Rumble Splash Art
Rumble

Rumble Top

the Mechanized Menace
Win Rate: All Roles 49.4% | as Top 49.2%
Pick Rate: All Roles 2.3% | as Top 1.8%
Ban Rate: 0.6%
Analyzed: 18325 ranked matches
League: Platinum+
Patch: 15.24 (25.24)
Top ARAM

Rumble Top Guide

C Tier

Rumble is playable in Top with a 49.2% win rate (#45 among Top champions), compared to 49.4% win rate across all roles. Requires solid fundamentals but can work. Rumble appeals only to mains with 2.3% overall pick rate and 1.8% usage in Top in Plat+ on patch 15.24 (25.24)**Data may mix with previous patch on the first day of patch release, based on 18325 ranked games. This champion is mainly played in this role - 81.2% of games. Standard build starts with Sorcerer's Shoes, into Liandry's Torment, Bloodletter's Curse, and Zhonya's Hourglass. Rumble has low farm - 6.51 CS/min (#32 among Top champions) and earns 383 gold per minute. Averages 2.0 KDA (#21 among Top champions). Rarely banned at 0.6% (154th place). Rumble deals mostly magic damage, ideal for teams lacking AP threats. Best performing runes include Arcane Comet, Nimbus Cloak, Absolute Focus, Scorch, (Sorcery) and Cash Back, Triple Tonic, (Inspiration). When playing, most players max abilities in Q > E > W order. Rumble Top is strong against Garen, K'Sante, Fiora, and weak against Yorick, Ornn, and Olaf.

Rumble Roles

Rumble
  • Top

    (Top - 81.2%) 14876 games

ARAM Stats

  • ARAM

    Analyzed 16162 ARAM games

Rumble Top Stats

49.2%
Win Rate (Role)
81.2%
Top (Role Rate)
0.6%
Ban Rate
0.0005
Penta/Game
5.8
Kills/Game
6.3
Deaths/Game
6.7
Assists/Game
0.29
Wards/Min
6.51
CS/Min
383
Gold/Min

Damage Type

Physical: 4.2%
Magic: 91.2%
True: 4.66%

Overall Champion Matrix

Rumble Top Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Teleport
Teleport After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
48.2% Win Rate 76.7% Pick Rate11411 games

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Barrier
Barrier Gain a brief Shield.
52.2% Win Rate 0.1% Pick Rate18 games

Rumble Top Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Doran's Ring
Doran's Ring (400 gold) 18 Ability Power
90 Health

Restoration
Restore 1.25 Mana every second. If you can't gain Mana, restore 0.55 Health instead.
Helping Hand
Attacks deal 5 bonus physical damage to minions.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
49.2% Win Rate 83.8% Pick Rate12468 games
Popular Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

49.6% Win Rate 55.9% Pick Rate8314 games
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
48.8% Win Rate 20.2% Pick Rate3011 games
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
48.4% Win Rate 12.9% Pick Rate1925 games
Core Build
Haunting Guise
Haunting Guise (1300 gold) 30 Ability Power
200 Health

Madness
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
->
Liandry's Torment
Liandry's Torment (3000 gold) 70 Ability Power
300 Health

Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Bloodletter's Curse
Bloodletter's Curse (2900 gold) 60 Ability Power
350 Health
15 Ability Haste

Vile Decay
Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 5% for 6 seconds, up to 30%.
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold) 105 Ability Power
50 Armor


Time Stop
Enter Stasis for 2.5 seconds.
52.6% Win Rate 12.0% Pick Rate1790 games
Final Build
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold) 130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.
57.9% Win Rate 22.4% Pick Rate3325 games

Best Win Rate Build

Starting Items
Oracle Lens
Oracle Lens (0 gold) Active (160 - 100s, max 2 charges)
Reveals enemy Stealth Wards and traps around you for 6 seconds.
Doran's Ring
Doran's Ring (400 gold) 18 Ability Power
90 Health

Restoration
Restore 1.25 Mana every second. If you can't gain Mana, restore 0.55 Health instead.
Helping Hand
Attacks deal 5 bonus physical damage to minions.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
56.7% Win Rate 0.2% Pick Rate25 games
Highest Winrate Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

49.6% Win Rate 55.9% Pick Rate8314 games
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

49.2% Win Rate 5.3% Pick Rate788 games
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
48.8% Win Rate 20.2% Pick Rate3011 games
Core Build
Haunting Guise
Haunting Guise (1300 gold) 30 Ability Power
200 Health

Madness
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
->
Liandry's Torment
Liandry's Torment (3000 gold) 70 Ability Power
300 Health

Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Riftmaker
Riftmaker (3100 gold) 70 Ability Power
350 Health
15 Ability Haste

Void Corruption
For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.
Void Infusion
Gain 2% of your bonus Health as Ability Power.
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold) 105 Ability Power
50 Armor


Time Stop
Enter Stasis for 2.5 seconds.
60.3% Win Rate 3.2% Pick Rate482 games
Final Build
Mejai's Soulstealer
Mejai's Soulstealer (1500 gold) 20 Ability Power
100 Health

Glory
Takedowns grant Glory, up to 25. 10 Glory is lost on death.
Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.
86.7% Win Rate 3.3% Pick Rate492 games
Other Items
Morellonomicon
Morellonomicon (2950 gold) 75 Ability Power
350 Health
15 Ability Haste

Grievous Wounds
Dealing magic damage to champions applies 40% Wounds for 3 seconds.
56.7% Win Rate 12.7% Pick Rate1888 games
Shadowflame
Shadowflame (3200 gold) 110 Ability Power
15 Magic Penetration

Cinderbloom
Magic and true damage Critically Strikes enemies below 40% Health, dealing 20% increased damage.
51.3% Win Rate 12.0% Pick Rate1782 games
Rylai's Crystal Scepter
Rylai's Crystal Scepter (2600 gold) 65 Ability Power
400 Health

Rimefrost
Damaging Abilities Slow enemies by 30% for 1 second.
53.3% Win Rate 8.2% Pick Rate1221 games
Riftmaker
Riftmaker (3100 gold) 70 Ability Power
350 Health
15 Ability Haste

Void Corruption
For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.
Void Infusion
Gain 2% of your bonus Health as Ability Power.
55.4% Win Rate 5.1% Pick Rate765 games
Void Staff
Void Staff (3000 gold) 95 Ability Power
40% Magic Penetration

67.2% Win Rate 4.2% Pick Rate625 games
Mejai's Soulstealer
Mejai's Soulstealer (1500 gold) 20 Ability Power
100 Health

Glory
Takedowns grant Glory, up to 25. 10 Glory is lost on death.
Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.
86.7% Win Rate 3.3% Pick Rate492 games
Banshee's Veil
Banshee's Veil (3000 gold) 105 Ability Power
40 Magic Resist

Annul
Grants a Spell Shield that blocks the next enemy Ability.
61.0% Win Rate 2.6% Pick Rate384 games

Rumble Top Runes

Most Frequent Runes

Primary Path
Sorcery
Arcane Comet
Arcane Comet

Arcane Comet

Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Nimbus Cloak
Nimbus Cloak

Nimbus Cloak

After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s an…

Absolute Focus
Absolute Focus

Absolute Focus

While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 …

Scorch
Scorch

Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Secondary Path
Resolve
Bone Plating
Bone Plating

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Unflinching
Unflinching

Unflinching

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…

Adaptive
Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

48.7% Win Rate 57.9% Pick Rate8606 games

Best Win Rate Runes

Primary Path
Sorcery
Arcane Comet
Arcane Comet

Arcane Comet

Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Nimbus Cloak
Nimbus Cloak

Nimbus Cloak

After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s an…

Absolute Focus
Absolute Focus

Absolute Focus

While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 …

Scorch
Scorch

Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Secondary Path
Inspiration
Cash Back
Cash Back

Cash Back

Get 6% Gold back when you purchase Legendary Items.

Triple Tonic
Triple Tonic

Triple Tonic

Upon reaching level 3, gain an Elixir of Avarice.Upon reaching level 6, gain an…

Adaptive
Scaling Cooldown Reduction
Scaling Cooldown Reduction

Scaling Cooldown Reduction

+8 Ability Haste

Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

+65 Health
+65 Health

+65 Health

+65 Health

50.7% Win Rate 11.3% Pick Rate1684 games

Rumble best with

Rumble Top Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: Q > E > W
47.1% Win Rate 54.9% Pick Rate8171 games

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: Q > E > W
59.6% Win Rate 1.1% Pick Rate156 games

Rumble lore:

Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff and sneer at his junkyard creations, Rumble doesn't mind—after all, he's the one with the flamespitter.

Rumble tips:

  • Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.
  • Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.
  • If you are winning a fight you can use your ultimate to wall off an escape path.

Playing Against Rumble

  • Watch Rumble's Heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.
  • Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.
  • Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.

Rumble abilities description:

Junkyard Titan
P
Junkyard Titan (passive)
Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.
Flamespitter
Q
Flamespitter (Q)
Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
Scrap Shield
W
Scrap Shield (W)
Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
Electro Harpoon
E
Electro Harpoon (E)
Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
The Equalizer
R
The Equalizer (R)
Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.

Rumble Skins and Splash Arts