guise (1300 gold) 30 Ability Power
    200 Health

    Madness
    For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
    ->
    Liandry's Torment
    Liandry's Torment (3000 gold) 70 Ability Power
    300 Health

    Torment
    Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
    Suffering
    For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
    Shadowflame
    Shadowflame (3200 gold) 110 Ability Power
    15 Magic Penetration

    Cinderbloom
    Magic and true damage Critically Strikes enemies below 40% Health, dealing 20% increased damage.
    Bloodletter's Curse
    Bloodletter's Curse (2900 gold) 60 Ability Power
    350 Health
    15 Ability Haste

    Vile Decay
    Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 5% for 6 seconds, up to 30%.
    54.2% Win Rate 2.1% Pick Rate1583 games
    Final Build
    Rabadon's Deathcap
    Rabadon's Deathcap (3600 gold) 130 Ability Power
    Magical Opus
    Increases your total Ability Power by 30%.
    51.3% Win Rate 21.4% Pick Rate16053 games
    Other Items
    Zhonya's Hourglass
    Zhonya's Hourglass (3250 gold) 105 Ability Power
    50 Armor


    Time Stop
    Enter Stasis for 2.5 seconds.
    49.5% Win Rate 12.4% Pick Rate9317 games
    Morellonomicon
    Morellonomicon (2950 gold) 75 Ability Power
    350 Health
    15 Ability Haste

    Grievous Wounds
    Dealing magic damage to champions applies 40% Wounds for 3 seconds.
    48.3% Win Rate 11.5% Pick Rate8657 games
    Void Staff
    Void Staff (3000 gold) 95 Ability Power
    40% Magic Penetration

    48.8% Win Rate 8.4% Pick Rate6286 games
    Rylai's Crystal Scepter
    Rylai's Crystal Scepter (2600 gold) 65 Ability Power
    400 Health

    Rimefrost
    Damaging Abilities Slow enemies by 30% for 1 second.
    51.1% Win Rate 8.1% Pick Rate6054 games
    Bloodletter's Curse
    Bloodletter's Curse (2900 gold) 60 Ability Power
    350 Health
    15 Ability Haste

    Vile Decay
    Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 5% for 6 seconds, up to 30%.
    52.7% Win Rate 6.2% Pick Rate4643 games
    Riftmaker
    Riftmaker (3100 gold) 70 Ability Power
    350 Health
    15 Ability Haste

    Void Corruption
    For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.
    Void Infusion
    Gain 2% of your bonus Health as Ability Power.
    50.6% Win Rate 5.0% Pick Rate3713 games
    Stormsurge
    Stormsurge (2900 gold) 90 Ability Power
    15 Magic Penetration
    4% Move Speed

    Stormraider
    Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them and grants 25% Move Speed for 1.5 seconds.
    Squall
    After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies and grants 30 gold.
    46.0% Win Rate 3.0% Pick Rate2220 games

    Rumble ARAM Runes

    Most Frequent Runes

    Primary Path
    Domination
    Dark Harvest
    Dark Harvest

    Dark Harvest

    Damaging a Champion below 50% health deals adaptive damage and harvests their soul, perma…

    Cheap Shot
    Cheap Shot

    Cheap Shot

    Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

    Grisly Mementos
    Grisly Mementos

    Grisly Mementos

    Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

    Ultimate Hunter
    Ultimate Hunter

    Ultimate Hunter

    Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

    Secondary Path
    Sorcery
    Transcendence
    Transcendence

    Transcendence

    Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

    Gathering Storm
    Gathering Storm

    Gathering Storm

    Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …

    Adaptive
    Adaptive Force
    Adaptive Force

    Adaptive Force

    Grants 9 Attack Damage or 9 Ability Power

    Adaptive Force
    Adaptive Force

    Adaptive Force

    Grants 9 Attack Damage or 9 Ability Power

    Scaling Health
    Scaling Health

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    49.1% Win Rate 55.1% Pick Rate41348 games

    Best Win Rate Runes

    Rumble ARAM Skill (abilities) Orders

    Most Frequent Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    Q
    Q
    Q
    Q
    Q
    W
    W
    W
    W
    W
    W
    W
    E
    E
    E
    E
    E
    E
    E
    R
    R
    R
    R
    R
    Max Order: Q > E > W
    48.7% Win Rate 53.8% Pick Rate40388 games

    Highest Win % Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    Q
    Q
    Q
    Q
    Q
    W
    W
    W
    W
    W
    W
    W
    E
    E
    E
    E
    E
    E
    E
    R
    R
    R
    R
    R
    Max Order: Q > E > R
    51.5% Win Rate 1.2% Pick Rate863 games

    Rumble lore:

    Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff and sneer at his junkyard creations, Rumble doesn't mind—after all, he's the one with the flamespitter.

    Rumble tips:

    • Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.
    • Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.
    • If you are winning a fight you can use your ultimate to wall off an escape path.

    Playing Against Rumble

    • Watch Rumble's Heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.
    • Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.
    • Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.

    Rumble abilities description:

    Junkyard Titan
    P
    Junkyard Titan (passive)
    Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.
    Flamespitter
    Q
    Flamespitter (Q)
    Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
    Scrap Shield
    W
    Scrap Shield (W)
    Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
    Electro Harpoon
    E
    Electro Harpoon (E)
    Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
    The Equalizer
    R
    The Equalizer (R)
    Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.

    Rumble Skins and Splash Arts