Rell Support wins most games against Mel (57.0% win rate) based on 506 games. This matchup works very well for Rell players.
View detailed statistics below: items, runes, and counter builds for Rell Support vs Mel Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 63.6% in this matchup.
With 2.9% popularity, Rell constantly encounters meta-dominant Mel (4.1%, 17th place out of 52 Support champions). Understanding how to play against this popular champion becomes essential for consistent Rell performance in the current patch. Meta strength confirmed: Rell's superior tier rating (B vs C) translates into a solid 57.0% matchup win rate. This performance explains why Rell ranks 39th in win rate among Support champions. Amplify your advantage: The Aftershock + Shield Bash rune setup achieves 60.3% win rate (66.0% popularity), while the core build Locket of the Iron Solari > Knight's Vow > Zeke's Convergence with Plated Steelcaps (63.6% win rate) lets you snowball advantages into guaranteed victories by 15 minutes.
Lane wins, vision lags: While winning the matchup (56.95%), Rell trails in vision control (0.97 vs 0.98 wards/min). Better map coverage could unlock even greater team advantages. Quality over quantity: Rell wins through smart play rather than raw damage - despite lower DPS (324 vs 762/min), the 57.0% win rate shows superior utility, positioning, and team fight impact. Statistical dominance: Rell leads in both matchup win rate (57.0%) and KDA (2.80 vs 2.10) - complete superiority across all metrics.
| Rell Support | Versus | Mel Support |
|---|---|---|
| B | Tier | C |
| 57.0% | Matchup Winrate | 43.1% |
| 48.92% | Role Winrate | 45.19% |
| #39 | Winrate Rank | #52 |
| 2.9% | Pickrate | 4.1% |
| 2.8 | Average KDA | 2.1 |
| 291 | Gold per Minute | 344 |
| 0.97 | Wards per Minute | 0.98 |
| 324 | Damage per Minute | 762 |
The Rell versus Mel matchup as support is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
The magic damage that Rell deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Mel deals primarily magic damage (89.40%), additional magic resistance may be required.
Consider the excellent vision control demonstrated by Mel, ranking 6th (versus 9th for Rell) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their lower KDA (2.1 versus 2.8) suggests they are less effective in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Rell player to maintain constant pressure on Mel, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.






After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…

Whenever you gain a new shield, your next basic attack against a champion deal…

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…


While Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel for 2s …

+18 Summoner Spell Haste+10 Item Haste

+8 Ability Haste

Increases health from 10 to 180 HP across levels 1-18

Increases health from 10 to 180 HP across levels 1-18


After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…

Whenever you gain a new shield, your next basic attack against a champion deal…

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…


While Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel for 2s …

+18 Summoner Spell Haste+10 Item Haste

+8 Ability Haste

Increases health from 10 to 180 HP across levels 1-18

Increases health from 10 to 180 HP across levels 1-18




























