Rell Splash Art
Rell

Rell Support

the Iron Maiden
Champion Win Rate: 49.8%
Pick Rate: 4.3%
Ban Rate: 2.0%
Analyzed: 5708 ranked matches
League: Platinum+
Path: 15.8.1
Support ARAM

Rell Roles

Rell
  • Support

    (Support - 97.8%) 5581 games

ARAM Stats

  • ARAM

    Analyzed 4176 ARAM games

Rell Support Stats

49.8%
Win Rate (Role)
97.8%
Support (Role Rate)
2.0%
Ban Rate
0.0000
Penta/Game
2.1
Kills/Game
6.1
Deaths/Game
15.7
Assists/Game
0.91
Wards/Min
0.95
CS/Min
282
Gold/Min

Damage Type

Physical: 21.4%
Magic: 67.5%
True: 11.15%

Overall Champion Matrix

Rell Support Summoners

Most Popular

Flash
Flash
Ignite
Ignite
49.3% Win Rate 86.0% Pick Rate

Highest Win Rate

Exhaust
Exhaust
Ignite
Ignite
66.2% Win Rate 0.0% Pick Rate

Rell Support Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold)
World Atlas
World Atlas (400 gold)
Health Potion
Health Potion (50 gold)
50.1% Win Rate 70.2% Pick Rate
Popular Boots
Plated Steelcaps
Plated Steelcaps (1200 gold)
48.5% Win Rate 42.1% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold)
53.0% Win Rate 19.4% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold)
51.8% Win Rate 19.0% Pick Rate
Core Build
Kindlegem
Kindlegem (800 gold)
Locket of the Iron Solari
Locket of the Iron Solari (2200 gold)
Zeke's Convergence
Zeke's Convergence (2200 gold)
Knight's Vow
Knight's Vow (2300 gold)
60.2% Win Rate 13.6% Pick Rate
Final Build
Thornmail
Thornmail (2450 gold)
58.0% Win Rate 17.9% Pick Rate

Best Win Rate Build

Starting Items
Oracle Lens
Oracle Lens (0 gold)
World Atlas
World Atlas (400 gold)
Health Potion
Health Potion (50 gold)
51.5% Win Rate 27.9% Pick Rate
Highest Winrate Boots
Boots of Swiftness
Boots of Swiftness (1000 gold)
54.1% Win Rate 8.5% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold)
53.0% Win Rate 19.4% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold)
51.8% Win Rate 19.0% Pick Rate
Core Build
Kindlegem
Kindlegem (800 gold)
Locket of the Iron Solari
Locket of the Iron Solari (2200 gold)
Zeke's Convergence
Zeke's Convergence (2200 gold)
Trailblazer
Trailblazer (2400 gold)
63.5% Win Rate 2.7% Pick Rate
Final Build
Dead Man's Plate
Dead Man's Plate (2900 gold)
100.0% Win Rate 4.4% Pick Rate
Other Items
Kaenic Rookern
Kaenic Rookern (2900 gold)
45.3% Win Rate 16.5% Pick Rate
Force of Nature
Force of Nature (2800 gold)
60.4% Win Rate 7.5% Pick Rate
Spirit Visage
Spirit Visage (2700 gold)
67.0% Win Rate 4.5% Pick Rate
Dead Man's Plate
Dead Man's Plate (2900 gold)
100.0% Win Rate 4.4% Pick Rate
Frozen Heart
Frozen Heart (2500 gold)
65.6% Win Rate 4.4% Pick Rate
Randuin's Omen
Randuin's Omen (2700 gold)
66.5% Win Rate 4.4% Pick Rate
Redemption
Redemption (2300 gold)
33.0% Win Rate 4.4% Pick Rate

Rell Support Runes

Most Frequent Runes

Primary Path
Resolve
Aftershock
Aftershock

Aftershock

After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…

Shield Bash
Shield Bash

Shield Bash

Whenever you gain a new shield, your next basic attack against a champion deal…

Bone Plating
Bone Plating

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Unflinching
Unflinching

Unflinching

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…

Secondary Path
Inspiration
Hextech Flashtraption
Hextech Flashtraption

Hextech Flashtraption

While Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel for 2s …

Cosmic Insight
Cosmic Insight

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Adaptive
Scaling Cooldown Reduction
Scaling Cooldown Reduction

Scaling Cooldown Reduction

+8 Ability Haste

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

49.4% Win Rate 70.9% Pick Rate

Best Win Rate Runes

Primary Path
Inspiration
Glacial Augment
Glacial Augment

Glacial Augment

Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you…

Hextech Flashtraption
Hextech Flashtraption

Hextech Flashtraption

While Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel for 2s …

Biscuit Delivery
Biscuit Delivery

Biscuit Delivery

Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …

Cosmic Insight
Cosmic Insight

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Secondary Path
Sorcery
Nimbus Cloak
Nimbus Cloak

Nimbus Cloak

After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s an…

Celerity
Celerity

Celerity

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Adaptive
Scaling Cooldown Reduction
Scaling Cooldown Reduction

Scaling Cooldown Reduction

+8 Ability Haste

+2% Move Speed
+2% Move Speed

+2% Move Speed

+2% Move Speed

+65 Health
+65 Health

+65 Health

+65 Health

51.5% Win Rate 1.1% Pick Rate

Rell Support Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: W > E > Q
48.2% Win Rate 63.2% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: W > E > Q
58.0% Win Rate 1.9% Pick Rate

Rell lore:

The product of brutal experimentation at the hands of the Black Rose, Rell is a defiant, living weapon determined to topple Noxus. Her childhood was one of misery and horror, enduring unspeakable procedures to perfect and weaponize her magical control over metal... until she staged a violent escape, killing many of her captors in the process. Now branded as a criminal, Rell attacks Noxian soldiers on sight as she searches for survivors of her old “academy,” defending the meek while delivering violent death to her former overseers.

Rell tips:

Playing Against Rell

Rell abilities description:

Break the Mold
P
Break the Mold (passive)
Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.
Shattering Strike
Q
Shattering Strike (Q)
Rell deals magic damage to units in a line, breaking their shields and stunning them.
Ferromancy: Crash Down
W
Ferromancy: Crash Down (W)
Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.

Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.

Full Tilt
E
Full Tilt (E)
Passive: Rell gains out of combat Move Speed.

Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.
Magnet Storm
R
Magnet Storm (R)
Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.