Rumble Splash Art
Rumble

Rumble Top

the Mechanized Menace
Champion Win Rate: 47.5%
Pick Rate: 2.6%
Ban Rate: 0.8%
Analyzed: 3380 ranked matches
League: Platinum+
Path: 15.8.1
Top ARAM

Rumble Roles

Rumble
  • Top

    (Top - 79.9%) 2701 games

ARAM Stats

  • ARAM

    Analyzed 7505 ARAM games

Rumble Top Stats

47.1%
Win Rate (Role)
79.9%
Top (Role Rate)
0.8%
Ban Rate
0.0006
Penta/Game
5.4
Kills/Game
6.1
Deaths/Game
6.1
Assists/Game
0.31
Wards/Min
6.57
CS/Min
384
Gold/Min

Damage Type

Physical: 4.6%
Magic: 92.9%
True: 2.48%

Overall Champion Matrix

Rumble Top Summoners

Most Popular

Flash
Flash
Teleport
Teleport
46.7% Win Rate 72.0% Pick Rate

Highest Win Rate

Flash
Flash
Barrier
Barrier
81.9% Win Rate 0.1% Pick Rate

Rumble Top Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold)
Doran's Ring
Doran's Ring (400 gold)
Health Potion
Health Potion (50 gold)
46.6% Win Rate 80.7% Pick Rate
Popular Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold)
48.8% Win Rate 57.4% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold)
46.2% Win Rate 22.1% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold)
47.7% Win Rate 10.6% Pick Rate
Core Build
Haunting Guise
Haunting Guise (1300 gold)
Liandry's Torment
Liandry's Torment (3000 gold)
Riftmaker
Riftmaker (3100 gold)
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold)
57.1% Win Rate 12.9% Pick Rate
Final Build
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold)
51.9% Win Rate 26.4% Pick Rate

Best Win Rate Build

Starting Items
Oracle Lens
Oracle Lens (0 gold)
Dark Seal
Dark Seal (350 gold)
Refillable Potion
Refillable Potion (150 gold)
100.0% Win Rate 0.0% Pick Rate
Highest Winrate Boots
Mercury's Treads
Mercury's Treads (1250 gold)
49.5% Win Rate 4.2% Pick Rate
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold)
48.8% Win Rate 57.4% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold)
47.7% Win Rate 10.6% Pick Rate
Core Build
Fated Ashes
Fated Ashes (900 gold)
Liandry's Torment
Liandry's Torment (3000 gold)
Riftmaker
Riftmaker (3100 gold)
Bloodletter's Curse
Bloodletter's Curse (2900 gold)
58.2% Win Rate 5.4% Pick Rate
Final Build
Mejai's Soulstealer
Mejai's Soulstealer (1500 gold)
66.8% Win Rate 4.2% Pick Rate
Other Items
Shadowflame
Shadowflame (3200 gold)
55.1% Win Rate 15.1% Pick Rate
Morellonomicon
Morellonomicon (2950 gold)
66.0% Win Rate 10.9% Pick Rate
Bloodletter's Curse
Bloodletter's Curse (2900 gold)
45.8% Win Rate 9.8% Pick Rate
Void Staff
Void Staff (3000 gold)
47.5% Win Rate 9.2% Pick Rate
Rylai's Crystal Scepter
Rylai's Crystal Scepter (2600 gold)
45.6% Win Rate 8.7% Pick Rate
Mejai's Soulstealer
Mejai's Soulstealer (1500 gold)
66.8% Win Rate 4.2% Pick Rate
Banshee's Veil
Banshee's Veil (3000 gold)
53.5% Win Rate 3.6% Pick Rate

Rumble Top Runes

Most Frequent Runes

Primary Path
Sorcery
Arcane Comet
Arcane Comet

Arcane Comet

Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Nimbus Cloak
Nimbus Cloak

Nimbus Cloak

After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s an…

Absolute Focus
Absolute Focus

Absolute Focus

While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 …

Scorch
Scorch

Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Secondary Path
Resolve
Bone Plating
Bone Plating

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Unflinching
Unflinching

Unflinching

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…

Adaptive
Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

46.3% Win Rate 55.2% Pick Rate

Best Win Rate Runes

Primary Path
Precision
Conqueror
Conqueror

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Triumph
Triumph

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Haste
Legend: Haste

Legend: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Last Stand
Last Stand

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

Secondary Path
Resolve
Bone Plating
Bone Plating

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Overgrowth
Overgrowth

Overgrowth

Absorb life essence from monsters or enemy minions that die near you, permanent…

Adaptive
Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

54.0% Win Rate 2.9% Pick Rate

Rumble Top Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: Q > E > W
46.8% Win Rate 59.5% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: Q > E > W
52.3% Win Rate 0.9% Pick Rate

Rumble lore:

Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff and sneer at his junkyard creations, Rumble doesn't mind—after all, he's the one with the flamespitter.

Rumble tips:

  • Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.
  • Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.
  • If you are winning a fight you can use your ultimate to wall off an escape path.

Playing Against Rumble

  • Watch Rumble's Heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.
  • Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.
  • Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.

Rumble abilities description:

Junkyard Titan
P
Junkyard Titan (passive)
Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.
Flamespitter
Q
Flamespitter (Q)
Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
Scrap Shield
W
Scrap Shield (W)
Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
Electro Harpoon
E
Electro Harpoon (E)
Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
The Equalizer
R
The Equalizer (R)
Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.