Poppy Support counters Rell hard (43.9% win rate) based on 668 games. This matchup is really difficult for Rell players.
View detailed statistics below: items, runes, and counter builds for Rell Support vs Poppy Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Balanced meta clash: Rell (2.9%, 26th place out of 52 Support champions) regularly faces Poppy (2.7%, 28th place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Every edge matters: In this tough matchup, the proven Aftershock + Shield Bash combination (80.5% win rate) plus optimal itemization Zeke's Convergence, Thornmail, Knight's Vow, and Plated Steelcaps boosts your chances from 43.9% to 70%+ - potentially game-changing.
Vision advantage: Despite losing the direct matchup, Rell's superior warding (0.97 wards/min, 9th among supports) can swing team fights and objectives in your favor. Outclassed across the board: Poppy leads in both matchup win rate (56.1%) and damage (515 vs 324/min). Rell must seek alternative win conditions through macro play and team coordination. Strong individual performance: Rell maintains better KDA (2.80, 16th place vs 36th for Poppy), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
| Rell Support | Versus | Poppy Support |
|---|---|---|
| B | Tier | A |
| 43.9% | Matchup Winrate | 56.1% |
| 48.92% | Role Winrate | 50.89% |
| #39 | Winrate Rank | #16 |
| 2.9% | Pickrate | 2.7% |
| 2.8 | Average KDA | 2.3 |
| 291 | Gold per Minute | 299 |
| 0.97 | Wards per Minute | 0.91 |
| 324 | Damage per Minute | 515 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
The magic damage that Rell deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Poppy deals mainly physical damage (77.51%), additional items against this damage type may be required against snowballing or aggressive play.
An important advantage of Rell is superior vision control (ranked 9th among supports) (versus 22nd for Poppy), which provides better map control and safety for the team in important map areas. Meanwhile, their lower KDA (2.3 versus 2.8) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Rell player to avoid attempts to force trades and all-ins with the Poppy player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…

Whenever you gain a new shield, your next basic attack against a champion deal…

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…


While Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel for 2s …

+18 Summoner Spell Haste+10 Item Haste

+8 Ability Haste

Increases health from 10 to 180 HP across levels 1-18

Increases health from 10 to 180 HP across levels 1-18


After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…

Whenever you gain a new shield, your next basic attack against a champion deal…

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…


Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18

Increases health from 10 to 180 HP across levels 1-18






















