Support Matchup

Rell vs Senna

Patch: 15.24 (25.24)
League: Platinum+
Rell

Rell

the Iron Maiden
Support
Rell Support Overall Win Rate
48.92%

Matchup Win Rate

46.4%
Rell vs Senna Wins
53.6%
Senna vs Rell Wins
Senna

Senna

the Redeemer
Support
Senna Support Overall Win Rate
49.17%

Rell vs Senna - Support Matchup Guide Patch 15.24 (25.24)

Rell Support vs Senna Support - Who is stronger?

Senna Support counters Rell hard (46.4% win rate) based on 461 games. This matchup is really difficult for Rell players.

View detailed statistics below: items, runes, and counter builds for Rell Support vs Senna Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.

Statistical Matchup Analysis

Balanced meta clash: Rell (2.9%, 26th place out of 52 Support champions) regularly faces Senna (3.7%, 19th place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Identical tiers, different outcomes: Despite matching B-tier ratings, Rell struggles with only 46.4% win rate. Senna's mechanics prove more effective in this particular confrontation. Every edge matters: In this tough matchup, the proven Unsealed Spellbook + Hextech Flashtraption combination (56.9% win rate) plus optimal itemization Locket of the Iron Solari, Zeke's Convergence, Kaenic Rookern, and Plated Steelcaps boosts your chances from 46.4% to 70%+ - potentially game-changing.

Vision advantage: Despite losing the direct matchup, Rell's superior warding (0.97 wards/min, 9th among supports) can swing team fights and objectives in your favor. Outclassed across the board: Senna leads in both matchup win rate (53.6%) and damage (579 vs 324/min). Rell must seek alternative win conditions through macro play and team coordination. Strong individual performance: Rell maintains better KDA (2.80, 16th place vs 17th for Senna), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.

Rell vs Senna - Support Stats Comparison

Rell Support
Rell Support
Versus
Senna Support
Senna Support
BTierB
46.4%Matchup Winrate53.6%
48.92%Role Winrate49.17%
#39Winrate Rank#35
2.9%Pickrate3.7%
2.8Average KDA2.7
291Gold per Minute327
0.97Wards per Minute0.81
324Damage per Minute579

How to Beat Senna as Rell (Support)

Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.

The magic damage that Rell deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Senna deals mainly physical damage (93.66%), additional items against this damage type may be required against snowballing or aggressive play.

An important advantage of Rell is superior vision control (ranked 9th among supports) (versus 42nd for Senna), which provides better map control and safety for the team in important map areas. Meanwhile, their lower KDA (2.7 versus 2.8) suggests they are less effective in team fights.

Key aspects of the Rell Support versus Senna Support matchup

In this difficult confrontation, it is critically important for the Rell player to avoid attempts to force trades and all-ins with the Senna player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.

Rell vs Senna: Support Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
48.6% Win Rate80.0% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Heal
Heal Restores Health and grants Move Speed to you and target allied champion.
72.1% Win Rate8.0% Pick Rate

Rell vs Senna: Support Runes

Most Frequent Runes

Primary Path
Resolve
Aftershock
Aftershock After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)

Aftershock

After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…

Shield Bash
Shield Bash Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30(+2.5% Bonus Health)(+15.0% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.

Shield Bash

Whenever you gain a new shield, your next basic attack against a champion deal…

Bone Plating
Bone Plating After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.

Duration: 1.5s
Cooldown: 55s

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Unflinching
Unflinching Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after.

Unflinching

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…

Secondary Path
Inspiration
Hextech Flashtraption
Hextech Flashtraption While Flash is on cooldown it is replaced by Hexflash.

Hexflash: Channel for 2s to blink to a new location.

Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.

Hextech Flashtraption

While Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel for 2s …

Cosmic Insight
Cosmic Insight +18 Summoner Spell Haste
+10 Item Haste

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Adaptive
Scaling Cooldown Reduction
Scaling Cooldown Reduction +8 Ability Haste

Scaling Cooldown Reduction

+8 Ability Haste

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

54.1% Win Rate58.1% Pick Rate

Best Win Rate Runes

Primary Path
Inspiration
Unsealed Spellbook
Unsealed Spellbook Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each unique Summoner Spell you swap to permanently decreases your swap cooldown by 25s (initial swap cooldown is at 5 mins).

Your first swap becomes available at 6 mins.

Summoner Spells can only be swapped while out of combat.
After using a swapped Summoner Spell you must swap 3 more times before the first can be selected again.
Smite damage increases after two Summoner Spell swaps.

Unsealed Spellbook

Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each uniqu…

Hextech Flashtraption
Hextech Flashtraption While Flash is on cooldown it is replaced by Hexflash.

Hexflash: Channel for 2s to blink to a new location.

Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.

Hextech Flashtraption

While Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel for 2s …

Biscuit Delivery
Biscuit Delivery Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 12% of your missing health. Consuming or selling a Biscuit permanently increases your max health by 30.

Biscuit Delivery

Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …

Cosmic Insight
Cosmic Insight +18 Summoner Spell Haste
+10 Item Haste

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Secondary Path
Resolve
Bone Plating
Bone Plating After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.

Duration: 1.5s
Cooldown: 55s

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Unflinching
Unflinching Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after.

Unflinching

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…

Adaptive
Scaling Cooldown Reduction
Scaling Cooldown Reduction +8 Ability Haste

Scaling Cooldown Reduction

+8 Ability Haste

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

56.9% Win Rate21.3% Pick Rate

Rell vs Senna: Support Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
World Atlas
World Atlas (400 gold)
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
48.2% Win Rate78.7% Pick Rate
Popular Boots
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
48.3% Win Rate62.1% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
62.8% Win Rate18.3% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

46.0% Win Rate9.6% Pick Rate
Core Build
Kindlegem
Kindlegem (800 gold) 200 Health
10 Ability Haste

->
Locket of the Iron Solari
Locket of the Iron Solari (2200 gold) 200 Health
25 Armor
25 Magic Resist
10 Ability Haste

Devotion
Grant nearby allies a 200 - 360 Shield that decays over 2.5 seconds.
Zeke's Convergence
Zeke's Convergence (2200 gold) 300 Health
25 Armor
25 Magic Resist
10 Ability Haste

Frostfire Tempest
Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.
Thornmail
Thornmail (2450 gold) 150 Health
75 Armor

Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
70.2% Win Rate11.8% Pick Rate
Final Build
Knight's Vow
Knight's Vow (2300 gold) 200 Health
40 Armor
10 Ability Haste
100% Base Health Regen

Sacrifice
While near your Worthy ally, take 12% of the damage they receive and heal for 10% of the damage they deal to champions.Pledge (0s)
Designate an ally as Worthy.
0.0% Win Rate50.2% Pick Rate

Best Win Rate Build

Starting Items
Oracle Lens
Oracle Lens (0 gold) Active (160 - 100s, max 2 charges)
Reveals enemy Stealth Wards and traps around you for 6 seconds.
World Atlas
World Atlas (400 gold)
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
57.4% Win Rate16.8% Pick Rate
Highest Winrate Boots
Symbiotic Soles
Symbiotic Soles (900 gold) 40 Move Speed
Voidborn
Gain Empowered Recall.
Symbiosis
After traveling 150000 units of distance, transform into Synchronized Souls.
75.2% Win Rate1.2% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
62.8% Win Rate18.3% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
48.3% Win Rate62.1% Pick Rate
Core Build
Kindlegem
Kindlegem (800 gold) 200 Health
10 Ability Haste

->
Locket of the Iron Solari
Locket of the Iron Solari (2200 gold) 200 Health
25 Armor
25 Magic Resist
10 Ability Haste

Devotion
Grant nearby allies a 200 - 360 Shield that decays over 2.5 seconds.
Zeke's Convergence
Zeke's Convergence (2200 gold) 300 Health
25 Armor
25 Magic Resist
10 Ability Haste

Frostfire Tempest
Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.
Kaenic Rookern
Kaenic Rookern (2900 gold) 400 Health
80 Magic Resist
100% Base Health Regen

Magebane
After not taking magic damage for 15 seconds, gain a magic shield.
98.6% Win Rate2.4% Pick Rate
Final Build
Thornmail
Thornmail (2450 gold) 150 Health
75 Armor

Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
98.3% Win Rate49.7% Pick Rate
Other Items

Rell vs Senna: Support Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Shattering Strike Rell deals magic damage to units in a line, breaking their shields and stunning them.
Q
Q
Q
Q
Q
W
W
Ferromancy: Crash Down Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.

Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.

W
W
W
W
W
E
E
Full Tilt Passive: Rell gains out of combat Move Speed.

Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.
E
E
E
E
E
R
R
Magnet Storm Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.
R
R
R
Max Order: W > E > Q
51.6% Win Rate59.3% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Shattering Strike Rell deals magic damage to units in a line, breaking their shields and stunning them.
Q
Q
Q
Q
Q
R
W
Ferromancy: Crash Down Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.

Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.

W
W
W
W
W
R
E
Full Tilt Passive: Rell gains out of combat Move Speed.

Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.
E
E
E
E
E
R
R
Magnet Storm Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.
R
R
R
Max Order: W > E > Q
87.3% Win Rate1.8% Pick Rate