Rell Support struggles against Seraphine (48.9% win rate) based on 509 games. This matchup can be tricky for Rell players.
View detailed statistics below: items, runes, and counter builds for Rell Support vs Seraphine Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
With 2.9% popularity, Rell constantly encounters meta-dominant Seraphine (4.9%, 15th place out of 52 Support champions). Understanding how to play against this popular champion becomes essential for consistent Rell performance in the current patch. Every edge matters: In this tough matchup, the proven Unsealed Spellbook + Hextech Flashtraption combination (75.4% win rate) plus optimal itemization Locket of the Iron Solari, Zeke's Convergence, Knight's Vow, and Plated Steelcaps boosts your chances from 48.9% to 70%+ - potentially game-changing.
Vision advantage: Despite losing the direct matchup, Rell's superior warding (0.97 wards/min, 9th among supports) can swing team fights and objectives in your favor. Outclassed across the board: Seraphine leads in both matchup win rate (51.1%) and damage (446 vs 324/min). Rell must seek alternative win conditions through macro play and team coordination. Skill-based matchup: Identical KDA (2.80) with 48.9% win rate indicates that macro play, team coordination, and clutch moments determine outcomes more than individual mechanics.
| Rell Support | Versus | Seraphine Support |
|---|---|---|
| B | Tier | A |
| 48.9% | Matchup Winrate | 51.1% |
| 48.92% | Role Winrate | 50.45% |
| #39 | Winrate Rank | #22 |
| 2.9% | Pickrate | 4.9% |
| 2.8 | Average KDA | 2.8 |
| 291 | Gold per Minute | 313 |
| 0.97 | Wards per Minute | 0.94 |
| 324 | Damage per Minute | 446 |
Despite the slight difference in effectiveness, in the Rell versus Seraphine matchup as support, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Rell deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Seraphine deals primarily magic damage (83.38%), additional magic resistance may be required.
An important advantage of Rell is superior vision control (ranked 9th among supports) (versus 14th for Seraphine), which provides better map control and safety for the team in important map areas.
In this difficult confrontation, it is critically important for the Rell player to avoid attempts to force trades and all-ins with the Seraphine player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






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