Rell Support has trouble against Janna (47.0% win rate) based on 713 games. This is a tough matchup for Rell players.
View detailed statistics below: items, runes, and counter builds for Rell Support vs Janna Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Balanced meta clash: Rell (2.9%, 26th place out of 52 Support champions) regularly faces Janna (3.6%, 21st place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Every edge matters: In this tough matchup, the proven Aftershock + Shield Bash combination (47.7% win rate) plus optimal itemization Locket of the Iron Solari, Thornmail, Kaenic Rookern, and Plated Steelcaps boosts your chances from 47.0% to 70%+ - potentially game-changing.
Vision parity: Equal warding (0.97 wards/min) makes ward placement quality and sweep timing the deciding factors. Damage doesn't equal wins: Rell outputs more damage (324 vs 299/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Janna: leads in both matchup win rate (53.0%) and KDA (3.30 vs 2.80, 5th vs 16th place). Rell players need exceptional preparation to overcome this counter-pick.
| Rell Support | Versus | Janna Support |
|---|---|---|
| B | Tier | A+ |
| 47.0% | Matchup Winrate | 53.0% |
| 48.92% | Role Winrate | 51.40% |
| #39 | Winrate Rank | #11 |
| 2.9% | Pickrate | 3.6% |
| 2.8 | Average KDA | 3.3 |
| 291 | Gold per Minute | 302 |
| 0.97 | Wards per Minute | 0.97 |
| 324 | Damage per Minute | 299 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
The magic damage that Rell deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Janna deals primarily magic damage (77.81%), additional magic resistance may be required.
Consider the excellent vision control demonstrated by Janna, ranking 9th (versus 9th for Rell) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their higher KDA (3.3 versus 2.8) suggests they participate more effectively in team fights.
In this difficult confrontation, it is critically important for the Rell player to avoid attempts to force trades and all-ins with the Janna player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…

Whenever you gain a new shield, your next basic attack against a champion deal…

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…


While Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel for 2s …

+18 Summoner Spell Haste+10 Item Haste

+8 Ability Haste

Increases health from 10 to 180 HP across levels 1-18

Increases health from 10 to 180 HP across levels 1-18


After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…

Whenever you gain a new shield, your next basic attack against a champion deal…

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…


While Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel for 2s …

+18 Summoner Spell Haste+10 Item Haste

+8 Ability Haste

Increases health from 10 to 180 HP across levels 1-18

Increases health from 10 to 180 HP across levels 1-18




















