Rell Support performs well against Xerath (55.6% win rate) based on 459 games. This matchup works well for Rell players.
View detailed statistics below: items, runes, and counter builds for Rell Support vs Xerath Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 64.0% in this matchup.
Balanced meta clash: Rell (2.9%, 26th place out of 52 Support champions) regularly faces Xerath (3.0%, 31st place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Even tiers, uneven results: Both champions sit at B-tier, but Rell claims a meaningful 55.6% vs 44.4% advantage. Rell's kit synergizes better in this specific head-to-head matchup. Amplify your advantage: The Aftershock + Shield Bash rune setup achieves 66.2% win rate (1.1% popularity), while the core build Locket of the Iron Solari > Knight's Vow > Zeke's Convergence with Plated Steelcaps (64.0% win rate) lets you snowball advantages into guaranteed victories by 15 minutes.
Total map control: Rell dominates both the matchup and vision control (0.97 vs 0.84 wards/min). Your extra 0.13 wards/min create massive macro advantages for your entire team. Quality over quantity: Rell wins through smart play rather than raw damage - despite lower DPS (324 vs 814/min), the 55.6% win rate shows superior utility, positioning, and team fight impact. Statistical dominance: Rell leads in both matchup win rate (55.6%) and KDA (2.80 vs 2.60) - complete superiority across all metrics.
| Rell Support | Versus | Xerath Support |
|---|---|---|
| B | Tier | B |
| 55.6% | Matchup Winrate | 44.4% |
| 48.92% | Role Winrate | 49.45% |
| #39 | Winrate Rank | #31 |
| 2.9% | Pickrate | 3.0% |
| 2.8 | Average KDA | 2.6 |
| 291 | Gold per Minute | 337 |
| 0.97 | Wards per Minute | 0.84 |
| 324 | Damage per Minute | 814 |
The Rell versus Xerath matchup as support is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
The magic damage that Rell deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Xerath deals primarily magic damage (92.43%), additional magic resistance may be required.
An important advantage of Rell is superior vision control (ranked 9th among supports) (versus 37th for Xerath), which provides better map control and safety for the team in important map areas. Meanwhile, their lower KDA (2.6 versus 2.8) suggests they are less effective in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Rell player to maintain constant pressure on Xerath, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.






After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…

Whenever you gain a new shield, your next basic attack against a champion deal…

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…


While Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel for 2s …

+18 Summoner Spell Haste+10 Item Haste

+8 Ability Haste

Increases health from 10 to 180 HP across levels 1-18

Increases health from 10 to 180 HP across levels 1-18


After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…

Whenever you gain a new shield, your next basic attack against a champion deal…

After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…


Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on …

Your wards in the enemy jungle are Deep. Deep wards gain +1 extra Health and +[…

+8 Ability Haste

Increases health from 10 to 180 HP across levels 1-18

+65 Health

+10% Tenacity and Slow Resist

Increases health from 10 to 180 HP across levels 1-18




























