Rumble Splash Art
Rumble

Rumble ARAM

the Mechanized Menace
Champion Win Rate: 49.2%
Pick Rate: 5.4%
Analyzed: 7505 ARAM matches
Players: Platinum+
Path: 15.8.1
Top ARAM

Rumble Roles

Rumble
  • Top

    (Top - 79.9%) 2701 games

ARAM Stats

  • ARAM

    Analyzed 7505 ARAM games

Rumble ARAM Stats

49.2%
Win Rate (Role)
0.0070
Penta/Game
11.8
Kills/Game
12.4
Deaths/Game
25.4
Assists/Game
2.07
CS/Min
697
Gold/Min

Damage Type

Physical: 3.0%
Magic: 90.8%
True: 6.13%

Overall Champion Matrix

Rumble ARAM Summoners

Most Popular

Flash
Flash
Mark
Mark
49.6% Win Rate 80.1% Pick Rate

Highest Win Rate

Ghost
Ghost
Mark
Mark
58.3% Win Rate 0.2% Pick Rate

Rumble ARAM Item Builds

Most Popular Build

Starting Items
Haunting Guise
Haunting Guise (1300 gold)
49.8% Win Rate 52.5% Pick Rate
Popular Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold)
49.3% Win Rate 79.8% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold)
46.9% Win Rate 6.3% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold)
49.6% Win Rate 4.6% Pick Rate
Core Build
Haunting Guise
Haunting Guise (1300 gold)
Liandry's Torment
Liandry's Torment (3000 gold)
Malignance
Malignance (2700 gold)
Shadowflame
Shadowflame (3200 gold)
49.3% Win Rate 12.7% Pick Rate
Final Build
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold)
49.7% Win Rate 29.4% Pick Rate

Best Win Rate Build

Starting Items
Amplifying Tome
Amplifying Tome (400 gold)
Guardian's Orb
Guardian's Orb (950 gold)
59.8% Win Rate 1.4% Pick Rate
Highest Winrate Boots
Boots of Swiftness
Boots of Swiftness (1000 gold)
50.5% Win Rate 0.6% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold)
50.0% Win Rate 0.9% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold)
49.6% Win Rate 4.6% Pick Rate
Core Build
Haunting Guise
Haunting Guise (1300 gold)
Liandry's Torment
Liandry's Torment (3000 gold)
Riftmaker
Riftmaker (3100 gold)
Bloodletter's Curse
Bloodletter's Curse (2900 gold)
54.7% Win Rate 7.1% Pick Rate
Final Build
Shadowflame
Shadowflame (3200 gold)
55.1% Win Rate 12.0% Pick Rate
Other Items
Void Staff
Void Staff (3000 gold)
51.1% Win Rate 16.6% Pick Rate
Morellonomicon
Morellonomicon (2950 gold)
46.8% Win Rate 16.6% Pick Rate
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold)
50.9% Win Rate 16.2% Pick Rate
Rylai's Crystal Scepter
Rylai's Crystal Scepter (2600 gold)
45.4% Win Rate 11.2% Pick Rate
Bloodletter's Curse
Bloodletter's Curse (2900 gold)
49.7% Win Rate 7.1% Pick Rate
Riftmaker
Riftmaker (3100 gold)
50.9% Win Rate 6.2% Pick Rate
Stormsurge
Stormsurge (2900 gold)
52.2% Win Rate 4.1% Pick Rate

Rumble ARAM Runes

Most Frequent Runes

Primary Path
Domination
Dark Harvest
Dark Harvest

Dark Harvest

Damaging a Champion below 50% health deals adaptive damage and harvests their soul, perma…

Cheap Shot
Cheap Shot

Cheap Shot

Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Grisly Mementos
Grisly Mementos

Grisly Mementos

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Ultimate Hunter
Ultimate Hunter

Ultimate Hunter

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Secondary Path
Sorcery
Transcendence
Transcendence

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Gathering Storm
Gathering Storm

Gathering Storm

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …

Adaptive
Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

49.2% Win Rate 56.2% Pick Rate

Best Win Rate Runes

Rumble ARAM Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: Q > E > W
47.7% Win Rate 55.2% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: Q > E > R
52.5% Win Rate 1.2% Pick Rate

Rumble lore:

Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff and sneer at his junkyard creations, Rumble doesn't mind—after all, he's the one with the flamespitter.

Rumble tips:

  • Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.
  • Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.
  • If you are winning a fight you can use your ultimate to wall off an escape path.

Playing Against Rumble

  • Watch Rumble's Heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.
  • Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.
  • Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.

Rumble abilities description:

Junkyard Titan
P
Junkyard Titan (passive)
Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.
Flamespitter
Q
Flamespitter (Q)
Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
Scrap Shield
W
Scrap Shield (W)
Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
Electro Harpoon
E
Electro Harpoon (E)
Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
The Equalizer
R
The Equalizer (R)
Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.