Support Matchup

Rell vs Mel

Patch: 15.24 (25.24)
League: Platinum+
Rell

Rell

the Iron Maiden
Support
Rell Support Overall Win Rate
48.92%

Matchup Win Rate

57.0%
Rell vs Mel Wins
43.1%
Mel vs Rell Wins
Mel

Mel

the Soul's Reflection
Support
Mel Support Overall Win Rate
45.19%

Rell vs Mel - Support Matchup Guide Patch 15.24 (25.24)

Rell Support vs Mel Support - Who is stronger?

Rell Support wins most games against Mel (57.0% win rate) based on 506 games. This matchup works very well for Rell players.

View detailed statistics below: items, runes, and counter builds for Rell Support vs Mel Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 63.6% in this matchup.

Statistical Matchup Analysis

With 2.9% popularity, Rell constantly encounters meta-dominant Mel (4.1%, 17th place out of 52 Support champions). Understanding how to play against this popular champion becomes essential for consistent Rell performance in the current patch. Meta strength confirmed: Rell's superior tier rating (B vs C) translates into a solid 57.0% matchup win rate. This performance explains why Rell ranks 39th in win rate among Support champions. Amplify your advantage: The Aftershock + Shield Bash rune setup achieves 60.3% win rate (66.0% popularity), while the core build Locket of the Iron Solari > Knight's Vow > Zeke's Convergence with Plated Steelcaps (63.6% win rate) lets you snowball advantages into guaranteed victories by 15 minutes.

Lane wins, vision lags: While winning the matchup (56.95%), Rell trails in vision control (0.97 vs 0.98 wards/min). Better map coverage could unlock even greater team advantages. Quality over quantity: Rell wins through smart play rather than raw damage - despite lower DPS (324 vs 762/min), the 57.0% win rate shows superior utility, positioning, and team fight impact. Statistical dominance: Rell leads in both matchup win rate (57.0%) and KDA (2.80 vs 2.10) - complete superiority across all metrics.

Rell vs Mel - Support Stats Comparison

Rell Support
Rell Support
Versus
Mel Support
Mel Support
BTierC
57.0%Matchup Winrate43.1%
48.92%Role Winrate45.19%
#39Winrate Rank#52
2.9%Pickrate4.1%
2.8Average KDA2.1
291Gold per Minute344
0.97Wards per Minute0.98
324Damage per Minute762

How to Beat Mel as Rell (Support)

The Rell versus Mel matchup as support is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.

The magic damage that Rell deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Mel deals primarily magic damage (89.40%), additional magic resistance may be required.

Consider the excellent vision control demonstrated by Mel, ranking 6th (versus 9th for Rell) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their lower KDA (2.1 versus 2.8) suggests they are less effective in team fights.

Key aspects of the Rell Support versus Mel Support matchup

Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Rell player to maintain constant pressure on Mel, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.

Rell vs Mel: Support Summoner Spells

Most Popular

Exhaust
Exhaust Slows target enemy champion and reduces their damage dealt.
Flash
Flash Teleports you a short distance toward your cursor.
59.6% Win Rate13.8% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Heal
Heal Restores Health and grants Move Speed to you and target allied champion.
71.7% Win Rate2.6% Pick Rate

Rell vs Mel: Support Runes

Most Frequent Runes

Primary Path
Resolve
Aftershock
Aftershock After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)

Aftershock

After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…

Shield Bash
Shield Bash Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30(+2.5% Bonus Health)(+15.0% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.

Shield Bash

Whenever you gain a new shield, your next basic attack against a champion deal…

Bone Plating
Bone Plating After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.

Duration: 1.5s
Cooldown: 55s

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Unflinching
Unflinching Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after.

Unflinching

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…

Secondary Path
Inspiration
Hextech Flashtraption
Hextech Flashtraption While Flash is on cooldown it is replaced by Hexflash.

Hexflash: Channel for 2s to blink to a new location.

Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.

Hextech Flashtraption

While Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel for 2s …

Cosmic Insight
Cosmic Insight +18 Summoner Spell Haste
+10 Item Haste

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Adaptive
Scaling Cooldown Reduction
Scaling Cooldown Reduction +8 Ability Haste

Scaling Cooldown Reduction

+8 Ability Haste

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

60.3% Win Rate66.0% Pick Rate

Best Win Rate Runes

Primary Path
Resolve
Aftershock
Aftershock After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)

Aftershock

After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…

Shield Bash
Shield Bash Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30(+2.5% Bonus Health)(+15.0% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.

Shield Bash

Whenever you gain a new shield, your next basic attack against a champion deal…

Bone Plating
Bone Plating After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.

Duration: 1.5s
Cooldown: 55s

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Unflinching
Unflinching Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after.

Unflinching

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…

Secondary Path
Inspiration
Hextech Flashtraption
Hextech Flashtraption While Flash is on cooldown it is replaced by Hexflash.

Hexflash: Channel for 2s to blink to a new location.

Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.

Hextech Flashtraption

While Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel for 2s …

Cosmic Insight
Cosmic Insight +18 Summoner Spell Haste
+10 Item Haste

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Adaptive
Scaling Cooldown Reduction
Scaling Cooldown Reduction +8 Ability Haste

Scaling Cooldown Reduction

+8 Ability Haste

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

60.3% Win Rate66.0% Pick Rate

Rell vs Mel: Support Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Mosstomper Seedling
Mosstomper Seedling (450 gold) Jungle Companions
Summon a Mosstomper that assists you against monsters.
Mosstomper's Courage
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it grants a shield that regenerates after killing large monsters or out of combat.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
52.2% Win Rate16.6% Pick Rate
Popular Boots
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
48.8% Win Rate44.1% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
53.6% Win Rate21.1% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

52.6% Win Rate20.3% Pick Rate
Core Build
Kindlegem
Kindlegem (800 gold) 200 Health
10 Ability Haste

->
Locket of the Iron Solari
Locket of the Iron Solari (2200 gold) 200 Health
25 Armor
25 Magic Resist
10 Ability Haste

Devotion
Grant nearby allies a 200 - 360 Shield that decays over 2.5 seconds.
Zeke's Convergence
Zeke's Convergence (2200 gold) 300 Health
25 Armor
25 Magic Resist
10 Ability Haste

Frostfire Tempest
Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.
Knight's Vow
Knight's Vow (2300 gold) 200 Health
40 Armor
10 Ability Haste
100% Base Health Regen

Sacrifice
While near your Worthy ally, take 12% of the damage they receive and heal for 10% of the damage they deal to champions.Pledge (0s)
Designate an ally as Worthy.
62.3% Win Rate14.9% Pick Rate
Final Build
Kaenic Rookern
Kaenic Rookern (2900 gold) 400 Health
80 Magic Resist
100% Base Health Regen

Magebane
After not taking magic damage for 15 seconds, gain a magic shield.
61.9% Win Rate21.8% Pick Rate

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Boots
Boots (300 gold) 25 Move Speed
Control Ward
Control Ward (75 gold) Consume
Places a Control Ward that grants vision and reveals enemy Stealth Wards, traps and Camouflaged enemies.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
60.6% Win Rate4.9% Pick Rate
Highest Winrate Boots
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
54.0% Win Rate7.3% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
53.6% Win Rate21.1% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

52.6% Win Rate20.3% Pick Rate
Core Build
Kindlegem
Kindlegem (800 gold) 200 Health
10 Ability Haste

->
Locket of the Iron Solari
Locket of the Iron Solari (2200 gold) 200 Health
25 Armor
25 Magic Resist
10 Ability Haste

Devotion
Grant nearby allies a 200 - 360 Shield that decays over 2.5 seconds.
Knight's Vow
Knight's Vow (2300 gold) 200 Health
40 Armor
10 Ability Haste
100% Base Health Regen

Sacrifice
While near your Worthy ally, take 12% of the damage they receive and heal for 10% of the damage they deal to champions.Pledge (0s)
Designate an ally as Worthy.
Zeke's Convergence
Zeke's Convergence (2200 gold) 300 Health
25 Armor
25 Magic Resist
10 Ability Haste

Frostfire Tempest
Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.
63.6% Win Rate3.7% Pick Rate
Final Build
Trailblazer
Trailblazer (2400 gold) 250 Health
40 Armor
4% Move Speed

Lead the Way
While moving, build up to 20 bonus Move Speed.
At max speed:
  • Create a trail that grants allied champions Move Speed equal to 15% of yours.
  • If you are Melee, your next Attack Slows the target by 50% for 1 second.
  • 75.6% Win Rate13.5% Pick Rate
    Other Items
    Thornmail
    Thornmail (2450 gold) 150 Health
    75 Armor

    Thorns
    When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
    47.4% Win Rate21.2% Pick Rate
    Trailblazer
    Trailblazer (2400 gold) 250 Health
    40 Armor
    4% Move Speed

    Lead the Way
    While moving, build up to 20 bonus Move Speed.
    At max speed:
  • Create a trail that grants allied champions Move Speed equal to 15% of yours.
  • If you are Melee, your next Attack Slows the target by 50% for 1 second.
  • 75.6% Win Rate13.5% Pick Rate
    Randuin's Omen
    Randuin's Omen (2700 gold) 350 Health
    75 Armor

    Resilience
    Receive 30% less damage from Critical Strikes.
    Humility
    Slow nearby enemies by 70% for 2 seconds.
    56.0% Win Rate7.7% Pick Rate
    Frozen Heart
    Frozen Heart (2500 gold) 75 Armor
    400 Mana
    20 Ability Haste

    Winter's Caress
    Reduce the Attack Speed of nearby champions by 20%.
    33.1% Win Rate5.0% Pick Rate
    Abyssal Mask
    Abyssal Mask (2650 gold) 350 Health
    45 Magic Resist
    15 Ability Haste

    Unmake
    Nearby enemy champions take 12% more magic damage.
    59.2% Win Rate4.3% Pick Rate
    Jak'Sho, The Protean
    Jak'Sho, The Protean (3200 gold) 350 Health
    45 Armor
    45 Magic Resist

    Voidborn Resilience
    After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
    59.4% Win Rate4.2% Pick Rate

    Rell vs Mel: Support Skill (abilities) Orders

    Most Frequent Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    Shattering Strike Rell deals magic damage to units in a line, breaking their shields and stunning them.
    Q
    Q
    Q
    Q
    Q
    W
    W
    Ferromancy: Crash Down Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.

    Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.

    W
    W
    W
    W
    W
    E
    E
    Full Tilt Passive: Rell gains out of combat Move Speed.

    Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.
    E
    E
    E
    E
    E
    R
    R
    Magnet Storm Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.
    R
    R
    R
    Max Order: W > E > Q
    52.3% Win Rate58.6% Pick Rate

    Highest Win % Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    R
    Q
    Shattering Strike Rell deals magic damage to units in a line, breaking their shields and stunning them.
    Q
    Q
    Q
    Q
    Q
    R
    W
    Ferromancy: Crash Down Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.

    Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.

    W
    W
    W
    W
    W
    R
    E
    Full Tilt Passive: Rell gains out of combat Move Speed.

    Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.
    E
    E
    E
    E
    E
    R
    R
    Magnet Storm Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.
    R
    R
    R
    Max Order: E > W > Q
    88.6% Win Rate1.8% Pick Rate

    Playing Against Mel

    • Mel can reflect enemy projectiles, including powerful spells. Wait until she casts Rebuttal before throwing powerful projectiles her way.
    • The more Mel hits you, the more Overwhelm stacks she applies. If your health drops too low her next hit will kill you, so back off for a couple seconds to let the Overwhelm stacks fall off.